Stray is an adoptable/breedable pet shop with a roleplay element. You can buy or win pets from games and events put on in the shop. Each pet is a playable character in the shops larger roleplaying community.
The setting is in the city and surrounding areas where your characters can roam, make friends, or rivals and anything a carefree animals would do. However be sure to look out for the
Dog Catcher, as he scoops up strays and they don't always come back...
Roleplay
Below are the main districts of the fair city of Summercrest.
Market District
A great place for scavenging, begging, looking cute, or just causing mischief. This is a very busy commercial area of town, with many street venders, restaurants, stores and warehouses. Due to this area having so much food, it's become very popular with all kinds of critters. So sometimes catching a break or finding your food might be difficult as someone else might have already beat you to it.
Notably the Alley Cats that run these streets and can be surprisingly ferocious, even toward their large dog opponents.
Bright Arch
Bright Arch is a place for those pets of privilege's and is dominated by a large faction, The House Pet Society. They generally live well maintained and comfortable lives. Their concerns are often related to the humans who own them or the politics between other house pets.
This group mostly look down on their untamed fellows. Some have been known to dabble with those more wild animals, but they would risk becoming a social outcast for doing so.
The Forge
This is a place for regular families. Here you will find an elementary school, fire department, hospital, police station, a few small shops and restaurants. This district also contains City Hall which is near the center of the city and sports a large round fountain in front of it. It's a prime meeting spot for many humans and animals alike, with a bonus of having constant fresh water.
The lower part of the District and what gives it it's name, is a large factory of several forges. The factory has since closed down, but has now been replaced by a university that uses them to teach courses on metal craft, glasswork and pottery.
This is a fine spot for many strays to find their homes, either in abandoned houses, or quiet corners of the campus that are hidden away behind cardboard boxes.
The Docks
The Pier is a beautiful spot, and along it's many venders is a carnival and an enormous Ferris Wheel that stand tall out above the water. This place can be quiet or busy depending on the season, weather or day of the week. Humans are oddly fickle about these things.
There is a seedier side to the docks away from the amusement rides and shops are rows upon rows of warehouses and shipping crates. There can be shady dealings or criminal activity rampant in this area. It's a place some strays find themselves living if they think they can handle the rougher life. It's close to the water and if you can manage to catch yourself some fish or prowl the waters edge for food, it's fairly great for scavenging. However, you have to look out for unfriendly humans, who consider strays target practice.
Junkyard
The largest stray pack lives in the local junkyard. This motley crew is a loose group of strays who are willing to help each other, mostly. They lack leadership at the moment, as their last leader was caught not long ago by the Catcher and now they are struggling to come together.