You go to check out the bar. It’s clear the place used to be an inn some years ago as it’s two stories and there is a recently repaired railing on the second story. You can just imagine some pony either trying to crawl up or land or getting tossed out on their hind quarters must have caused the damage. There are a few ponies in the bar but it seems pretty sparse. Makes sense with most ponies being at the fair. There is a net just jumbled on counter for some reason. Maybe a set of parcels arrived with it. Either way the
bunny barkeeper casts a look over you wondering what you want. The seem to have a headache and could use a potion of energy. If you had one you could give it to them. What a pitty.
Hey you do have one of those! You could be nice and give it to the barkeepter if you wanted to, but then you wouldn’t have it for later. They offer you to introduce you to some really nice ponies and who known maybe you could be friends with one of them the barkeep is fairly certian. But the catch is you don’t get to see them first since it would take them time to arrive from where they are in the faire. Of course you could pass on that and jsut you know keep doing what you want to do and NOT hand the drink over.
Give the barkeep the potion of energy and meet two random ponies who you may select one to go home with?
(This will end your CYOA)
A. Order a drink? This has no value but it’s a bar so you can do it. Roll me a D10 for how strong it is. 10 will knock you off your socks.
B. Take the net off her hooves and go back to the Police station?
C. Head to the fair to the south? I mean that’s why you are here after all. Get on with it!
D. Explore the town? No harm in doing a bit of shopping first. Likely cheaper food in town then at the faire after all. Please roll 1d100
E. Hand over the drink and meet two random ponies one of whom you just know can get along with. (This will end your CYOA)
@Luxona Next round will start 9-17-26 5PM EST
Editing because you have an extra option applogies for not noticing.