Search results

  1. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling to Capture... Pip uses a Research Ball (CS 5 vs DC 3)! 3 Success + 2 (Half HP, One HP) = 3 Total ... Pip successfully captures Wild Lefmew (Starter)! Inventory Research Ball (3 > 2)
  2. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Wild Lefmew's damage... Although it doesn't matter what the result is because the most they could hit is 3 and Little Guy's Defense is 3, so... Wild Lefmew does 1 Damage to Little Guy the Totodile! Little Guy Beginner, N. Totodile HP: 4 > 3 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3...
  3. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Wild Lefmew's attack... Wild Lefmew uses Tackle! ... the attack is successful!
  4. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Little Guy's damage... 3 Successes - 2 Special Defense - 1 (Half Damage) = 0 Total Little Guy the Totodile's Water Gun isn't very effective... it does 1 Damage to Wild Lefmew! Little Guy Beginner, N. Totodile HP: 4 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 Wild Lefmew Starter, Lefmew...
  5. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    - Round 2 - Rolling for Little Guy the Totodile's attack... Little Guy the Totodile uses Water Gun! ... the attack is successful!
  6. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Break Chance... ... the Research Ball Breaks! Inventory Research Ball (4 > 3)
  7. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling to Capture... Pip uses a Research Ball (CS 5 vs DC 3)! 1 Success + 1 (Half HP) = 2 Total ... the Wild Lefmew breaks free! The attempt is a failure.
  8. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Wild Lefmew's damage... Although it doesn't matter what the result is because the most they could hit is 3 and Little Guy's Defense is 3, so... Wild Lefmew hits Little Guy the Totodile for 1 Damage! Little Guy Beginner, N. Totodile HP: 5 > 4 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3...
  9. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Wild Lefmew's attack... Wild Lefmew uses Tackle! ... the attack is successful!
  10. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Little Guy the Totodile's damage... 2 Successes - 1 Defense = 1 Totoal Little Guy's Scratch does 1 Damage to the Wild Lefmew! Little Guy Beginner, N. Totodile HP: 5 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 Wild Lefmew Starter, Lefmew HP: 3 > 2 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2...
  11. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    - Round 2 - Rolling for Little Guy the Totodile's attack... Little Guy the Totodile uses Scratch! ... the attack is Successful!
  12. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Wild Lefmew's damage... Although it doesn't matter what the result is because the most they could hit is 3 and Little Guy's Defense is 3, so... Wild Lefmew hits Little Guy the Totodile for 1 Damage! Little Guy Beginner, N. Totodile HP: 6 > 5 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3...
  13. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Wild Lefmew's attack... Wild Lefmew uses Tackle! ... the attack is successful!
  14. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Little Guy the Totodile's damage... 2 Success - 1 Defense = 1 Total Little Guy's Scratch attack does 1 Damage to Wild Lefmew! Little Guy Beginner, N. Totodile HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 Wild Lefmew Starter, Lefmew HP: 4 > 3 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2...
  15. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling Little Guy the Totodile's attack... Little Guy used Scratch! ... it's a success!
  16. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Little Guy the Totodile's Initiative... 1 DEX + 2 Alert 1 Success Initiative Order Little Guy the Totodile (1) Wild Lefmew (0) Pip
  17. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Roll Wild Lefmew's Initiative...
  18. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Wild Battle... Little Guy Beginner, N. Totodile HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 Wild Lefmew Starter, Lefmew HP: 4 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2 LEER (Normal | Support | All Foes) To-Hit: 2 (2 Tough + 0 Intimidate) Effect: Lower's Target's Def by 1 1. TACKLE...
  19. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Exploration... Inadvertently, you seem to have quite physically stumbled into a pokémon's nest. They're not exactly happy to see you. Roll a Wild Battle. After watching the Chingling and Sentret mostly fail to hurt each other for... way too long... Pip tossed a research ball at...
  20. Andraia

    [Exploration] Never Ending Baaaattle~ (Pip) [Complete]

    Rolling for Exploration... You don't see what causes it, but regardless of where it came from, you know darn well that the rock that just whacked you out of nowhere hurt. Regardless of whether it was some other adventurer being, well, a bit of an ass, or a pokémon trying to drive you away from...
Top