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Through the ages to today they have been a neutral party sworn to protect the most sacred places and tasked with overseeing disputes of other tribes. Today they act as overseers of the largest settlements both above and below the waves.
Such settlements are accepted neutral ground and are commonly used by other tribes as safe places to mingle, trade, learn, rest, and various other such things. Though some tribes and many tribeless adults choose to actually remain and live along side Kaleidoscope members.
As peaceful zones where anyone can come, there is rarely trouble stirred up. For being caught doing so may result in being exiled from their settlements. As they are social hubs and safe zones this isn't a desired outcome for any. So even bitter rival tribes, or those at war will still abide by the rules while within Kaleidoscope's territory.
The butterfly is the symbol of the Kaleidoscope tribe. Each satellite group takes a butterfly inspired name, thus Identifying them as separate but still part of the whole.
Also powerful figure in their creation story. Believed to not only be the true form of the great spirit that gave life to all, but also continue to be the source of changes and the unexplained currently on Velox.
Butterflies are sacred creatures for raptors, especially the Kaleidoscope. While they are not directly worshiped they are seen great beings of change and are to be respected. To bring harm to one in any fashion is said to curse those that harmed them.
To be caught doing ill in any fashion by Kaleidoscope is harshly punished. Circumstances are often considered but it is rare for one causing harm to butterflies to get off lightly. Many believe equal harm to befall the one to do the harming.
Kaleidoscope strongly believe in equality and as such they are pretty lax and easy going, especially when it comes to getting into the business of others. So long as you are doing your part, not trying to cheat others, or otherwise be a nuisance they let raptors do as they please.
However, there are at times disputes and someone needs to be able to call the shots to effectively run large settlements. So they follow a basic hierarchy and social structure.
As a general rule they function as a meritocracy and if one can prove their skill and value no position is too high.
Below you will find the basic structure of roles in a Kaleidoscope settlement. Listed from most to least influence.
- Lord
- Role given only to Monarchs that oversee and protect a settlement.
- More than one Monarch can hold this role and effectively rule a settlement as equals and act as a counsel when it comes to the big decisions.
- Lords are rarely called upon for daily tasks and mainly fulfill their roles in larger decisions and special rituals and duties.
- High One
- Technical heads and general overseers of the day to day in the settlement.
- Their main roles are in the handling of day to day managing, handling disputes, requests and issues.
- Priest/Priestesses report to them on statues, requests, and issues that come up.
- Priest/Priestess
- Tasked with being the public face so to speak, they spend much of their time interacting with Role Chiefs and Visiting or Resident Tribes.
- They are in a role of power as they act as the intermediary between High Ones and everyone else to ensure things are taken care of properly.
- Their tasks can vary widely and they are the most commonly available resource to reach out to if there is ever a problem that may need escalation.
- Role Chief
- In charge of smaller groups of specific roles.
- They are granted charge of essentially small focus tribes that serve the whole.
- They organize and ensure all under their care are doing their part.
- For example a Chief Hunter would plan and execute hunts with their group and provide their goods.
- Member
- Anyone else falls into this grouping. They report to a Role Chief and fulfill their duties.
- There is little to no social difference by the time one gets to this level. The only really notable one is those of the Protector role as they are given the right and duty to assert themselves if a situation demands.
- Resident
- This applies to registered tribes or individuals that choose to live on the land and under the protection of Kaleidoscope.
- They are technically independent and can leave at any time. But have entered into an agreement with Kaleidoscope in order to reside on their land. As such socially, they rank below those that are officially members.
- Visitor
- Those that are not in any way part of or otherwise bound to Kaleidoscope but visit in order to gain some benefits of their neutral zones.
- Mostly those that come for the markets and festivals on a temporary basis.
- Youths
- Basically anyone that isn't an adult ends up at the bottom of the social hierarchy and have little say in anything until they come of age. At which point they jump up the list based on their merits.
- Exiled
- The only thing worse than being a child with no say is being completely barred.
- Those tribes or individuals that have done something to earn this status are treated with distain, distrust, and are chased off.
- They have no say in anything.
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