Types of group events
Startled pokémon
The characters scare pokémon out of hiding. Roll 1-100 and determine which pokémon you've found from the area's chart; all players find the same pokémon, so only one person needs to roll. Each player is allowed to roll one character's DEX + their choice of ball's Catch Score vs the event's difficulty in order to try and catch one.
Wild battle
One or more aggressive pokémon attack! Roll 1-100 and determine which pokémon you've found from the area's chart; all players find the same pokémon, so only one person needs to roll. Each player is allowed to roll one of their pokémon's STR or SPEC + VIT or DEX vs the event's difficulty, if they brought a pokémon; if they fail, that pokémon loses 2 VIT. If a player succeeds, they can roll their character's DEX + their choice of ball's Catch Score vs the event's difficulty to try and catch one of the now defeated wild pokémon.
At least one player must roll against a wild mon during this event.
Note: If you're using a sweet honey to force a wild battle event, the difficulty depends on the recommended rank of the zone you're exploring:
- Starter: 2
- Beginner: 2
- Amateur: 4
- Ace: 4
- Pro: 5
Unusual terrain
The players discover an unusual feature of the area. Each player may roll one character's INS + Clever vs the event's difficulty. If at least one character succeeds, then the characters document enough information about the feature to help the researchers back at Doveport and gain +1 research at the end of the adventure. Any mention of success only reveals the sort of discovery it is for roleplay purposes.
Trainer danger
The players encounter a danger, whether terrain or pokémon based, which directly threatens one or more players.
If the event indicates all characters are in danger, roll the directed stats vs the event's difficulty for each character. If a character fails the roll, they lose 1 VIT for the remainder of the Expedition.
If the event indicates one character is in danger, players decide which character will be targeted; players may roll 1d20 with the lowest number being targeted if they don't want to decide themselves. That character rolls the directed stats vs the event's difficulty. If they fail, that character loses 1 VIT for the remainder of the Expedition.
If the event indicates
major danger, then all characters must roll the directed stats vs the event's difficulty. If any character fails, all characters take 1 VIT of damage or the remainder of the Expedition. If half or more of the characters fail, the characters are instead collectively Knocked Out and must end the Expedition.
Pokémon danger
The players encounter a danger, whether terrain or pokémon based, which can or should be tackled by a pokémon instead of a human.
If the event indicates a simple danger, one at a time players may choose a pokémon to roll the indicated stats vs the event's difficulty. If they fail, that pokémon loses 1 VIT for the remainder of the Expedition. The event cannot be finished until all players have rolled at least one pokémon (if they have any available).
If the event indicates a major danger, each player may choose one pokémon to roll the indicated stats. Add up all successes vs the event's difficulty. If the players fail, they are Knocked Out and must end the Expedition.
Discovery
The players discover some kind of items of interest.
If the players discover easy to reach items, they may simply document these items for +1 research at the end of the Expedition.
If the players discover difficult to reach items, one at a time players may choose a pokémon or a character to roll the indicated stats vs the event's difficulty in an attempt to reach or obtain them. If they fail, that pokémon or character loses 1 VIT for the remainder of the Expedition. Players may choose to give up at any time. If they succeed, they may document the discovery for +1 research at the end of the Expedition.
Note that only a total of 1 research is gained; research is gained for the group, not for individuals.
Special Item
The players discover some special items that would be useful to them.
If the players discover difficult to reach items, one at a time players may choose a pokémon or a character to roll the indicated stats vs the event's difficulty in an attempt to reach or obtain them. If they fail, that pokémon or character loses 1 VIT for the remainder of the Expedition. Players may choose to pass their roll if desired.
Items are only obtained by players that succeed their roll. What item they get is determined by that player rolling 1-100 and checking the item chart.
Heal
Players discover something that rejuvenates them or their pokémon. Follow the instructions to heal up any damage done. Heals cannot exceed normal VIT values.