Group statistics

Members:
50
Threads:
610
Messages:
10758
Discussions:
0

Latest posts

Group events

Pokémon Expeditions

🞿 Training Sessions

astralprogenitor

late to the party
D
Staff member
Admin
Designer
So what is a "Training Session?"

One of the biggest parts of pokémon training is, of course... training the pokémon! Every pokémon handler - regardless if they're on a battle or contest circuit or not - knows that working with these creatures is key to their continued growth and success. Even the most intelligent pokémon are, after all, a breed apart from humans, and earning their trust and learning to work with them, not to mention keeping them happy, is what fosters a proper relationship between trainer and trainee.

Of course, training doesn't necessarily mean participating in mock battles! "Training" really just refers to the process of bonding with and teaching pokémon things, whether it's how to spit a flamethrower correctly or how to bake a tray of delicately frosted sugar cookies. Spending focused time with partners acclimating them to life around humans is the real focus.

For game purposes, a Training Session is a personal RP where you document your trainer's progress with their pokémon. Each Training Session, or TS, requires only the following:
  • A trainer.
  • 1-3 pokémon, who must be registered to that trainer.
From there, you declare what you are doing in that training session and roll the dice as dictated in the sections below. You count your successes where appropriate and document them somewhere safe, like perhaps a journal thread! Successes in TSes are cumulative and can be tracked over several threads, so you'll want to keep the links for each pokémon separate.

We ask that you make one training thread per trainer and document each TS in that thread. An example setup for this can be seen here and code to emulate (if desired) can be found here.

Note that unlike Expeditions and Research Projects, each trainer may do a TS once per day! If you have five characters, you (the player) can do five TSes (one for each character) per day, if you want.

Through training, you can:

Rank Up Pokémon
Retrain Stats
Relearn Moves
Rehabilitate Powerwelled Pokémon

And you always have a chance to:
Raise Happiness/Loyalty

When something is ready to go:
Turn It In
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Ranking Up

Each trainer has a rank, and they can help their other pokémon rise to that rank if they are lower. They can't lower a higher ranked pokémon's, however, and they can't raise any above their own. They can, however, go ahead and stock up on successes, so once they themselves rank up, their pokémon can come with them!

In order to raise a pokémon's rank, you'll first want to figure out how many successes you need. A pokémon can't skip ranks, so in order to raise several levels, you'll need to do each rank sequentially; i.e., if you want to raise a Starter to Ace rank, you'll need to train it to Beginner, then Amateur, then finally Ace - so make sure you're looking at the correct rank value!

To Reach...You Need # Successes
Beginner4
Amateur8
Ace16
Pro32
Master64

Each pokémon will have its own rolls and its own successes, so don't forget to track them for each! So how do you actually do a TS?


1. Decide training method

This determines which dice you'll be rolling. These stats will come from the trainer training the pokémon. You can pick from:

Training TypeDice Options
Physical TrainingSTR or DEX + Brawl, Evasion, or Athletic
Special TrainingINS or Clever + Alert, Perform, or Throw
Knowledge TrainingINS or Clever + Nature, Crafts, or Lore
Social TrainingAny Social Stat + Allure, Etiquette, or Intimidate
Scholarly StudyINS or Clever + Medicine or any custom science


2. Roll the dice

For each pokémon you're training (only up to three per TS!), roll the dice. You must roll the same dice combination for each pokémon - you can't change types mid session!


3. Document successes

For each roll, record how many successes you have. If you have enough to go up a rank, congrats! Check the post about submitting training below. If not, however, copy the link to that roll and save it wherever you'd like. Start a running tally for that pokémon.

These successes save across TSes. If I roll 2 successes on day 1, and roll 4 succeses on day 2, that pokémon has a total of 6 successes to their name.

Successes cannot be shared between mons; only rolls for that mon count for them!


4. Make a summary solo

Once you've tallied up your results, make a solo RP post documenting how the day went. This post must be at least 150 words, and it must mention each pokémon at least once. Beyond that, you can write whatever you'd like, as long as it deals with the TS. You can write this in third person as if describing the session or in first person as though journaling afterward - whichever makes you happy!


After that, you're done! Either save your links and current success count or - if your mon has enough points - turn in your new rank up!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Retraining Stats

Sometimes, what your pokémon is trained in isn't really ideal. Sometimes, you want to teach it something different. That's where retraining stats comes in. Retraining allows you to totally redistribute your pokémon's stats and skills how you see fit! Retraining is easier than ranking up, but it still takes effort - after all, you're helping your partner(s) learn how to do things in a totally different light, so it makes sense.

Successes for retraining depend on the pokémon's rank; less knowledgeable pokémon are easy to retrain, so they require fewer total successes.

To retrain a...You need # successes
Starter1
Beginner3
Amateur5
Ace7
Pro9
Master11

If you want to take part in a retraining TS, pick up to three pokémon and follow these steps:


1. Pick retraining stat

There's less wiggle room for retraining, as it requires specific knowledge to do so well. The roll for retraining is your choice of attribute or social + lore - this means you can pick strength, dex, vitality, insight, or you could pick tough, cool, beauty, clever, or cute, but it must be paired with lore. No exceptions!


2. Roll the dice

For each pokémon you're training (only up to three per TS!), roll the dice. You must roll the same dice combination for each pokémon - you can't change types mid session!


3. Document successes

For each roll, record how many successes you have. If you have enough to retrain, congrats! Check the post about submitting training below. If not, however, copy the link to that roll and save it wherever you'd like. Start a running tally for that pokémon.

Like rank ups, these successes are cumulative and can be added up over several TSes.


4. Make a summary solo

Once you've tallied up your results, make a solo RP post documenting how the day went. This post must be at least 150 words, and it must mention each pokémon at least once. Like ranking up, you can write whatever you'd like, as long as it deals with the TS. You can write this in third person as if describing the session or in first person as though journaling afterward - whichever makes you happy!

Once you've got enough successes for a retrain, check the information about TS turn ins to continue.
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Relearning Moves

Learning and relearning moves is the easiest form of training. The process for this is pick a roll as you would for stat retraining, but you only need to score 3 successes regardless of the rank of the pokémon. You do still need to write a 150 word solo to complete the training!

Moves can be seen on the pokémon's pokédex entry; if you'd like more information, you can use the /moveref command in Discord to see exactly what that move does!

Remember, pokémon can only learn moves from their rank or lower! If you delete a move that was only learnable by a lower form, you can't get it back - ever!

Special note: Powerwelled pokémon can learn moves from their move pool, as well as the move pool of their highest evolution. If your pokémon is powerwelled, it will have a small purple icon next to its name in its /moninfo on Discord. You should know whether or not your mons are welled, since you have to ask for it explicitly, but you can always tell by this method. In the event of a split evolution, you'll pick which one you use - if you forgot, just ask us, and we can tell you!

Second special note: Standard and greater fusions can both use all moves of their parts. A pokémon that's part raticate and part loudred can use moves from both raticate and loudred's lists! Lesser fusions do not get this benefit, unfortunately.

Once you've rolled your successes, see the information about turning in TSes to pick your new moveset!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Raising Happiness/Loyalty

Every time you embark upon a TS, you can attempt to raise a pokémon's happiness or loyalty. For each pokémon that you roll at least one success with during the training session, you may make a bonding roll after your solo rp. A bonding roll is tough, cool, beauty, clever, or cute + allure, and you count your successes much like other TS rolls.

In order to raise either happiness or loyalty, you need a number of successes equal to three times their current value. That means:

To raise a value of...You need # successes.
14
28
312
416
5Impossible! :)

Once you have enough successes for that pokémon, you can turn them in as usual. Remember, happiness and loyalty are raised separately - to raise a 1/1 pokemon to 2/2, you'd need a total of 8 successes!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Optional Header Code

Code:
[CENTER][FONT=courier new][SIZE=24px]Training Records: Character Name[/SIZE][/FONT]
[/CENTER]

(repeat per pokemon!)
[TABLE]
[TR]
[TH]Trainee:[/TH]
[TH]POKEMON[/TH]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TH]Goal[/TH]
[TH]Current[/TH]
[TH]Needed[/TH]
[/TR]
[TR]
[TD]Rank Up - (Next Rank)[/TD]
[TD]0[/TD]
[TD]x[/TD]
[/TR]
[TR]
[TD]Stat Retraining[/TD]
[TD]0[/TD]
[TD]x[/TD]
[/TR]
[TR]
[TD]Move Relearning[/TD]
[TD]0[/TD]
[TD]x[/TD]
[/TR]
[TR]
[TD]Loyalty[/TD]
[TD]0[/TD]
[TD]x[/TD]
[/TR]
[TR]
[TD]Happiness[/TD]
[TD]0[/TD]
[TD]x[/TD]
[/TR]
[/TABLE]
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Turning In Training Sessions
When you're ready to turn in a completed training, do so over here!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Powerwell Rehabilitation
Powerwelling is a taxing process on a pokémon; it expands their capabilities and their basic abilities, but it takes some rehabilitation to get used to their new form. To this end, a trainer must go through rehabilitation training with them in order to help them grow accustomed to the changes that have overtaken their body. The result is a mix of stats that just don't quite fit right - new, starter level base stats and old skill levels ... not a greak look.

Fixing this is essentially a more taxing stat retraining, and it is required before you can undergo any other training with that pokémon. They can't train very well if they can't use their body well, can they?

Note: you are allowed to rehab pokémon above your trainer's rank.

In order to see how many successes you need, compare the base rank of the pokémon species being power welled to that which it's moving into; for instance, an eevee would be "Beginner" and a sylveon would be "Amateur." Count how many ranks are between it and the goal, including the goal, along the standard rank chain:

Starter -> Beginner -> Amateur -> Ace -> Pro

For the example, eevee to sylveon would be Beginner -> Amateur, so a rehabilitation rating of 1 (as you don't count the first rank!). Chikorita to meganium, on the other hand, would be 2 (Beginner -> Amateur -> Ace).

Rehabilitation rating...You need # successes
15
29
314
420

To rehabilitate a powerwelled pokémon:


1. Pick retraining stat

Pick one of strength, dex, vit + one of brawl, evasion, athletic, or perform. Rehabilitation is a physical process and it requires physical work.


2. Roll the dice

For each pokémon you're training (only up to three per TS!), roll the dice. You must roll the same dice combination for each pokémon - you can't change types mid session!


3. Document successes

For each roll, record how many successes you have. If you have enough to retrain, congrats! Check the post about submitting training below. If not, however, copy the link to that roll and save it wherever you'd like. Start a running tally for that pokémon.

Like rank ups, these successes are cumulative and can be added up over several TSes.


4. Make a summary solo

Once you've tallied up your results, make a solo RP post documenting how the day went. This post must be at least 150 words, and it must mention each pokémon at least once. Like ranking up, you can write whatever you'd like, as long as it deals with the TS. You can write this in third person as if describing the session or in first person as though journaling afterward - whichever makes you happy!

Once you've got enough successes for a retrain, check the information about TS turn ins to continue.
 
Last edited:
Top