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▷ Alicorn Masterlist

My Four Seasons

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Metal: Can move metal as long as it have fragments of rock in it. Platinum is a weakness.

Changing land: Can change the landscape. Can create mountain, hills or even flattened land into plains. Doesn't use unless its necessary. If used their energy and magic would be drain for 2 years. Then they would be put to sleep till energy and magic is restored. They aslo dont like to disturb habitats.

island: able to move island or break off pieces of land to create a island. Doesn't use unless necessary. Doesn't like doing this because it would disturb habitats of plants and animals. If used can not use this ability again for 3 years.

Caves: can create cave on the side of mountain. If used has to sleep for 2 day if they dont sleep it will take a extra day for magic to fully restore. They will be sluggish, grumpy and tired.

Moving earth: geokinetic ability to manipulate earth and rock in all their various forms. Cant hold the geokinetic ability for to long. Once ability is over used the Alicorn will get super tired and weak to where they will fall to the ground unable to move. Also the Alicorn feet must be touching the earth for this to work.​

 

My Four Seasons

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Memory Map: The ability to share a memory of an image and how to get there when pressing her forehead against another pony’s head. The image and map will linger for a day.

Base Builder: The ability to make a makeshift ‘hidden’ base anywhere. This base will stay active and findable until the next hidden base is made.

Hidden Movers: The ability to have a animal or pet help in places that have obstacles. An animal or pet may only have 4 places where it can help a pet can’t do everything after all.

Data Collect: The ability to automatically update an index on places she has been or seen. This data can then be accesses from a mobile app she has on a phone.

Fast Travel: The ability to move quickly during traveling (like beating a game in a day or two) She can’t move at the speed of light or anything but moves at a swift pace and takes quite some time to tire.​

 

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Fair Weather Faire: The ability to ensure perfect weather for the festival, this power only applies to the festival grounds.

Festival Favors: The ability to know and make the perfect festival gift for any pony he chooses.

Fairy Lights: Ability to make floating orbs of light to light up any night time festivals.

Raise The Festival: The power to levitate multiple items at the same time to help speed the set up and tear down of festivals.

Alluring Festival Scent: A passive power he smells of a ponies favorite scents from a festival. If a pony likes candied applies he smells like that if they like funnel cake he smells of that.

Strike up the Band: The ability to make festival music play even if there is no band to play it. Power can manifest as a band of shimmering gold ponies playing music, but he can only hold the image of them for small sets and normally only does the music.​

 

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breath fire: Able to breath fire. This is a unlimited power but limited to what they can burn. They can only burn anything that is able to burn in temperature of 1,000 °C (1,800 °F).

Heat/flame resistance: Able to move through any that is super hot or flames but cant move through magma. That is way to hot. Power is unlimited

Heat: able to give off a high temperature of body heat. The heat can go to 6150 F°/3400 C°. This ability is unlimited but just like oven it will take time to build up.

Burst: The power is a buildup of fire stored inside till released as a big burst of flames. Power has a 24 hour cool down.

Full body torch: This ability make they whole Alicorn body turn into flames. This ability only takes place when the Alicorn uses the ability Heat. Once the body temperature reaches 1000 c°/1800 F° the Alicorn will burst into flames. This ability will stay in place till the body temperature goes down.​

 

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Roads of divergence and convergence: This power allows the lost ponies who are traveling to find another traveler who can help them. it only works on a one on one bases if a whole group is lost one pony will find a reason to break off and meet the another traveler. This is not a compulsion but a very strong desire or feeling. If no other pony is available (RP plot Set up in advance between users to meet another pony) in the area to help with guidance an illusory pony will form that acts as a talking sign post the illusion will state the closest town or settlement being x miles away and will not say anything else when spoken to except that one phrase. Traveler lasts for up to 4 hours but cannot be found again if searched for unless for RP things. (this is just for folks to blame my pony for meeting ponies)

Northstar: this power allows the north star to be visible to the pony the power is used on no matter the weather condition around them. The star will remain visible for six hours

Lingering feeling: this power affects one pony for a day or a group of 15 for an hour and gives them a lingering feeling of where they need to be even if they don't know it yet.​

 

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Creative Curation: the ability to project things from imagination for up to 24 hours. May pull from another imagination if they are willing.

Magical Muse: Can spark creativity in another pony for a day. Giving them just the amount of inspiration they need.

Best Friends: Can make an imaginary friend tangible and lifelike in behavior for up to 8 hours, can be dismissed anytime.

Bad Trip: can cause creatures to see frightening imagery from their own imaginations in the world around them for up to 1 hour.​

 

My Four Seasons

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Inspirational Aura: Hanging out around this boy will likely give you the inspiration to do the new thing you've always wanted to do... sticking around for too long though can cause a deterioration in one's natural inhibitions and can inspire some to try things they really shouldn't try.

Your Deepest Desire: Look deep into Xavier's eyes and you will be compelled to utter your truest desire. After all, sometimes just admitting what you want is half the battle to being inspired to actually do something about it.

Glamour: If Xavier is in the same room, artwork or music looks or sounds more beautiful than it actually is, drawing on the original inspiration of the creator

Glamourous: A more powerful version of Glamour, Xavier was able to enchant artwork or music to come "to life". It was only temporary and often a double-edged sword, as once the thing became stationary again, it was often dull and lifeless, like the artistic soul had been sucked right out of it.

What You Didn't Know You Needed: Xavier had a mix of telepathy in this, as he was able to sense what a pony needed in order to do something, and was able to conjure it without prompt. (i.e. Comes across an artist that thinks his painting needs more blue, so a tube of blue paint just appears)

Uninhibited Talent: Similar to Inspirational Aura, but active and more powerful. An individual with a talent will find that talent maximized; but still in tandem with hard work and practice. A violinist would be granted perfect pitch, which is a great skill to have as a violinist, but would be of no use if a violinist never practiced.​

 

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Flash: Just a bright flash of light, sometimes leaving sparkling stars or moons behind as it fades. Lasts only 30 seconds at the most.

Illusions: Little illusions and images, generally simple shapes that she can shift through the air to make dance and shift shape. They last no more than five minutes at a time before sputtering out and disappearing.

The Ol' Razzle Dazzle: Glittering sparkles light up the area for a second or two before raining down like starfall and fading.​

 

My Four Seasons

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Preservation: this would protect any written work so that it could survive different environments. So it could survive traveling underwater or go through those hot humid areas this lasts quite some time if done on one written work but is less effective when done on many works at once. Several books drop the rate to a day, were as with just one make the spell last a week

Clone copy: this would copy a written work on temporarily created copy so the literature could be moved and copied so that it won’t get lost –this is often done on damaged copies so it doesn’t get worse. The clone copy gets actually written down before it fades and thus saving the written work, it can also be use to temperily read the same story by two different ponies if they are fighting little ones….- clone copies only last up to 6 hours and having to recast the spell is a pain so copy the books quickly!

Come to life: this is just a temporary illusion during a reading of a written story so that it seems to come to life around those hearing. They can break from the power by stopping listening to the story. This only lasts as long as the story so it could be 5 minutes or half a day depending, if the speaker takes a break the spell is also broken​

 

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Misty Miasma: This mist is a miasma that actually makes other ponies loose there sense of direction and wander aimlessly for a day. They may still end up where they were headed if they are lucky but more often or not they end up mixed up and lost. This mist is affected by the wind so a strong wind will blow the mist away before the full effect can set in. (meaning the pony may be confused for minutes or hours depending on how strong the dose was. think like the hobbit movies when they are lost in the forest with the spiders but mist form)

Hidden Sign posts: this illusory magic places a light gease over a ponies eyes making them look past the landmarks they were looking for thus missing them. the effect will last for a day

Deja Vu: This magic makes you think you have seen or been in a location before so you think you might be in the wrong spot, circled around, or not gone far enough. Doubt makes it hard to focus on the directions and the increased stress of the effect lasts longer the longer the other pony is around the alircon: The more time spend around the alicorn the longer it lasts when you part ways. ... didn't you already pass that rock?

Forgot The Way: only works on a pony who is headed to a place. it makes them forget where they are headed and why. They will remember in a day or two naturally but they can not remember where they were headed or why but will still feel the need to get where they wanted to go

 

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Sweet Song: When Nightingale sings, others within a 30 foot radius become sleepy. Those who are already tired or exhausted fall asleep.

Soft Song: The ability to calm and sooth any anxiety for a pony who hears it. It leaves a soothing after effect lasting 1 hour when the song ends.

Soundless Song: An Aura Effect on Nightingale. This power must be activated before performing other songs. This Aura allows deaf ponies to 'hear' Nightingale's songs and receive the magical properties. The magic of this song practically plays in the mind of ponies wanting to hear it. (Pretty much target or targets must be willing to be sung to like this)

Refreshing Note: The ability to refresh and energize a pony with a song. It feels as if the pony had a cup of coffee and has a spike of energy. Once a day, Nightingale can bring a pony back from total exhaustion.

Mother's Memory: The ability of a song to make others think of happier things or parts of their past that are good that they have forgotten, takes form of the targets fondest lullaby.

Comforting Aura: Being within a 30ft Radius of Nightingale gives other the sensation of being comfortable and safe, often leaving the pony groggy and tired. Effect leaves a few minutes after you leave the radius

 

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Shine up: the ability to make any good feel like it's of a higher class quality for a day.

Spurge factor: the alicorn emits an aura the affects others making them want to find or obtain luxury however they deem it. For some fancy food, for some new clothes or tech, for others simple things may be found to be luxury like the smell of an old book or comfortable things like another ponies’ present. So aura will affect all ponies differently

Worth it?: able to identify fake or imposture goods of lesser value

Golden Gifts: ability to create luxury items with magic. The larger the item the more draining it is and this alicorn can’t imagine feeling like he ever works so it will rarely be anything large. He can not create food like items or smells or drinks, only physical objects like goblets, seats, fancy blankets and other things along the non edible line.

 

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What's In Your Heart: Sometimes a pony just can't get their brain to word what their heart feels, especially when it comes to their vows. This power allows Nym, upon touch, to instill a level of clarity in a pony for up to thirty minutes. Only applies to subjects involving the pony's betrothed.

Always With You: A simple enchantment done on a pony's wedding bands or necklaces. It allows the wearer to feel the presence of their beloved in times of need or stress. The enchantment will break if the ponies involved separate.

For Better or Worse: Marriage is not always easy, there are tikes when the strength of a pony's union will be tested. On one's wedding day, Nymph is able to see just how strong one's bond is. She won't comment on it unless asked, however, as she knows she wouldn't want anyone spoiling her day. She is only able to use this power on the day of a pony's union.

Happily Ever After: At the end of one's wedding, if so desired, Nymph will give ponies her blessing. It may seem like only words but please be aware she is casting an enchantment that promotes one's marital happiness. The stronger the bond between ponies, the stronger this enchantment becomes. After all, she just wants everyone to be as happily married as she is.​

 

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Faerie Form: The ability to take on a much smaller form, generally about six inches high. The user can still do everything they normally would- eat, drink, sleep, potty, fly, magic, etc. They are just really really tiny. This ability can last for up to two hours, and is ONLY active on the Alicorn themself. They can NOT use this ability on other ponies.

Invisibility: The ability to make oneself invisible to the naked eye. The user can choose who can and cannot see them even while invisible. It follows the same rules as Faerie Form, where it can only be used on the Alicorn who is attuned to it (can't think of wording, sorry x.x). It can last up to two hours, no longer.

Mischief Manipulation: The ability to inspire mischief in other ponies around them. It affects one pony completely for an hour. It can only be in effect so long as the Alicorn is around, within five feet of the pony.

Illusion Manipulation: The ability to create, shape, and manage illusions. Such illusions can cause the target to hear, touch, smell, see and/or taste things that may not actually exist. Affecting one pony completely for an hour, a whole crowd with a couple senses for 10 minutes, or a small group with one set for 30 minutes.​

 

My Four Seasons

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Second Star on the Right: Ponies sometimes feel as though they're aging just being around Overgrowth, but typically it isn't dramatic enough to make an actual difference. However, with concentrated effort, he can make ponies age and grow dramatically fast. This doesn't make up for any lost time of course; a foal will still be a foal in an adult body.

It Follows: Organisms around Overgrowth, especially plants and fungi, grow at a markedly increased rate even when he is not actively concentrating on it. Within a two foot radius of his presence, these things will grow approximately six times faster than normal and, in the case of plants and fungi, attempt to grow towards or onto him. Should he remain in one place for several days, he and anything around him will be grown over entirely if allowed.

Life, Uh, Finds a Way: At will, Overgrowth can spontaneously generate sprouts and spores on any organic material. These sprouts will grow at an increased pace if not removed, even when he leaves, growing three to five times faster than normal until the host they were spawned upon is fully consumed. After, they return to normal plant and/or fungi growth.

Itchy. Tasty.: On concentration, Overgrowth can force living tissue in a confined area to grow and multiply at an alarming rate. The affected area is no bigger than a single cubed foot, though organisms of course may move from this space of their own free will. He can't choose what grows, and both bodily cells and bacteria in the area are affected, typically resulting in either infectious or cancerous growth if used on a living being. This does not affect virii, however, as they are not entirely 'alive' and do not reproduce entirely of their own motion.

Restless Dreams: An aura of intensity surrounds Overgrowth; ponies within a hundred feet of him will have certain emotions and feelings amplified over time, growing 'seeds' of emotion planted in their heart. Happiness and love will slowly swell into ecstasy and obsessive adoration; discontentment and dislike will twist into violent anger and loathing. It takes several days for a full transformation, but the feelings linger as though natural once his presence is gone. This cannot induce feelings that were not already present; it only amplifies things that were already beginning to sprout.​

 

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Lost and found: The ability to locate lost pets. It works in a eight block radius and Mari has to know the pet’s description in order to use. It can’t just be ‘sunfish’ or ‘yellow fish” it has to be the “the yellow sunfish –daffodil” (good luck helping lost foals moahahaha!)

Trick training: The ability to train a pet in a fraction of the time it would for other pets. Duration depends on the trick being taught. Sit might be teachable in a day and complex like getting a specific water and bringing it to a pony a week.

Pet whisper: the ability to have an inkling what is going on with a pet. Such as having a crate to small or something like that. The power lasts an hour when cast.

Prefect placement: the ability to tell if a pet would find a good home with a pony.

Pet Checkup: The ability to tell if a pet is sick and have an inclining of suggestions to help. Example a pet is sick perhaps a clean tank and changing the temp might help.​

 

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Pizza - polliwoggi

Hot n' Ready: Pizza pon can make any food the exact temperature for optimum deliciousness, as long as that food is supposed to be piping hot or fridge cold. Who ever heard of room temperature pizza?

Choose Your Toppings: Probably not really a power, but pizza pon is really great at getting others to try new things, as long as those things are food. Pineapple and ham? But what about pineapple and peppers? Peppers and avocado? Avocado and turnips?! This "power" doesn't extend to non-food items. Why would he waste power on that junk, anyway?

Thirty Minutes or Less: Pizza pon can make food cook faster. You want that slow cooked meal ready now? Bam, done. ... in less than half an hour, anyway. Works better on sauce-and-dough based meals.

Pizza Party: Pizza pon can make hot, fresh pizzas appear from thin air. Really, honestly, the only power that even matters. He probably doesn't even use the others. Would you?​

 

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Clairvoyance: Can see what a Pony needs/wants, be it; an item, a pony, or a place; however, the user is unable to accurately pinpoint the exact location. They can see the thing, but not the place the thing is at.

Fetch Quest: Able to guide a pony down a long winding, slightly unnecessary, quest for an item. (can be used in conjunction with Clairvoyance)

Side Quest: The ability to make anything non important a quest. For instance finding a land mark or seeking out a pony to talk to.

Story Time: Can spin tales about previous quests serve no purpose other than to confound and make others loose time. It can put ponies within listening distance to sleep.
Story Time allows the user to be in the moment of any quest that have happened, however, overtime the quest "memory" degrades and fallacies happen leading a successful quest ending in failure or a telling of a quest that never happened. Basically the user sees these quests and are able to tell others brief or long summaries of the quest as they are telling them, but over time subtle details are lost and stories changed. Outwardly the ponies in the targeted area see the user with eyes glazed over in what seems to be nostalgic thought of quests better "remembered". (meaning yes the user knows all quests, but can't recite them all accurately. If the user tells of a quest they themselves were on it is much clearer than one that they are seeing from another pony)

Reward Item: The ability to produce an item (within reason, like a vase) to reward a pony for completing a quest. It is mostly something the pony does not need or want.

Hey-Listen: The ability to make any pony listen to them and make them accept a quest. It's also annoying for any pony within range that is not the intended target.
A pony effected by the quest powers are compelled to finish it. It can be broken if the pony ignores the quest for 1 in RP day. A crystal clear marble appears on their person for example; a small gem on a piece of clothing or attached to their body (looks to have been glued on somehow), it does not hurt and can't be removed until the quest is completed, failed, or refused, if they have been hit by the questing powers, it changes colors to signify the start or end of a quest. In conjunction with the crystal marble, a scroll with a list of requirements appears in front of the target pony and is magically marked off once the requirement is completed.​

 

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Venue find: Beats is able to map quest the perfect place to throw a Rave party

Glow Stick pass: Beats materializes glowsticks for the party goers that will never stop glowing.

Perfect beats: Beats can pull their equipment from a space pocket and set up a DJ booth and perfect play list for the time and place.

Fog: Beats can spill out fog, often colored to set the tone of the party and entertain parties.

Lazers: Beats can make a laser show to entertain.

Message: Beats can send out a wave of invites to bring all the ponies to the sudden party.​

 

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Grief's Memories: It lifts a freshly fallen tear from the cheek of a pony and suspends in in the air a soft light comes from it and any caught in the light will replay a memory that pony has involving the deceased.

Song of the Heart: may sing a song that touches the hearts of those who hear it and lets their emotions come forward and lets those who need to cry but can't do so without shame and those who do cry feel some closer so they do not become trapped in their spiral of grief.
oddly enough those who hear the song can not repeat it and those who think back can't quite remember how it goes

Ghosts of a Memory: an ability for those who stand at graves or services full of anger and spite. they feel a deep loss and are confronted with their feelings of the dead. those who feel loss can look at why they feel loss so they can start to heal and move forward those who feel spite and hate feel the spite and hate directed back to themselves making them want to leave the area and mourners in peace. This can be in many forms the stares of mourners around them peering into them. the hearing of whispers that aren't actually being said or even seeing an apparition of the dead starring at them protecting the rest of the mourners from them (You carry the your own ghosts and baggage with you. Leave those who grieve in peace and take your hatred with you )

Token of Remembrance: the ability to know instantly when speaking with another pony what token or object they could care to remember dead pony who passed recently

Perfect Presentation: an arrangement made by this alicorn can not be damaged or decayed until the ceremony is over and the magic released. the blessing will hide any odors or messes and give a peaceful veil over the body until the dead pony is buried or taken care of as custom dictates​

 
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