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Land of Liron

<Breeds>

LandOfLiron

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There are many different breeds of Tourac in Liron! Humans didn't get us how they wanted on the first try, of course. Experiments and splicing created loads of different kinds of Tourac, each unique with our own abilities and cultures! We stayed separated, until recently, really. And, even within the different breeds, there are loads of different subsets! Don't worry, though, I'll teach you all there is to know about us!

 
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LandOfLiron

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Features - The 'success' of humanitys attempts, often called a Primis! While in Touracs eyes this breed isn't the base of all, it is what the humans tried to achieve, and, at the end of the day, what all other breeds of Touracs boil down to when you really look at it. Their size differs vastly from case to case, some being as short as a human child and others being taller than horses. They are known for their dog like physique while having retractable claws, a dragon like nose, and, of course, the scales on our legs! Most other Tourac breeds will have Primis features, but with key differences to scales, horns, and fur. They do, though, occasionally have longer fur, or smaller horns! Mutations aren't too uncommon in creatures like Primis Touracs.

Culture - Primis Touracs were the birth of the species fight for freedom. Had humanity never made the animal they wanted, they likely wouldn't have ever gotten released to the public and given a chance for freedom. That considered, they were not the leaders of the revolution. At least, not alone. Actually, they mostly made of the front lines or back up force! Extremely loyal with a strong connection to family and purpose, but not much good in the leader department.

They have a strong sense of morality, and are great at taking a hit. Nothing seems to slow these guys down, as they strive to be a strong shield for their community. A lot of them would spend most their lives helping others and lifting up their family, even over themselves.

While their culture strongly values heroism and protection, they lack at emotional connection. In the past, many young Touracs of traditional homes were taught that their weakness was in their need for assistance. They were the start of the rebellion, they had to protect the rest with all their might. So, while some older Touracs rebel against the idea of their cultures mixing and changing, the young are excited for a new beginning where they can express themselves.

Supported Values - Family, Strength, Heroism.
Negative Values - Emotions, Vulnerability, Arts of most kind.

Magic - Primis are known to have some of the most versatile magic that seems to adapt to their environment. While individuals won't see a change in ability, Primis raised in seperate climates will find their powers vary wildly even if they're from the same family of Tourac. Most Primis have the ability to move objects twice their size telekentically, and often have two or three additional abilities linked to their area of living. This could be the ability to grow more fur in colder areas, the ability to make parts of the body near immune to heat for periods of time, or the ability to withstand long periods of time under water.​
 
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LandOfLiron

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Features - The Fauna Tourac, often referred to as 'Fauns', are much like the Primis. Like all breeds, they share the horns of the Primis, and scales, but their animal features vary greatly. While Primis resemble dogs, Fauna can have the features of any animal! A bird or a horse, anything is possible! They have what's considered the greatest difference between Touracs while still being the same breed. They can be as small as a cat or even bigger than the largest Primis. It all truly depends on what type of DNA the humans put too much of, or what breeds their parents were. They tend to stick closer to the natural coloring of the animal they resemble, or, animals, but it isn't uncommon still for them to be colors with odd designs and colors like other breeds.

Culture - Primis culture, like their looks, truly depends on the animal they are. They were known to share the culture of that species, meaning they have a lot of different roles in society. Some were skilled at building, some had strong family ties, and others, well, others felt a connection to simply.. being left alone. Fauna are by far the most diverse of the breeds, and that's all that truly connects them. Most take pride in their individuality and shun the idea of conforming. They were the breed that proposed the idea of a rebellion against humans, desperate to escape the chains that tied them all together in one pile. Their uniqueness is truly what defines them, ironic as that is.

When Tourac breeds started intermingling more, they were usually the ones to put up the most of a fight. They didn't want to go back to the life of a society, forced into a mold! Though, now, their culture celebrates technology and their togetherness the most! The ability to make art and find new passions has given them more freedom to be themselves and express it.

Supported Values - Individuality, differs from animal to animal.
Negative Values - Differs from animal to animal.

Magic - Just as Primis, and the rest, most Fauna can move objects twice their size telekinetically, and to nobodies surprise these creatures have a few other abilities usually linked to the animal counterparts or their climate. They could have the same powers as Primis, but many are known to be able to communicate with animals of the same species despite there being no language, sense the area for creatures, and some more advanced are able to periodically mimic an environment that is suitable to them despite the weather.​
 
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LandOfLiron

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Features - Flora Touracs are one of the smaller breeds, considered more fragile than most. They are known for their usually distinct earth tones and the plants that seem to sprout from them. Some rare Floras even have wood for horns or growing from them. Their paws usually have more distinct and rough padding and claws, to help them traverse through nature with ease. While they may be dainty, their physique is great for moving around quick and weaving through enemies. Getting in a fight with one wouldn't be the best of ideas, in most Touracs opinions. it's most common to see a Flora with vines and flowers, but, as mentioned, wood and plants green plants, or ones native to the water, aren't too uncommon.

Culture - Floras have a long history of being cunning and intelligent. During the escape, they were the ones sneaking around and gathering information! Often reserved and known to play pranks on those that dare come near in hopes of getting them to leave.

They strongly connect to plants and nature, as one might expect, and are also known to be strongly opposed to the rise of technology within the Touracs home. As the ones who saw up close what human tech was, and what it was used for, they fear the same will happen to their kind.

They were also the ones whom suggested the Tourac breeds stay apart, for better or worse. They couldn't stand the other breeds upon their escape. Far too violent, and destructive. They'd much rather stay far away in their forests, all while making sure that the others don't gang up together to cause some real damage.

Supported Values - Isolation, Magic Prowess, Trickery.
Negative Values - Violence, Courage.

Flora- Telekinesis persists in this breed, with their extra abilities presenting in nature. Nothing too out of the ordinary, rapid growth of plants, an ability to sense how a plant is feeling and what they need, and seemingly animating small flowers.. Though, there's been rumors of incredibly skilled Touracs bringing larger plants to life, and there's tales of a living forest walking amongst Liron, protecting the animator within.​
 
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LandOfLiron

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Features - The Cimex, the creepy crawlers of the Tourac world! With bug like features, from antenna to wings to even exoskeletons in some cases! They're small, but very resilient, and known for their exceptionally tough horns and ability to take a hit. Some can walk up walls or upside down without the need for any magic involved! They do heavily resemble Fauns in the way that their differences show from Primis, but the distinction is uncanny when you look at their general size and.. well, the creatures they take shape from!

Culture - Cimex are known as angry and persistent. They've got a one track mind most of the time and won't let anything get in their way. Their determination is uncanny, almost terrifying, as knocking them down once, no matter how hard, doesn't seem to do much to them.

Maybe they're over compensating for their short size, or maybe they simply know what they want and how to get it. While caring for others isn't frowned upon, it's generally seen as an inconvenience. You have a job to do, little bug, there's no time to go running around with friends or cute Touracs!

They adore shiny objects and medals, and have a strong lust for winning. Nothing seems to calm these guys down. Any ounce of a challenge is one they'll take, and probably win, simply because it's disrespectful to assume YOU could win.

Supported Values - Achievements, Pride.
Negative Values - Arts, Fear

Magic - Once more, telekinesis, but Cimex also seem to have an odd ability found in many! While a handful of these Tourac do not have this ability and simply have other powers related to bugs ( Communication, an 'insta repel' and an 'insta attract' for certain bugs, etc. ) it seems an oddly large amount are able to change their size for short periods of time. They can shrink or grow to either the size of the bug counterpart they are, or double their original size. It isn't entirely known why they can grow larger as well as smaller, but no complaints on their end!​
 
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LandOfLiron

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Features - Piscis are what the humans would consider mermaids if.. well, you made them Touracs. It's not uncommon for Piscis to have fins rather than legs or gills on their neck. Some Piscis have just their tail resembling that of a fish, with all their legs intact! All of them, though, can breath under and above the water, visible gills or not. Some believe it's due to magic, but that is heavily debated. They're usually cool toned and have the coloration of sea life, to blend in with their surroundings. their fur, when any is present, seems to be protected from the water, much in the same way a ducks feathers don't get wet and drag them down. Piscis can fluctuate in size, but are generally the same height as the average Primis.

Culture - Piscis are known for their relaxed, fun loving nature. They have the biggest parties out of all the Primis, celebrations being very important to them. From birthdays to successfully swimming across the room, all of it is need for praise! They believe that everyone deserves a break, now and again, and offer their fun to any willing to join!

Exploration is also a big trait for these swimmers. They venture far and wide, not fearing human encounters thanks to the sea. Finding treasures to give to the Cimex or Terra are their favorite past time! Those grumps could use it anyways. There's always a new adventure just beyond the horizon, and Piscis are encouraged to find it.

Family is less important to these folks, but friends are the very ties of their culture. They believe in chosen family, and is isn't uncommon to find a Piscis who has simply up and disconnected entirely from blood relations with no effort at all. They respect an individuals choice, so long as they also choose to come over and play sometime.

Supported Values - Celebration, Curiosity
Negative Values - Bitterness, Introverts

Magic - How many times can Weylin write Telekinesis? A lot! Anyhow- This breed finds its powers based in the watery land it roams and, strangely enough, the night. Manipulating water, heating an cooling it, as well as pulling it from the very air.. And them, many are known to have moved stars and most stories of constolation we have today are derived from them. It is believed these powers started with the moons connection to the tide, and then slowly expanded so that now stronger Touracs of this kind can manipulate the very stars and raise the moon!​
 
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LandOfLiron

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Features - Terra are the largest Tourac, intimidating and broad. Their horns seem to resemble gems rather than the usual bone like material, and it isn't too uncommon to find them with stones for paw pads or even growing from them. Along with being the biggest, they're the most elusive. Commonly sporting dark colors in contrast to the bright gems that grow from their bodies, they're hard to spot in the dark, when they're usually around.

Culture - Terra are loners, and don't tend to stick together. Even families will break apart once they're old enough. Having been used by Humans as ecological farming plants to gather stones and resources, their culture heavily surrounds around a lack of trust. The only real reason they escaped was because of their brute force, in which they rammed their way out while the humans were distracted.

When Terra are around other Touracs, they're known to be quite wise and quiet. Some like to call them gentle giants, others think the term traumatized fits their meek and soft approach to others. Some can be quite violent, on the contrary, overly hostile and protective of themselves.

Terra are not seen often due to their homes, as they live underground. Their eyes don't seem to be made for the sun, so they burrowed themselves into caves and created a civilization underneath the surface. Some have left this home in recent years and grown accustomed to the sunlight, but others choose to stay where they are. You do have a chance of running into a Terra, though, if you travel around at night, which is when they come to the surface to do trading, hunt, or anything else necessary.

Supported Values - Wisdom, Seclusion
Negative Values - Rashness, Curiosity

Magic - Tel... Tele.. yeah you get the point. Terra manipulate the very ground itself, for the most part. But they are more known for gem work. Many are known to be able to identify, cut, and even create gems and crystals without any tools required. Some with this ability claims the crystals sing differently, thats how they know.. This has never been examined further. Terra are also known to be able to communicate through the grounds vibrations with other Terra and underground creatures.​
 
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LandOfLiron

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Tourac above is not the original found ^^.
Features - Mortuus are generally the size of an average Primis, and that seems to be what they most resemble. But something is.. corrupted. There is no visible sign of rot or decay, even in the areas where fur and scale end but bone begins. Where and how much of their skeleton is visible seems to vary, but generally at least one limb is entirely bone. Some will have muscle or ligaments remaining ( Implying that once upon a time, there was flesh. ), but this is incredibly rare. Mortuus are, in all respects, entirely identical to the other breeds despite this oddity and a strange tendency in a large quanitity of them to glow or have glowing eyes.

Culture - Mortuus culture is, currently, not entirely known or understood. Actually, the other breeds did not know of them until recently! A lone Terra was traversing their cavern when they tripped over an oddly shapen rock, only to find it to be bone. Digging up what they presumed to be a funeral by tomorrow, they actually found a living but injured Tourac. Speaking of something in nonsensical terms... home. They were talking about a home.
The Tourac was taken quickly to seek medical attention, but it was found that there were no wounds. Rather, they simply were.. bone! They breathed, ate, and moved like the rest. And, after a long weeks rest, admitted to being in the cavern and no recollection as to WHY.. but otherwise, mentally sound! Since, these Touracs have been showing up all across Liron. Most of which have no home, and no reason as to what their doing. Some admit to being have found quite a while ago and, while when discovered also had no recollection of what was happening, had been living amongst the others posing as Deviants, all while knowing something was amiss about their own existence.

Currently, none have been recovered with a recollection of who they are, on the contrary many have been found having lived their entire lives believing they themselves were Deviants, and only now being informed they are a different breed entirely! Some still have not been told of the new discovery. The only connecting factor is all seem to long for.. home. Whether that be a home they have here or a distant feeling.

Supported Values - Undocumented.
Negative Values - Undocumented.

Magic - So far the Mortuus found have Displayed a similar versatility in magic to Primis, but many have been found with the ability to revive very small, soon passed creatures, and also the ability to make objects glow or become slightly transparent for periods of time. While not completely able to faze through things, it's been found the objects glowing and Touracs themselves have a slight outer layer when this power is performed that can be passed through.​
 
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