Courser
Can be held by all ponies
Masters of the melee weapon they use swords, axes, maces, and even shields to attack and defend themselves. Most ponies wield the weapons in their mouths.
Weapons used: Ax, sword, mace, club, mouth held spear
Starting HP: 50
HP growth: 1d10
Starting skill charges: 2
Starting Skills:
Mighty blow - a devastating swing with amazing strength. Deals 1d12 +strength die + weapon die
Parry - negates ½ incoming physical melee damage tell it's your turn again
Destrier
Can be held by all ponies
Also known as jousters these fast but strong horses use saddle mounted weaponry
Weapons used: saddle mounted spears, saddle mounted lances,
Starting HP:40
HP growth: 1d8
Starting skill charges: 3
Starting Skills
Swift charge - Lets you attack twice with your weapon
bulldoze - Deals 2d6 damage and knocks the target prone
Rogue
Can be held by all ponies
Sneaks and thieves. Relying on fast low power attacks and devastating sneak attacks
Weapons used: Knives, Dagers
Starting hp: 30
Hp growth: 1d6
Starting skill charges: 2
Starting Skills
Disarming strike - deals weapon + dex damage and has a 50% chance to make the opponent drop their weapon. If Opponent is unarmed but attack is successful the target is stupfyed
Sneak attack - can only be used if character has not been spotted by the opponent, does weapon + dex x3 damage
Mage
Held by Unicorns,Einhorns, and fay
High powered magical wielding warriors. They can quickly cast spells in combat.
Weapons used: Stavs, books, charms
Starting hp: 30
HP growth: 1d6
Starting skill charges: 4
Starting Skills
Mana Bolt - a bolt of raw magic that does 3d6 damage to one creature
Sheald - Defends yourself with a magical shield. Shield has 10 hp that must be depleted before your pony takes damage.
Paladin
Held by all ponies
Magic and weapon wielding ponies. Impressive warriors who cast spells through contact of their weapons.
Weapons used: swords, spears, and maces
Starting HP: 50
HP growth: 1d10
Starting skill charges: 3
Starting Skills
Burning blade - channeling fire magic into the weapon edge or end and striking. Does 1d6 + str + weapon. Causes Burn.
Lightning charge - takes two turns one to channel and then strike on the second turn. Deals 2d10 damage
Ranger
Held by all ponies
Bows in this world have a stake at one end, stuck into the ground and then pulled back with the hoof or mouth. Also known for their survival skills
Weapons used: Bows
Starting HP:40
HP growth: 1d8
Starting skill charges: 2
Starting Skills
Target - Take a turn to aim at your enemy. Deals dex + weapon damage x2 on the second turn
Arrow rain - attack up to 3 enemies for 1d6 each.