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Pokémon Expeditions

[Expedition] 4; Pip

Andraia

Veteran
D
Exploration Area: Area 01: Newbreeze Grasslands
Trainer: Pip Sirenes
Pokémon: "Little Guy" the N. Totodile; ??? the Chingling

Using Gear:
5x Research Balls (CS: 5)

Starting Energy: 9

------------------------------------------------
HP
8
Confidence
6


Strength
⬤⬤⭘⭘⭘
Dexterity
⬤⬤⬤⭘⭘
Vitality
⬤⬤⬤⬤⭘
Insight
⬤⭘⭘⭘⭘


Tough
⬤⭘⭘⭘⭘
Cool
⬤⬤⭘⭘⭘
Beauty
⬤⬤⭘⭘⭘
Clever
⬤⬤⬤⬤⭘
Cute
⬤⬤⭘⭘⭘


Brawl
⭘⭘⭘⭘⭘
Throw
⭘⭘⭘⭘⭘
Evasion
⬤⭘⭘⭘⭘
Weapons
⭘⭘⭘⭘⭘
Alert
⬤⬤⭘⭘⭘
Athletic
⬤⬤⭘⭘⭘
Nature
⬤⭘⭘⭘⭘
Stealth
⭘⭘⭘⭘⭘
Allure
⭘⭘⭘⭘⭘
Etiquette
⭘⭘⭘⭘⭘
Intimidate
⭘⭘⭘⭘⭘
Perform
⭘⭘⭘⭘⭘
Crafts
⭘⭘⭘⭘⭘
Lore
⭘⭘⭘⭘⭘
Medicine
⬤⭘⭘⭘⭘
Marine Biology
⬤⬤⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
--------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------
N. Totodile
the
N. Totodile
Primary Type
Water
Secondary Type
---
--------------------------------------------------------------------------------------
HP
6
Will
5
Confidence
10
Happiness
⬤⭘⭘⭘⭘
Loyalty
⬤⭘⭘⭘⭘
Nature
Gentle
DEF
3
SDEF
3
Current Rank
Beginner
------------------------------------------------------------------------
Strength
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿
Dexterity
⬤⭘⭘⮿⮿
⮿⮿⮿⮿⮿
Vitality
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿
Special
⬤⭘⭘⮿⮿
⮿⮿⮿⮿⮿
Insight
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿
Tough
⬤⬤⭘⭘⭘
Cool
⬤⬤⬤⭘⭘
Beauty
⬤⬤⭘⭘⭘
Clever
⬤⭘⭘⭘⭘
Cute
⬤⭘⭘⭘⭘
Brawl
⬤⬤⭘⭘⭘
Channel
⬤⬤⭘⭘⭘
Clash
⭘⭘⭘⭘⭘
Evasion
⬤⭘⭘⭘⭘
Alert
⬤⬤⭘⭘⭘
Athletic
⬤⬤⭘⭘⭘
Nature
⭘⭘⭘⭘⭘
Stealth
⭘⭘⭘⭘⭘
Allure
⭘⭘⭘⭘⭘
Etiquette
⭘⭘⭘⭘⭘
Intimidate
⭘⭘⭘⭘⭘
Perform
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
Move
Leer
Type
Normal
Sort
SUPPORT
To-Hit
TOUGH+INTIMIDATE
Damage
0
Accuracy
0
Priority
0
Target
All Foes
Special Effects
Lowers the target's Def by 1.
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
Move
Mud Slap
Type
Ground
Sort
SPECIAL
To-Hit
DEX+CHANNEL
Damage
SPEC+1
Accuracy
0
Priority
0
Target
Foe
Special Effects
Lowers the target's Acc by 1.
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
Move
Scratch
Type
Normal
Sort
PHYSICAL
To-Hit
DEX+BRAWL
Damage
STR+2
Accuracy
0
Priority
0
Target
Foe
Special Effects
Nothing
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
Move
Water Gun
Type
Water
Sort
SPECIAL
To-Hit
DEX+CHANNEL
Damage
SPEC+2
Accuracy
0
Priority
0
Target
Foe
Special Effects
Nothing
--------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------
Chingling
the
Chingling
Primary Type
Psychic
Secondary Type
---
--------------------------------------------------------------------------------------
HP
5
Will
4
Confidence
4
Happiness
⬤⭘⭘⭘⭘
Loyalty
⬤⭘⭘⭘⭘
Nature
Serious
DEF
2
SDEF
2
Current Rank
Starter
------------------------------------------------------------------------
Strength
⬤⭘⭘⮿⮿
⮿⮿⮿⮿⮿
Dexterity
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿
Vitality
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿
Special
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿
Insight
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿
Tough
⬤⭘⭘⭘⭘
Cool
⬤⭘⭘⭘⭘
Beauty
⬤⬤⬤⭘⭘
Clever
⬤⭘⭘⭘⭘
Cute
⬤⭘⭘⭘⭘
Brawl
⭘⭘⭘⭘⭘
Channel
⭘⭘⭘⭘⭘
Clash
⭘⭘⭘⭘⭘
Evasion
⭘⭘⭘⭘⭘
Alert
⬤⭘⭘⭘⭘
Athletic
⬤⭘⭘⭘⭘
Nature
⬤⭘⭘⭘⭘
Stealth
⭘⭘⭘⭘⭘
Allure
⬤⭘⭘⭘⭘
Etiquette
⬤⭘⭘⭘⭘
Intimidate
⭘⭘⭘⭘⭘
Perform
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
???
⭘⭘⭘⭘⭘
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
Move
Wrap
Type
Normal
Sort
PHYSICAL
To-Hit
DEX+BRAWL
Damage
STR+1
Accuracy
-1
Priority
0
Target
Foe
Special Effects
2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.

Nothing
--------------------------------------------------------------------------------------------
 
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