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Pokémon Expeditions

[Exploration] New Grass, who dis? (Eulalio) (Complete)

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Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 4
Eulalio couldn't wait. The moment they let some trainers out to start exploring they were on their way. They had two pokemon, they could handle anything.
-1 energy to explore

Status:
Eulalio: 7/7 HP, 7 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)​
Finds:
Nothing so far!​

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 17
4. Venturing near the coast, you notice a rather deep crag with some strangely bright clusters on the edges. If you want, you or one of your pokémon could try to grab some for the research team.

Optional roll. Automatic success if you have a flying type pokémon with 1 or more HP. On failure, -2 HP to whoever the roll was made with. On success, gain +1 Flower Bunch?.

First things first, time to check out near the coast. After all it makes the most sense to check the area at the end of the island before you head further inland. Eulalio was ecstatic about seeing the clusters of flowers. It was easy enough to send Sundrop (the lefmew) over to grab some.
-1 energy to explore again

Status:
Eulalio: 7/7 HP, 6 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
1 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 4 2 3 3 12
17. A hill you've been walking on has slowly turned into a seaside cliff, giving you an impressive view of both the ocean and the rolling plains below. As your gaze scans the horizon, you might notice something interesting along the edge...

On success, gain +1 Flower Bunch?.

A hill seemed the best thing to climb. Eulalio could see further and get a better chance of seeing some new pokemon.

Status:
Eulalio: 7/7 HP, 6 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
1 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 17
(Failure to spot more flowers)

Now that they had a better view, they saw the perfect path to take. There seemed to be a lot of movement over in this new direction. With purpose, Eulalio set out.
-1 energy to explore

Status:
Eulalio: 7/7 HP, 5 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
1 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 3 6 2 6 17
17. A hill you've been walking on has slowly turned into a seaside cliff, giving you an impressive view of both the ocean and the rolling plains below. As your gaze scans the horizon, you might notice something interesting along the edge...

On success, gain +1 Flower Bunch?.



Status:
Eulalio: 7/7 HP, 5 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
1 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 19
As they climbed the new hill, Eulalio glanced over to spot some more brightly colored flora. He couldn't tell if they were the same as the ones he already had in his bag, so he grabbed some to add into his bag. At the very least it'd be useful to turn in for things.
-1 to explore

Status:
Eulalio: 7/7 HP, 4 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 16
19. Your Fairlight-issued tracking device beeps at you, warning you that you're getting near the end of your authorized exploration region. You turn back - if not for worry of your safety, then most certainly for worry of the fines and potential expulsion associated with a breach of exploration agreement!

Oops! While exploring the coastline he almost went too far. Thanks to the device for beeping to let him know and not get nailed with a fine on his way back, Eulalio turned to head back toward the grasslands. Maybe it was time to head further in?
-1 to explore

Status:
Eulalio: 7/7 HP, 3 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 2
16. You find, hidden among the weeds, a small patch of bushes that you quickly recognize as wild oran berries! There aren't many ripe fruits, as it's probably quite popular among the local pokémon, but it's also a comforting sight to find something so familiar in such a wild place.

You do manage to find a couple of edible berries. Heal 1HP for up to two pokémon and/or yourself.

Eulalio grinned, plucking a couple of the wild oran berries and popping them into their mouth. Oran berries were a tasty treat, and more than welcome a find. He shared a couple ripe ones with both his pokemon. Even if they didn't need healing, it was a nice snack.

-1 to explore

Status:
Eulalio: 7/7 HP, 2 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 2 1 4 1 2 10
2. Far from the perfectly mowed lawns you might be used to in civilization, the grasslands with all their ... grassy tendencies in fact leave you quite disoriented. Before long you're pretty sure you're completely lost, unable to ascertain the right way back home.

Send one of your pokémon to try and scout the way back.
On failure, -2 energy from getting lost!

"Man grassland sure is. . . grassy," Eulalio muttered to Baby. They'd been walking for quite some time now and nothing had popped up to fight them. But all the walking and looking for more berries had turned Eulalio all around. "Ok Baby, could you please help us find the way back. Now is not the time to get into trouble so please behave."

Status:
Eulalio: 7/7 HP, 2 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 18
It took far longer than Eulalio was comfortable with, but eventually the delcatty came back and helped get him squared away again. With a sigh, Eulalio took off again to try and find some more pokemon to take back for research. There had to be some here. . .right?
-1 energy to explore

Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 6 5 1 6 18
18. A set of tracks you've found in some soft soil quickly turns into a living discovery - you find a pokémon napping in the shade of a gnarled bough of one of the few, sea-breeze-twisted trees on the grasslands. Its sleep isn't too deep though, as your approach causes it to twitch.

On success, battle becomes optional. If you choose to engage, roll a Wild Battle and the opponent begins the battle with Sleep. On failure, roll a Wild Battle.

Eulalio sucks in a soft breath as they spot the pokemon napping under the tree. He knew it'd be a safe bet that something would be under it. Trying to utilize all their stealthy nature, they crept quietly forward to try and catch the pokemon unaware.

Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Number Generated:
Min: 1
Max: 10
Res: 6
Stealth success. Eulalio definitely wants to have a battle.
Wild battle roll

Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Per Move:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 4 4 8
Fighting: a nauwullian scatterbug!

Sending out: Baby the Delcatty

Initiative: Baby, wild pokemon


Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 5/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy

 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 1 6 1 8
Initiative Order: Baby the Delcatty, Scatterbug

Delcatty use disarming voice!

Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 5/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 4 1 3 5 3 16
No crit, but still connects

Initiative: Baby, Scatterbug
Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug - asleep
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 5/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 3 3
2 damage, but scatterbug has 1 sdef so only one damage
rolling to see if scatterbug can try to wake up

Initiative: Baby, scatterbug
Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug - asleep
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 4/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 6 4 1 11
Nope, no waking up started for the bug. No trainer action this turn so back to delcatty.
Use disarming voice!

Initiative: Baby, scatterbug
Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug - asleep
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 4/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 2 1 6 1 6 16
No crit, but then after double checking thats not possible for delcatty to get so uh. yeah

rolling for damage from disarming voice

Initiative: Baby, scatterbug
Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug - asleep
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 4/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 

Rano713

Grizzled Veteran
D
Dice Rolled:
🎲d6 3 3
a nice nother 1 more damage to the scatterbug. can it try to wake up???

Initiative: Baby, scatterbug
Status:
Eulalio: 7/7 HP, 1 Energy
Gear:
5x Research Balls (CS: 5)
(Add other gear)
Finds:
2 Flower Bunch?

Baby the Delcatty :: Normal || 6/6 HP || 5/5 Will
4 Initiative || 2 DEF || 3 SDEF

--Moveset:
Disarming Voice :: Fairy || Special || All Foes || Priority
3 To-Hit || 5 Damage Pool || 0 Accuracy
Effects: High Accuracy
Fake Out :: Normal || Physical || Foe || Priority 1
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: If this move is used in the first turn the user is in battle, Flinch the target.
Foresight :: Normal || Support || Foe || Priority 0
5 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Tackle :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: nothing

Sundrop the Lefmew :: Grass/Flying || 4/4 HP || 4/4 Will
2 Initiative || 1 DEF || 2 SDEF

--Moveset:
(Move Name) :: (Move Type) || (Physical, Special, or Support?) || (Target) || Priority (Priority value)
(total To-Hit value) To-Hit || (total Damage value) Damage Pool || (Accuracy value) Accuracy
Effects: (any special effects the move has!)

Nauwillian scatterbug - asleep
Wild Nauwillian Scatterbug (Beginner) :: Bug/--- || 3/5 HP || 3/3 Will
3 Initiative || 2 DEF || 1 SDEF

Lick :: Ghost :: PHYSICAL || Foe || Priority 0
2 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Roll 3 Chance Dice to inflict Paralyze on the target.

String Shot :: Bug :: SUPPORT || All Foes || Priority 0
1 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Dex by 1.

Tackle :: Normal :: PHYSICAL || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
 
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