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Kitsusagi Realms

Kitsusagi friends and allies

Kitsusagi Staff

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The world is vast and wide. Perhaps more so then any one kitsu can really expect to see in a lifetime. To that end a number of Kitsusagi have found ways to tame or bond with other creatures in the world to help them. These creatures can be familiars or companions depending on what skills a young kitsusagi has learned. This book is to help list the many creatures in the world an ambitious kitsu might encounter and if they can be an ally or not.

Remember only two skills right now allow a kitsusagi to bring home a familiar or companion though any kitsu may find a guardian helper. Those who wish for an animal companion or familiar must have one of these two skills.
  • Familiar Guardian - this ability allows a Mage to make a Guardian that is attached to them into a Familiar. Having a Familiar means that the Kitsu can choose one extra Spell for the Familiar to 'hold' for them. However, if their Familiar is specifically targeted in battle and is too badly hurt (an attack strikes them), they will not be able to use the Spell the Familiar is 'holding'. If attacking, the Familiar adds an extra die to the Mage's attack every other turn.
  • Beast Companion - this ability allows a Druid to attempt to make a companion out of a wild beast they have fought and defeated in a solo battle. The companion beast can act along with the Druid in battles, either attacking or using their own special abilities. If attacking, the companion adds an extra die to the Druid's attack every other turn. Companion beast can only act every other turn - they must rest in between. Meaning you do not get the extra dice every turn. There are only certain beasts that can be companions.
 
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Kitsusagi Staff

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Mule Account
Guardian
Familiar to a mage Kitsusagi. Found in all realms and locations.
HP: 5
Stats:
xxxPhy: 3
xxxMen: 3
xxxSoc: 3

Guardians and Ghoulians both may act as Familiars to mages. Of course all Kitsusagi may have a guardian ally that does not count as their familiar.

Guardians and Ghoulians were made by the gods of old to help the first Kitsusagi who of course had paws making it hard to hold things and get things done. hey also have the natural ability to communicate telepathically with each other, as well as any Kitsusagi. Guardians have a more positive and bright disposition while Ghoulians have a darker more cunning disposition.

In battle Guardians and Ghoulians who are acting as familiars may hold an extra spell for their Kitsusagi partner. They also have more versatility then other kinds of familiars as they can add to an attack, use a spell or heal a Kitsusagi. More info on that found here.
 
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Kitsusagi Staff

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Relyc
Companion to a druid Kitsusagi. Found in slow rivers and ponds in Athas and Torreland.
HP: 2
Stats:
xxxPhy: 2
xxxMen: 2
xxxSoc: 3
Abilities:
xxxNight Light(Soc): No negative rolls in dark area

This soft living plant like creature is often mistaken for a lily when it sleeps until it fully opens and unwraps itself giving off a soft glow. A whole field of Relyc even at night will have a soft glow that can be seen from a distance. It tends to be friendly and live in groups until tamed then wild relyc’s will avoid it making it even more attached to it’s Druid.

Passive skill for a druid. Night light adds light to battlefield enemies affected by light must make an opposition roll once during combat to not be affected by the light.
 
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Kitsusagi Staff

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Sweet Song
Companion to a druid Kitsusagi. Found in forests in Athas and Torreland
HP: 3
Stats:
xxxPhy: 1
xxxMen: 2
xxxSoc: 4
Abilities:
xxx Lure in(social): makes enemies focus on the creature.

This small bird can easily fit on a Kitsusagi’s head and is often kept as pet by those with enough money to keep them finding enjoyment in their songs. However to a druid their sweet siren song can be used to lure in (or away) foes or even be used for signaling to other members of the party and relay short messages as long as the other party can understand the chirp sequence. They are unable to mimic speech but are highly intelligent and can open small pouches.

In battle a druid may have their companion use Lure in which lures targets toward the familiar or druid once in battle (player may select druid or familiar to be target by all enemies for next two attacks if familiar is fainted the effect is ended.)
 

Kitsusagi Staff

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Calope
Companion to a druid Kitsusagi. Found in fields in Athas and Torreland.
HP: 3
Stats:
xxxPhy: 4
xxxMen: 2
xxxSoc: 1
Abilities:
xxxFlight Foot(Phy): ability to take one extra turn in a battle after a previous turn once per battle
xxxHidden Rush(men): ability to hide one’s self once during battle and be missed by next two enemy attacks once per battle.

This rabbit like creature can be caught for food but it is hard to catch as it tends to camouflage itself very well in the environment it grows up in. It’s fur with change color based on the area it lives in and the plants it eats. It can be as small as an orb or grow to half the size of an adult Kitsusagi. Smart they can be trained to carry packages and even kits around areas. Druids love to use them to carry supplies to towns or send herbs back to town if they run into trouble in the woods.

In battle a druid may use the ability of their companion ally. Druid must select Flight Foot or Hidden rush when pet is tamed.
 

Kitsusagi Staff

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Snyk
Companion to a druid Kitsusagi. Found in swamps in Athas and Torreland.
HP: 2
Stats:
xxxPhy: 3
xxxMen: 2
xxxSoc: 2
Abilities:
xxxParalyzing Bite(Phy): those bitten will be unable to move for 3 turns unless they beat an opposition roll attacks once per battle

This small venomous snake tends to be hard to find and not friendly unless raised form a young age or one is a very talented Druid. It’s scales are always smooth and the shed skin from it is valued by alchemists though they’d rather get their paws on the venom sacs of the Snyk, few druids would be willing to sacrifice their partner. Druids who get bitten by their partner are just as serious a risk for poisoning which may leave them unable to move for a prolonged period of time.

In battle a druid may use the ability of their companion ally.
 

Kitsusagi Staff

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Mebew
Companion to a druid Kitsusagi. Found in all locations in Athas and Torreland.
HP: 4
Stats:
xxxPhy: 2
xxxMen: 2
xxxSoc: 2
Abilities:
xxxSnuffling(Men): ability to find extra herbs or plants in a location.
xxxElemental resistance(men): resistant to magic of the land the Mebew is born in. if a cold area resistant to cold, if water resistant to water etc...

A flightless fat bird with feline like legs with it’s front legs having wings coming off the back. The feathers are often sold as quills in market places. Mebew often take on small elemental tributes based on how they are raised. Those in warm areas will have a stronger resistance to fire, those in cold areas will have a residence to frost. This makes them valuable subjects in study by mages. Druids favor them as seeing them in the wild can often tell them what an area is like. The Mebew are very good at snuffing out herbs and other plants in the areas they were born in.

A druid may use the ability of their companion ally. Druid must select Snuffling or Elemental resistance. resistance is +1 to element the Mebew takes after and must be specified when tamed.
 

Kitsusagi Staff

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Lichlea
Companion to a druid Kitsusagi. Found in desert locations in Athas and Torreland.
HP: 4
Stats:
xxxPhy: 4
xxxMen: 3
xxxSoc: 2
Abilities:
xxxPoison eater(Phy): extra roll to resistance to poison
xxxVenom attacks(Phys): 1d4 damage launched as the creature spits poison at it's enemy

This reptilian like creature has two heads that might not always get along. Their scales are tough and small and can be found as jewelry in some towns. It has sharp claws and is good at climbing and digging and love to lay in the sun and bask for hours. If you touch either of the two tails one of the heads will likely turn and snap back at anyone but their Druid. Mostly they are not venomous themselves but have a good resistance to poison and venom. Size of lichlea may vary but they are not intelligent creatures and prone to getting into odd situations that are very inconvenient often leading to broken objects it tired to hide in.

A druid may use the ability of their companion ally. Must specify Poison eater or Venom attacks when pet is tamed. Poison resistance is +1
 

Kitsusagi Staff

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Trail Trek
Companion to a druid Kitsusagi. Found in desert locations in Athas and Torreland.
HP: 5
Stats:
xxxPhy: 2
xxxMen: 2
xxxSoc: 2
Abilities:
xxx Bug Finder (Soc): able to easily find bugs
xxx Excellent Defense(phys): extra dice on defense rolls

This small wide canine like creature might be mistaken for a kit if far enough away until you get closer and realize it is not kitsu but canine like with a long narrow muzzle and a long tongue to match, a short stubby tail and limbs that are far to short for what it’s frame would suggest. It eats bugs and tends to make large burrow mounds in random areas which is very inconvenient to many farmers. Surprisingly it has the ability to run very quickly but tends to look like a low to the ground fuzzy piece of bread.

A druid may use the ability of their companion ally. Must specify Bug Finder or Excellent Defense when pet is tamed.
 

Kitsusagi Staff

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Eliseen
Companion to a druid Kitsusagi. Found in large bodies of water in Athas and Torreland.
HP: 2
Stats:
xxxPhy: 3
xxxMen: 1
xxxSoc: 3
Abilities:
xxxSwift Swim(Phy): no negative motion rolls in water
xxxWater Shot(Phy): 1d4 damage launched from the water at an opponent


This graceful and many finned eel like fish is a hot topic of conversation among fishermen. it’s a swift swimmer and can be found in anywhere from river to oceans and even some ponds. Those with a lot more silver then sense have been known to have the colorful creature in ponds to show off to visitors. Druids find this creature is more then willing to help them ‘herd’ fish for dinner and is a welcome addition to any team if there is lot of water nearby, extra ability Swift Swim, or Water Shot give an extra attack from the water

A druid may use the ability of their companion ally. Must specify Swift Swim or Water Shot when pet is tamed.
 

Kitsusagi Staff

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Neveam
Companion to a druid Kitsusagi. Found in caves in Athas and Torreland.
HP: 2
Stats:
xxxPhy:1
xxxMen: 2
xxxSoc: 2
Abilities:
xxxEcholocation (soc): able to find paths in the dark even ones hidden from sight or ability to find enemy in the dark so no negative rolls to attack in dearness

This leather winged bat like creature with large fuzzy ears that swivel all around it is great for night travels as it scouts using echolocation. It is at home in caves and dark places. Big enough to carry small packages it can be used to take messages long distances with it’s strong wings. Druids who venture in caves will likely be familiar with this creature.

A druid may use the ability of their companion ally.
 

Kitsusagi Staff

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Plopper
Companion to a druid Kitsusagi. Found in wet lands in Athas and Torreland.
HP: 4
Stats:
xxxPhy: 3
xxxMen: 2
xxxSoc: 2
Abilities:
xxxBlinding shot(Phy): blind an enemy for one turn making them miss all attacks
xxxClimb assist(Phy): Extra dice roll to climb checks

A loud frog like creature that has moss growing out it’s back that may have soft small flowers that bloom occasionally. It’s mucus could be used in some potions if someone was talented enough to figure out what it could be used for. It is a good partner for many druids as it can traverse wetlands with ease and is easy to feed. It can spit a mucus ball and blind an enemy and it can interestingly enough climb up many surfaces

A druid may use the ability of their companion ally. Must specify Blinding shot or Climb assist when pet is tamed.
 

Kitsusagi Staff

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Elemental Skelic
Familiar to a mage Kitsusagi. Found in all realms and locations.
HP: 5
Stats:
xxxPhy: 2
xxxMen: 4
xxxSoc: 4

This small snake like creature is born in a number of different environments. It has a number of gem like growths on it’s body. It tends to become attached to mage kitsu who have high magical ability. In each place it is born it takes on the characteristics of the land around it. One born in darkness will have it’s gem’s darker as it courses with dark magic. One born in the desert may have fire, light, or earth magic filling it. The mage they bond they become highly attached to using their antenna to sense their master’s emotional state making them more in-tune with their bonded kitsu.

Like a guardian they may bond with a mage taking the place of a guardian in that skill.
Their colors will change based on the kind of magic they hold in their gems Mages paired to them have a +1 to the type of magic their familiar has.
Must be declared when they are bonded though gems should also kind of give it away.
 
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