Level Two Spells
Healing Song
(Kitsu must be a Bard, Cleric, Devote of the gods)
One targeted Kitsu may heal 1d6 and may heal that rolled number. May be used on self or others
To learn please RP your Kitsu assisting others in healing at least three different kinds of wounds
This skill takes one full move in battle as Other- healing
Duration out of battle instant
Telekinesis
(any Kitsu can learn who has learned weaker Telekinesis )
This Spell allows a Kitsu to pick up or otherwise manipulate anything weighing 10lbs or less.
To learn, please RP your Kitsu use the Spell, in whatever way they want to do so.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle 20 min
Elemental Enchantment
(Kitsu must be a Mage level 3 or above)
Grants a plus 1 damage to any weapon that will last for one full battle. Damage is elemental based that must be specified when learning the spell. weapons may only carry one elemental enchantment at a time. may be used on multiple weapons in a battle.
To learn, please RP your Kitsu trying to use the item and wanting and struggling with it an and element at the same time. example putting out a fire with a blanket or attacking with a red hot frying pan or trying to attack while on ice with a spear etc...
This skill takes one full move in battle as other (neither attack or defend)
Duration out of battle 3 hour
Tailor Twist
(any Kitsu can learn)
this spell repairs damaged cloth or light armor including hide armor does not affect metal armors or products. As long as the item is only torn and not destroyed it can be repaired. if there are missing pieces less then 1 foot they will be filled in with the magic over a foot will remain missing.
To learn, please RP your Kitsu trying to mend or repair cloth or light armor
This skill takes one full move in battle as Other (neither attack or defend) and may only be used once in battle
Duration out of battle instant
Sense life
(Kitsu must be a Mage, Druid or Cleric)
This spell allows the user to sense any life form for 100 ft of self and they will be silhouetted by a a red aura for 60 seconds to user only. Does not work on magical constructs or mechanical/inanimate constructs.
To learn, please RP your Kitsu tracking or studying life forms for a day
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Elemental Manipulation
(Kitsu must be a Druid, Mage, or Devote of the gods)
This Spell allows a kitsu to bend an existing element for up to 5ft around them. Element must exist and amount of element will not change. (A candle will not become a roaring fire unless you move a candle bit onto kindling so it can grow) when attacking it causes enemies to take 4 damage
To learn, please RP your Kitsu studying the element and surviving in it for a week.
This skill takes one full move in battle as Attack (neither other or defend)
Duration out of battle 1/2 hour
Bomb Banger
(Kitsu must be a Rogue, Bard or Alchemist)
This spell allows the user to form a small bomb that does 1d6 damage when thrown at a target. It can be handed off to another kitsu to throw and will disapear on it's own without going off if not used in an hour or 3 turns in battle
To learn, please RP your Kitsu trying to .. blow something up and learning to form this small magical bomb when unable to do so with other meathods
This skill takes one full move in battle as Attack (neither other or defend)
Duration out of battle 1 hour
Preemptive Defense
(Kitsu must be a Fighter, Rogue or Alchemist)
This spell allows a fighter or alchemist to think quickly their feet and find natural cover that blocks the next attack coming at them thus negating it's damage.
To learn, please RP your Kitsu being attacked and not doging but deflecting or blocking attacks
This skill takes one full move in battle as Defend (neither attack or other)
Duration out of battle instant to find the cover under 2 min to get to it.
Magic Missile
(Kitsu must be a Mage level 3 or above)
This Spell causes one bolt of magical energy to strike an opponent, dealing 5 points of damage automatically.
To learn, please RP your Kitsu attempting to perform the Spell, in whatever way you choose.
This skill takes one full move in battle as Attack (neither Other or defend)
Duration out of battle instant
Message Improved
(Kitsu must be a Bard or Mage)
This Spell allows your Kitsu to send a telepathic message to up to 15 other Kitsu that are within 100 feet of them.
To learn, please RP your Kitsu attempting to use telepathy in whatever way you choose.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Second Wind
(any level 3 Kitsu can learn)
This spell may be used one per day in or out of battle and it refreshes all abilities and slots for one target kitsu.
To learn, please RP your Kitsu becoming exhausted completely and finding their second wind
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Swift Strike
(Kitsu must be a rouge or fighter)
Up to three creatures of your choice you can see within the range must make physical saving throws if a Target fails to make the throw roll a D4 of damage as your kitsu rushes by and strikes them in a series of chain attacks. may only target each creature one time in the chain, only up to three creatures.
To learn, please RP attacking multiple creatures at one time.
This skill takes one full move in battle as Attack (neither other or defend)
Duration out of battle instant
Song of Faith
(Kitsu must be a Bard, Cleric, Devote of the gods )
You may sing a song that buffs three other ktisu within 50ft with either a plus one to Physical, Mental or social until the end of battle. May only be used once in battle and buffed stat must be declared when used. (They get a plus one dice to said stat until the end of battle)
To learn, please RP singing a song and making others feel uplifted in some way.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Malicious call
(Kitsu must be a Bard)
You cast a single word that does 1d6 damage to up to three creatures in a 20ft range. Does not work if Target is on dead, inanimate, has no ears or is deaf
To learn, please RP your Kitsu mocking and attacking another kitsu with only their words
This skill takes one full move in battle as Attack (neither other or defend)
Duration out of battle instant
Bloodthirsty
(Kitsu must be a Nightmare or fighter)
One targeted creature becomes hungry for battle and will not be able to think or cast spells but can only attack in a mad frenzy. Targeted kitsu will attack anything near it. Friend or foe. Target kitsu may make a mental roll to try and prevent spell from effecting them but must beat your success for spell casting
To learn, please RP your Kitsu wanting to fight and command others to do so.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Cure wounds
(Kitsu must be a Angelic or cleric)
Cure wounds one targeted creature you touch regains the number of hit points equal to one d8 rolled.
To learn, please RP your Kitsu treating a serious wound
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Divine or Infernal?
(Kitsu must be a Druid or cleric)
Make a social roll if successful against another kitsu's social roll you will be able to detect whether or not the kitsu is infernal or celestial. Breed can not be told but it will get past disguise. Only works on one kitsu at at time. only the caster can tell infernal or celestial.
To learn, please RP your Kitsu dealing with disguised kitsu and trying to figured out who they are.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant and will last 1 hours outside of battle one one targeted kitsu
Detect Magic
(any level 3 Kitsu can learn)
Detect Magic making a mental roll you will be able to detect whether or not one object been focused upon is magical or not. Does not work on kitsu but only on magical enchantments does not detect the work from gods, does detected enlightened magic
To learn, please RP your Kitsu tinkering with an enchanted object and figuring out it is magic
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant and will last 2 hours outside of battle
Detect poison
(Kitsu must be a Kirin or Alchemist)
Detect poisonous or poisoned creature disease within 30 feet of you you identify the kind of poison/poisonous creature and in each case if you are familiar with them you can recognize them if you are not familiar with them you may tell that they are poisoned or poisonous and differentiate between the two You can tell the creature is poisonous as well as poisoned and that they are different poisons
To learn, please RP your Kitsu dealing with a poisonous or poisoned creature or kitsu
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant and will last 4 hours outside of battle
Ensnaring Blow
(Kitsu must be a Druid)
Next time you hit a creature a writhing mass of thorny vines appears at point of impact target and are restrained by the magical vines for three turns.
To learn, please RP your Kitsu attacking and struggling with an opponent getting away.
This skill happens with your attack turn must be declared with attack and does not negate the damage done from the attack. If attack hits they are restrained. if attack misses they are not and spell is wasted and counts as a use.
Duration in battle may be used multiple times, thorns last three rounds in battle and last 4 hours outside of battle
Bold as Brass
(Kitsu must be a Fighter or cleric)
Imbuing another with a strong fighting spirit. Touch another kitsu during battle and give them 2 temporary hit points that least until the end of battle. Targeted kitsu also negated any fear effects including cowardness for three turns.
To learn, please RP your Kitsu relishing a battle and wanting to share that feeling with another
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant and will last 2 hours outside of battle
Rangers Mark
(Kitsu must be a Druid or Rouge)
You choose a creature you can see within range and mystically Mark your prey. Quarry must be within 50 feet of you until spell ends you deal extra D4 damage to the Target whenever you hit it with a weapon. Only your kitsu can see this mark that shines through clothes on target and is easier to follow
To learn, please RP your Kitsu tracking a specific target for a few hours.
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant Mark lasts 4 rounds in battle and will last 6 hours outside of battle
Smooth Fur
(Kitsu must be a Fighter or Tundra)
fluffy and soft fur becomes magically enchanted to help deflect attacks. +1 success to defense rolls for next three turns in battle. Kitus may only cast on themselves.
To learn, please RP your Kitsu taking meticulous care of their precious fur
This skill takes one full move in battle as Defense (neither attack or other)
Duration out of battle instant and will last 2 hours outside of battle
Surprise kick
(Kitsu must be a Rouge or Fauna)
Swift single strike doing 1d6 damage
To learn, please RP your Kitsu practicing kicking for a day
This skill takes one full move in battle as Attack (neither defense or other)
Duration out of battle instant
Sticky fingers
(Kitsu must be a Rouge or bard)
Plus one success on theft and disarm next turn. May disarm a kitsu in battle or steal an item from them. If item gives the kitsu a bonus it becomes a bonus for your kitsu unless it a bonded blessing from a deity. Enchanted weapons remain enchanted.
To learn, please RP your Kitsu stealing something from another kitsu
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Lock pick specialist
(Kitsu must be a Rouge)
Plus one success on picking locks.
To learn, please RP your Kitsu struggling to pick a lock
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Bloom specialty
(Kitsu must be a Druid or alchemist)
Kitus uses magic or alchemical potions to harden a plant and make a plant into a weapon capable of doing damage in battle. Weapon gives plus one to kitsu using it. it turns soft again after battle is done or four hours after battle is done. Plant is not safe to eat after this is done to plant.
To learn, please RP your Kitsu growing and tending to a plant
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant and will last 2 hours outside of battle
Tactical fighter
(Kitsu must be a fighter or kitsu with 6 mental)
Studying and targeting weak spots is smart in battle. +1 success on next two attacks
To learn, please RP your Kitsu practicing fighting and studying their opponent
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Misdirecting Scent
(Kitsu must be a Alchemist)
Alchemist may drop scents that confuse an enemy and make enemy take -1 dice on next three turns for attacking.
To learn, please RP your Kitsu mixing and playing with perfume scents
This skill takes one full move in battle as Other (neither attack or defend)
Duration out of battle instant
Death touch
(Kitsu must be a Shaman or Ghost)
The lingering touch of death is something that can be harmful to the living. Shaman's can harness this power as well. This spell allows a kitsu to attack and deal 1d6 damage to a target.
To learn please Rp your kitsu spending the day surrounded by death in some form
This skill takes one full move in battle as Attack (neither Other or defend)
Duration out of battle instant
Death Bringer
(Kitsu must be a Shaman or Alchemist)
This spell allows a shaman to spread death to vegetation in an area of 30ft around them
This will affect plants that have been picked and are being transported as well. They will wilt and wither. The spell caster can use that life energy they have taken and gain 1 temporary life point. can be used multiple times in battle
To learn please Rp your kitsu ripping out or killing vegetation.
This skill takes one full move in battle as Attack (neither Other or defend)
Duration out of battle instant
Ghost Shield
(Kitsu must be a Ghost)
This spell allows a Ghost to act as a sheild for living kitsu and take the attack in place of a living kitsu by standing in front of them and taking the attack. When this happens the kitsu they are defending will see a vague outline of the Ghost defending them.
To learn RP your kitsu following a living kitsu around for a day
This skill takes one full move in battle as Defend (neither Other or Attack)
Duration out of battle instant
An Ear for Erie
(Kitsu must be a Shaman or Devote of the Gods)
This spells allows your kitsu to feel if a ghost is within 50ft of them for 1 hour. They can not see them or hear them but can 'feel' a ghost's presence
To learn RP your kitsu checking out some creepy areas.
This skill takes one full move in battle as Other (neither defend or Attack)
Duration out of battle instant for one hour