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Warriors: Cats of the Sun

[META] TreeClan Patrols

Cats of the Sun

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Sunflight has called a Clan meeting! There have been reports of fresh and frequent raccoon scent lingering around TreeClan's territory. Sunflight is calling for more border patrols throughout the day and night alike. Keep in mind, she is clear when she warns TreeClan to be on their guard when going outside the camp. She takes the time to remind all of her Clanmates of a prominent rule of TreeClan - no cat leaves the camp without a buddy. Your fellow Clanmate is there to help you if you fall and she knows that all cats, young and old, will uphold this important law of the TreeClan code. SunClan is watching over them in their newest challenge; high in the branches, TreeClan is the closest to their warrior ancestors over any of the other Clans. Past and present, your fellow warriors will guide your paws to safety.

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During this meta, your TreeClan cats will be able to organize their own patrols! Gather a group of between 2-5 TreeClan warriors and apprentices to go on a patrol. These cats may all be your own, if you'd like to do a Solo-RP or you can grab some fellow shop members and their felines for a Private-RP! Once you've got your patrol thread set up, you may roll a prompt from the following table to determine what will occur in the patrol! Note: You only need to roll a prompt from this table once using 1d10! The user who creates the patrol thread will be the only one to roll for the prompt. You can post these patrol threads in [ The Stream ] subforum.

Feel free to use this event as an opportunity to go back and roleplay some of your cats in their Apprentice stage! It can be assumed that these patrols have been happening for a few months. Don't forget, in order to be considered for RP stages like Leader and Deputy, your cat must have mentored at least one apprentice - and have the RP to prove it!

TreeClan, Opponent: Raccoon
1. Battle
2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the rain before they can try going out again.)
3. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!)
4. Battle
5. Battle
6. Battle
7. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.)
8. Battle
9. Loner
10. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a finch). If they roll an odd number, they cannot identify any specific prey nearby.)


If you roll a Loner or Battle prompt, you'll have the opportunity to defend your clan's territory from an intruder! A cat's health points (HP) and attack damage is based on what stage of life they're in! Apprentices only have 5 HP, while warriors have 10 HP as they are fully grown and their training has been completed! Similarly, if an apprentice lands a hit they will do 3 points of damage to their opponent, while a warrior can do 5 points of damage! In order to attack an enemy, your cat needs to roll 1d20 to see if they reach a certain number to hit their enemies! For apprentices, the number they have to roll from that 1d20 is 15 or higher, for warriors the number needed to hit the enemy is 10 or higher.

To break it down, you can reference the chart below:

Warrior
HP: 10
Damage: 5 per hit
To Hit: 10+

Apprentice
HP: 5
Damage: 3 per hit
To Hit: 15+

The raccoon your patrol encounters will have an HP that is x2 the amount your entire party has. So, the more cats in your patrol, the more HP the raccoon will have. Loners follow the same stage stats as clan cats, with adult stages being equivalent to warrior stages and juvenile being the same as apprentices!

With all battle encounters, there is the risk of death. In the midst of a battle encounter, you and your party will be asked if you wish to continue the fight or to let the enemy flee. If you wish to pursue the battle and your enemy's HP hits 0, everyone in the patrol is can redeem one battle scar edit for their cat! However, if you choose to continue the fight and you or another patrol member's cat has their HP hits 0, they will be entered into a death raffle at the end of the meta event. As such, the vote to continue the battle must be unanimous in order to proceed, as it runs the risk of cats dying. To reiterate: If you and your patrol group members all decide unanimously to continue a fight after being prompted, then you are all consenting to have your cats enter a death raffle at the end of the meta, if any of the cats' HP hits 0 during the fight.

A cat can only be apart of one ongoing patrol at a time; that patrol needs to be completed before your cat can join a new patrol. By extension, if your cat's HP hits 0 following a patrol fight, they are considered ineligible to participate in any further patrols.
Ex. Dustfeather is apart of Patrol A. Before he can join Patrol B, Patrol A must reach its organic end. If Dustfeather's HP hits 0 in Patrol A, he is unable to participate in Patrol B or any other patrols during the meta.

Have any further questions about how patrols work? You can reach out to belloblossom on BasiliskStew or go to the #ask-the-staff in our Discord group and ask for belloblossom or Blinded By Silence.

Now, with all this knowledge and your cats at the ready, go forth and patrol TreeClan's territory and get a taste of what Clan life is like!​
 
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