BATTLE STATS---------- PENDING FOR BATTLE REDO
To-Hit == Str/Spec/Ins + Dex
-- roll - accuracy > 0 for hit
Damage == DAM(roll) + POW(roll) + BONUS(flat) - RES(flat)
BONUS:
Super Effective:
Single = 1
Double = 2
Resist:
Single = -1
Double = -2
BATTLE FLOW---------------
Higher dex goes first.
-- If equal dex, roll dex, higher number goes first
MON 1:
Choose Move
Roll Hit
Roll Damage
Subtract HP
MON 2:
See Above
TRAINER:
Use item
Forfeit
Para: Roll 1. Success = take turn.
Sleep: Roll Vit. No action for 5-success turns.
Poison: -1 HP per round.
Burn: -1 HP per round.
Flinch: If opponent's turn comes after this move, they lose that turn.
TO STRIP:
Crits = +1 POW roll?
Targets (Only Foe or Self)
Priority = Guarantee hit?
TO UPDATE:
Stat Buffs
Stat Debuffs