Elphyme
Elphyme are somewhere between alliosa and sanjari in terms of what you can do with them! They have room for mutations, but still have sectional rarity and a rarity limit. Unlike sanjari, you may combine traits for elphyme as long as they fit, so you could have, for instance, both providence and multiple eye traits! For this reason traits are listed as +★, not just ★.
Standard traits do not increase ★ but are listed for reference.
Elphyme have a hard limit of 30★!
All elphyme are born with a pre-determined Providence; sometimes the designer will choose this for you, and sometimes you may choose it yourself. You'll be told which the case is if you get an elph!
Note about "providence" features: Any mention of a providence feature implies some sort of feature related to that elph's innate providence. These can be both obvious (big jets of flame are, of course, going to be from a fire providence) or flexible (fish fins, for instance, could count as a providence feature if that elph has a water providence, but could also just be a mutation if they do not). Anything
clearly magical (i.e, impossible on a living creature) must be associated with a providence. Anything that
could be on a living creature may be considered a mutation instead.
Providence features may not be mixed; if you have an elph with fire wings, that means it must have the providence of fire, so if you give it a fish tail that
must count as a mutation and not a water providence feature.
When in doubt, feel free to ask.
Head
Head shape must be generally maintained; elphyme have a large, human-shaped head. They do not have snouts and their noses may be portrayed as small slits or simply omitted all together. Their mouths may be small but can open up to the base of their ears.
Elphyme
must have hair. They may not be drawn bald!
Eyes
Elphyme must have eyes; eyeless is not available as a mutation.
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | Large, bright eyes with dark grey or black sclera. Pupils are optional and may come in any shape. |
Providence Feature | +★★ | Providence-related eyes. Glowing eyes may be had without a preset providence, but anything else (like flaming eyes!) will set one. |
Multiple Eyes | +★★★ | More than two eyes. |
Compound Eyes | +★★★ | Insectoid eyes with many facets, like a bee's or fly's. |
Eye Mutation | +★★★★★ | Anything not covered above. |
Antennae
An elph does not have eyebrows; they have antennae! Regardless of size and shape, the eyebrow region is where they should start.
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | Two long, thin antennae. Typically solidly colored (most common is just black) and should be a single line stroke. |
Larger Insectoid | +★ | Any other kind of clearly insectoid antennae, from a moth's to a cockroach's. |
Providence Feature | +★★ | Providence-related antennae, like tree branches or vines or metallic, horn-like shards. |
Antennae Mutation | +★★★★★ | Anything not covered above. |
Ears
Elphyme typically have large, elf or goblin like ears, though the size and exact shape does vary fairly often.
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | Two large, pointed ears with a secondary ridge. |
Size Change | +★ | Ears that are significantly larger or smaller than standard. |
Mammalian | +★ | Any sort of real-world mammalian-style ears - like feline, canine, equine, etc. |
Insectoid | +★★ | Segmented, chitin-encased, or otherwise insectoid looking ear-like features. |
Providence Feature | +★★★ | Providence-related features. Can be attached to the basic/other ear types (like leaves growing out of an ear) or total replacements (like long fins or soft feathers). |
Ear Mutation | +★★★★★ | Anything not covered above. |
Body
Body traits can cover things in the torso area, but also cover "whole-body" traits like fluff, scales, and the like.
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | As the template. Note that small amounts of scruffy / fluffy detail can be added as they do have lightly fuzzy bodies. |
Extra Fluffy | +★ | Large amounts of fluff and puff added. |
Mane | +★★ | An extra large amount of fluff focused around the neck and/or running down the back, like a lion or a lung-type dragon. |
Chitin Plating | +★ | Insectoid like plates, segmentation or 'armor' around the whole body. |
Providence Feature | +★★★ | Providence related sections or entire body covering, like water or fire dripping from the skin or a rock-like skin texture. Not needed for only markings, but anything breaking the lineart / silhouette of the body clearly will be counted. |
Body Mutation | +★★★★★ | Anything not covered above. For skin features that don't break the silhouette or change the outline, it's up to the artist to decide if they are only fur patterns or actual physical features (like scales, crystal patterning, etc). |
Arms
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | Two arms, starting from thin shoulders and reaching to around the hip area. |
Mammalian Features | +★ | Any kind of standard mammalian features like claws or soft paws. |
Insectoid Features | +★ | Any kind of insectoid features, like thinner arms, extra joints, arm-only segmentation, etc. |
Extra Arms (Matching) | +★★★ | A secondary set of arms; may only add one for a total of four arms. The shape/style of these arms must match the others, though they may be somewhat smaller or larger if desired. |
Extra Arms (Mismatched) | +★★★★ | An extra set of arms that do not match the other. Costs for other features still apply! |
Providence Feature | +★★★ | Providence-inspired arm features, like water constantly flowing from openings on the limbs or flowers sprouting from the skin. |
Arm Mutation | +★★★★★ | Anything not covered above. |
Legs
Legs follow all arm features except Extra; elphyme may not have more than two legs.
Wings
Elphyme must have wings. They are not allowed to be wingless, even with mutations.
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | Insectoid wings. If a real bug has it, an elph can. May have up to four wings / two pairs; beetle style shell casings count as one pair of wings. |
Extra Wings | +★ / pair | MORE WINGS. WINGS FOR THE WING GOD. |
Providence Feature | +★★ | Providence inspired wings, like shafts of pure light or floating shards of crystal. |
Mixed Wings | +★ | Allows mixed wing types, like a beetle shell with jets of fire underneath. You must still pay for traits for each sort of wing, and this still does not allow mixing of providences. |
Wing Mutation | +★★★★★ | Anything not covered above. |
Tail
Feature ..................................... |
Rarity
...............................
| Description |
Standard | | No tail at all! |
Mammalian | +★ | Any kind of real-world mammalian tail, from a rabbit's to a lion's. |
Insectoid | +★ | A tail consisting of an insectoid or arachnid abdomen, like an ant's posterior or a scorpion's stinger. |
Providence Feature | +★★ | Whatever kind of crazy magical tail you can cook up relating to their providence. |
Tail Mutation | +★★★★★ | Anything not covered above. |