How do dice work?
Character stats and dice rolling in Pokémon Expeditions are very simple! There are no skills or derived values to worry about, just simple comparative rolls. Any time you're told to roll a stat, you'll roll that many dice; if your pokémon has 4 Strength, then you'll roll 4d6 - or four six sided dice - and then count your
successes and compare to the
difficulty.
Every die that you roll can end up as a
success or a
fail. If you roll
1,
2, or
3, then that die counts as a fail; on the other hand, if you roll a
4,
5, or
6, then that die counts as a success! You don't need to add up totals, simply count the number of successes that you generate in a single roll.
Once you have your successes, you compare that to the difficulty of the task you're attempting. This value is usually given to you, though sometimes you may need to randomize it yourself - the directions will always tell you what you need to do! If your number of successes
equals or is greater than the difficulty, then you've passed that dice check!
Example:
In an expedition, you roll a task with difficulty 2 which tells you to roll your pokémon's Dexterity. They have a 3, so you roll 3d6 - three six-sided dice. Your rolls come up
2,
4, and
6.
Since you rolled two successes -
4 and
6 - and the difficulty was 2, you pass the check!
Difficulty rank will always be on a scale of 1-5 except in extremely niche, rare cases; if you'd like to roll dice for your own roleplays and writing, this is a good overview of what each point represents:
Required Successes | Difficulty Meaning |
1 | Troublesome. Not something done all the time. |
2 | Challenging. Some kind of obstacles or problems in your way. |
3 | Hard. The conditions of the situation are placing you at a disadvantage, or you're really out of your league. |
4 | Insane. The mere idea of trying this is ridiculous. |
5 | Almost impossible. Logic dictates that this really shouldn't be possible by most human standards. |