Group statistics

Members:
50
Threads:
610
Messages:
10761
Discussions:
0

Latest posts

Group events

Pokémon Expeditions

Testing.

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000049-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @sharkberrypizza.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Chikorita[/B][/SIZE]
[I]the[/I]
Chikorita[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Grass[/CENTER][/TD]

[TD][CENTER]Secondary Type
---[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
5[/CENTER][/TD]

[TD][CENTER]Will
4[/CENTER][/TD]

[TD][CENTER]Confidence
10[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
Modest[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
2[/CENTER][/TD]

[TD][CENTER]SDEF
2[/CENTER][/TD]

[TD][CENTER]Current Rank
Beginner[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⬤⬤⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⬤⬤⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Poison Powder[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(191, 61, 191)]Poison[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
-2[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Inflicts poison on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Razor Leaf[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High critical.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000050-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @sharkberrypizza.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Dandemew[/B][/SIZE]
[I]the[/I]
Dandemew[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Grass[/CENTER][/TD]

[TD][CENTER]Secondary Type
Flying[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
6[/CENTER][/TD]

[TD][CENTER]Will
5[/CENTER][/TD]

[TD][CENTER]Confidence
10[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
Jolly[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
2[/CENTER][/TD]

[TD][CENTER]SDEF
3[/CENTER][/TD]

[TD][CENTER]Current Rank
Beginner[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⬤⬤⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Splash[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Synthesis[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+NATURE[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Costs 1 Will.

The target recovers 3 HP, up to their max.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000051-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @sharkberrypizza.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Glaceon[/B][/SIZE]
[I]the[/I]
Glaceon[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Ice[/CENTER][/TD]

[TD][CENTER]Secondary Type
---[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
7[/CENTER][/TD]

[TD][CENTER]Will
6[/CENTER][/TD]

[TD][CENTER]Confidence
8[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
Relaxed[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
3[/CENTER][/TD]

[TD][CENTER]SDEF
4[/CENTER][/TD]

[TD][CENTER]Current Rank
Amateur[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⬤⬤⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⬤⭘⭘
⭘⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⬤⬤⭘
⭘⭘⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⬤⬤⭘
⭘⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⬤⬤⬤⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⬤⬤⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ice Shard[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
1[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Quick Attack[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
1[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Sand Attack[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(224, 192, 104)]Ground[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Acc by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000052-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @sharkberrypizza.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Bayleef[/B][/SIZE]
[I]the[/I]
Bayleef[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Grass[/CENTER][/TD]

[TD][CENTER]Secondary Type
---[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
7[/CENTER][/TD]

[TD][CENTER]Will
5[/CENTER][/TD]

[TD][CENTER]Confidence
7[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
0[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
3[/CENTER][/TD]

[TD][CENTER]SDEF
3[/CENTER][/TD]

[TD][CENTER]Current Rank
Amateur[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⬤⬤⬤⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⬤⭘⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⬤⬤⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Light Screen[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(255, 71, 126)]Psychic[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User and Allies[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Razor Leaf[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High critical.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Reflect[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(255, 71, 126)]Psychic[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User and Allies[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Synthesis[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+NATURE[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Costs 1 Will.

The target recovers 3 HP, up to their max.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000053-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @polliwoggi.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Bayleef[/B][/SIZE]
[I]the[/I]
Bayleef[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Grass[/CENTER][/TD]

[TD][CENTER]Secondary Type
---[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
7[/CENTER][/TD]

[TD][CENTER]Will
5[/CENTER][/TD]

[TD][CENTER]Confidence
8[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
Calm[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
3[/CENTER][/TD]

[TD][CENTER]SDEF
3[/CENTER][/TD]

[TD][CENTER]Current Rank
Amateur[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⬤⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⬤⬤⬤⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⬤⬤⬤⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Light Screen[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(255, 71, 126)]Psychic[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User and Allies[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Magical Leaf[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High accuracy.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Reflect[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(255, 71, 126)]Psychic[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User and Allies[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Hayashi Junpei

Veteran
D
Mule Account
Nauwill Arrivals Registry Log #000054-1



A new pokémon has been cleared through quarantine with polliwoggi's authorization. It's registered to... @polliwoggi.

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]----------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][B]Bayleef[/B][/SIZE]
[I]the[/I]
Bayleef[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Primary Type
Grass[/CENTER][/TD]

[TD][CENTER]Secondary Type
---[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]HP
7[/CENTER][/TD]

[TD][CENTER]Will
5[/CENTER][/TD]

[TD][CENTER]Confidence
7[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Happiness
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Loyalty
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
Sassy[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]DEF
3[/CENTER][/TD]

[TD][CENTER]SDEF
3[/CENTER][/TD]

[TD][CENTER]Current Rank
Amateur[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Strength
⬤⬤⬤⬤⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Dexterity
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Vitality
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Special
⬤⬤⭘⭘⮿
⮿⮿⮿⮿⮿[/CENTER][/TD]

[TD][CENTER]Insight
⬤⬤⬤⭘⭘
⮿⮿⮿⮿⮿[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Tough
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cool
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Beauty
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Clever
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Cute
⬤⬤⬤⭘⭘[/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER]Brawl
⬤⬤⬤⭘⭘[/CENTER][/TD]

[TD][CENTER]Channel
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Clash
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Evasion
⬤⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Alert
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Athletic
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Nature
⬤⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Stealth
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]Allure
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Etiquette
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Intimidate
⬤⬤⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]Perform
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]

[TD][CENTER]???
⭘⭘⭘⭘⭘[/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-----------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Body Slam[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+3[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 3 Chance Dice to inflict paralyze on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Light Screen[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(255, 71, 126)]Psychic[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User and Allies[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE][TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Razor Leaf[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High critical.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Group Projects

Certain projects are labeled as group projects, and these are handled differently. These projects require more than one player, and their difficulties are much higher than standard projects; they also allow a thread to only tackle one aspect of an assignment at a time rather than multiple pieces. However, unlike standard projects, group projects let everyone roll and have the results be cumulative, rather than individual.

During a group project, each player has their character roll their choice of stat combo for the group's chosen research point. Each character may roll a different combo if more than one is available! It should be noted in the starting header who is rolling what. Afterward, count up ALL successes across ALL players and compare to the research's difficulty to see the result.

Only one character per player may roll; the character that rolls is the one that takes credit for the research. A player may have other characters present in the thread, but they do not get any rolls and none of the activity will count towards advancing their rank. They also do not count towards any minimum character requirements.

Rewards are calculated per the Assisting a Standard Project rate!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Community Journeys

Once a location has been cleared by the forward explorations, it is considered to be a bit safer for more relaxed visitation. While the area is still very much wild, trainers have known footpaths and decently mapped knowledge of aggressive pokémon nest sites, meaning that they can head out much more casually than before.

Players can embark on Community Journeys to unlocked areas to have a more laid back approach to exploration. In this mode, you don't have to worry nearly as much about stats or mathematics - all you have to worry about is writing your characters and making a fun story of exploration! You can even find things that you'd be able to find in normal exploration, though understandably with a slightly different means of acquisition.

All non-critical events and stories that happen in the exploration are up to you, and you can play with as many people along as you'd like. Once you reach a certain threshold of words for the thread, you can roll a major group event,, allowing you an opportunity to encounter something special! This can happen as many times as you keep writing the story - every time the threshold is met, your exploration can roll another group event.

In addition to group event rewards, you will also be able to earn faction credits for your word count like you would via research! The amounts are slightly lower, since you have chances to earn pokémon and special items, but are still based on how much you write per person.

Let us make an important distinction: Group events are based on the total words written in the thread by all players, even though the requirement is based on number of players. If you have a requirement of 5000 words, one person could write 4000 of those and it would still count as long as the other 1000 were written somewhere. Faction credit rewards are based on individual writing only. If one person writes 2500 words, they get a 2500 word reward. No one else may use their 2500 in their count.

Please see below for types of Group Events and their roll charts!

In order to start a journey, please have one member of the group post this form as the header post in a new thread in the Expeditions and Research subforum. Make sure that your thread has the [Journey] tag and when you're done, mark it as [Complete]!

Code:
[b]A Journey Through:[/b] (area name)
[b]Joining Today:[/b] (character name+PE site link)
[b]Played By:[/b] (player's BS username)
[b]Accompanied By:[/b]
(pokemon name+PE site link, up to 6, one per line, must be equal to or less than trainer's rank)

(repeat form for each character coming along! you do not have to list items you're bringing - we'll just deduct them directly from your account and ignore your catches if you don't have one!)
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Group Events
Keep in mind that all group events are designed as the general overview - you fight this, find this, and so on - but the actual stories and way they play out are totally up to the players to decide. Feel free to make up any actions pertaining to wild pokémon as fits the journey you're crafting, so long as it fits the final outcome!

Also note: Group events are optional and you can trigger them at any time; they also stack over the life of the thread, so if you have three, you can trigger them one after the other for maximum drama! Or if you prefer, you can trigger them as you get them ... or maybe after a rousing defeat you choose not to trigger any at all. Any usage is fine, but remember - they don't carry over to new journeys, so if you want to use one, do it before the thread ends!

Any one thread may only have a total of five group events trigger in it, however, no matter how you stack them (or don't!). Consider your characters to be needing to return to town or at the very least settle down for the night at this point.

A note about catching pokémon: Each player may bring up to 3 research balls with them (CS 5) totally for free for each journey. Pokémon caught in research balls cannot be kept but can be turned in for points!

Earning Triggers
One GE trigger is earned for the thread per 500 words per player. That means for three players, you need 1500 words to earn a trigger; for 5 players, you need 2500. This is total for all players, as noted above, but does not have to be written out equally. One person can write 80% of the words per thread if they want to!

Calculation text does not count for this total, so please do all event rolls separately from actually writing out the results of those rolls!

Note there isn't currently a limit of characters per player, but this may be changed if needed. All event calculations are for player count, however - even if you're playing 5 characters, you can still only find 1 item or 1 pokémon per player at a time!


Find an item!
The players find a cache of one or more items either hidden, dropped, or stashed out in the wilderness. Each player should roll one of their characters' INS + Alert; if a player's number of successes meet or exceed the difficulty for the event listed in the roll table, then they can claim one of that item when you turn the journey in!

Players that pass the rolls may all take an item; it is not restricted to just one per event.


Startle a pokémon!
The players startle one or more wild pokémon, sending them scurrying away! Roll what pokémon you encounter, then each player who has a pokéball on them may make a Quick Catch by rolling the ball's Catch Score + their trainer's Throw skill. If your number of successes match or exceed the difficulty for the pokémon rolled, then they catch one of those pokémon! Each player may attempt a catch and may independently catch a pokémon.

You are not required to attempt a catch if you do not want the pokémon.

These pokémon are rolled to check for shininess!


Pokémon attack!
The players are attacked by wild pokémon. These pokémon feel threatened or are defending their homes, and they won't back down - meaning everyone must participate in a Quick Battle. First, roll which encounter you're getting from the pokémon table and note its QB score. Then each player picks a move from one of their pokémon and rolls that move's To-Hit dice. If the number of successes meets or exceeds the foes' QB score, then the battle is won! Any player with a ball may then make a Quick Catch per the rules above. If the players' total was 2 greater than the QB score, roll the QC with a +1 automatic success; if the players' total was 5 greater than the QB score, add another +1 for +2 automatic successes instead.

Each player may roll for a pokémon catch as long as they rolled at least one success on their attack.

In addition, any pokémon that rolled 3 or more successes on its attack may count this as a Victory.

If the battle is not won, the journey does not need to end, but no pokémon may be caught and no Victory points will be applied.


Special events!
Sometimes special events take place in specific areas. If you roll one of these, roll on its chart and proceed as directed in the instructions. These are limited time happenings that only take place for a limited time - so try and get in on the action as soon as you can!
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Turning In

Once your journey is complete, all players need to tally up their individual scores and post the form at the end of this post. Each player will be rewarded credits with the faction of their choice for their exploration notes and observations, and any items or pokémon obtained will be added to your account!

You may only have one character claim faction credit, and one character claim the goodwill points for completing an activity. If you are playing more than one, you must choose who gets what in the final post.

You do not need to add the number to your post, but for your own reference you will earn points per the following tier list; remember that writing more than the highest tier does not get you extra points:

WordsFaction Credit
5003
10005
250012
500024

In addition, if you turn in any found items or pokémon, you can earn points per the following rate:

Task/ItemFaction Credit
Bringing a pokémon in a research ball1
Bringing an item0.25
Donating a fusion shard5
Donating a fusion crystal10

The Form
Code:
[b]Total Words:[/b] (no roll posts included)
[b]Character to recieve Faction Credit:[/b] (character name+link)
[b]Character to recieve Faction Goodwill:[/b] (character name+link)
[b]Items Found:[/b]
(please note items as Item Name and link to where you rolled it)
[b]Items Turning In:[/b]
(which you're not keeping; some items MUST be turned in and will be noted in the event chart)
[b]Pokémon Caught (Ball):[/b]
(please note pokemon as Name (Ball Type) <Keeping/Handing Over> and link to where they were caught)
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Current Areas

Newbreeze Grasslands
Start Here! Roll for Group Event Type!

RNG 1-10
Result
1Startle Pokémon
2Item
3Special Event
4Startle Pokémon
5Pokémon Attack
6Item
7Pokémon Attack
8Special Event
9Pokémon Attack
10Startle Pokémon

Then roll what you get for that type:

RNG 1-20
Result
Difficulty
1Find Weird Mushroom?2
2Find Flower Bunch?2
3Find an unused Poké Ball (CS 3)!3
4Find a Potion!3
5Find Weird Mushroom?2
6Find Weird Mushroom?2
7Find a Potion!3
8Find an unused Great Ball (CS 5)!4
9Find Flower Bunch?2
10Find an unused Poké Ball (CS 3)!3
11Find Flower Bunch?2
12Find a Potion!3
13Find a Fusion Shard!4
14Find Weird Mushroom?2
15Find Flower Bunch?2
16Find Flower Bunch?2
17Find a Weird Rock?3
18Find Weird Mushroom?2
19Find a Potion!3
20Find Flower Bunch?2

RNG 1-10
Pokémon Encountered
Catch Difficulty​
1Young pidoves3
2Sleepy lefmews2
3A cloud of energetic lefmews4
4Swarm of newborn Nauwillian scatterbugs2
5A nest of hyperactive sentrets3
6Lazy Nauwillian weedles sunning themselves4
7A group of Nauwillian weedles gorging on berries2
8A fresh burrow full of sentrets2
9Several pidoves distracted by nest building4
10Hungry Nauwillian scatterbugs trying to snatch your supplies and run!3

When calculating the total Pokémon Attack score, each player should RNG the difficulty, then add the total together.

RNG 1-10
Pokémon Encounter
Battle Difficulty
1Weak SentretsRNG 1-3 per player
Catch: 3
2Tiny PidovesRNG 1-4 per player
Catch: 2
3Energetic LefmewsRNG 1-4 per player
Catch: 4
4Aggressive Nauwillian WeedlesRNG 2-4 per player
Catch: 3
5Hungry Nauwillian ScatterbugsRNG 2-4 per player
Catch: 3
6Nesting LefmewsRNG 1-3 per player
Catch: 3
7Lazy Nauwillian WeedlesRNG 1-3 per player
Catch: 2
8Sentret GangRNG 2-4 per player
Catch: 3
9Flock of PidovesRNG 2-5 per player
Catch: 3
10Playful Nauwillian ScatterbugsRNG 1-3 per player
Catch: 2

After the storm passed, it was discovered that several pokémon have gone missing or escaped into the wilds of the Grasslands! Not wanting to disrupt the local ecosystem, the factions of the island are asking for intrepid explorers to catch these wayward mons - or at least give them a sound enough thrashing they want to run home!

RNG 1-10
Event Type
Encounter
Difficulty
1Startle PokémonA cluster of nidoran ♂3
2Startle PokémonA smattering of joltiks4
3Pokémon AttackAggressive eeveesRNG 2-5 per player
Catch: 4
4Pokémon AttackScreeching zubatsRNG 1-5 per player
Catch:3
5Pokémon AttackCackling gastliesRNG 2-5 per player
Catch: 4
6Startle PokémonSkittering rattatas3
7Startle PokémonWayward pikipeks3
8Startle PokémonSomething special... (Ping in Discord!)5
9Pokémon AttackHungry rattatasRNG 1-3 per player
Catch: 3
10Pokémon AttackSpore-sowing shroomishRNG 2-4 per player
Catch: 3
11Startle PokémonOverheated Alolan vulpixes4
12Startle PokémonLost Nauwillian bulbasaurs4
13Pokémon AttackElusive zoruaRNG 2-5 per player
Catch: 5
14Startle PokémonLost Nauwillian totodiles4
15Startle PokémonLost Nauwillian torchics4
 
Last edited:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
*The skies above Doveport raged for days, the citizens trapped in a claustrophobic bubble protecting the city through that time; though some glimpses of the outside could be seen now and then, no one truly pinpointed the source of the storm. Then, just as suddenly as it had begun, the storm disappeared, though its effects were clearly seen outside the area where the bubble had protected. Trees bent and some had been ripped asunder; sand and dirt and plants and even wildlife clearly felt the blows of the typhoon, though researchers did note publicly the damage was not as bad as they had expected ...

A major change, however, were signs of collapse and rockslides to Doveport's northeast. While it will take some time to clear, Fairlight has announced it is quite confident a new path will, in the near future, be opened through the debris. Citizens have been barred from the area for the present time, but to ease the likely cabin fever built up from so much time cooped up, all groups have agreed that expeditions may resume - at least in Newbreeze Grasslands, which has been quite well mapped out by intrepid explorers.*

Hello everyone! Thank you so much for your patience while we work behind the scenes to make this place, uh, manageable! First of all we'd like to thank you all for participating in the storm, and also to apologize for the rolls being a bit unmanageable. It has given us some great data for future events, and as compensation for an unsatisfactory result, everyone who participated in at least one meta thread will recieve one Victory token.

In better news, with the storm breaking, that means characters can go back into the wilderness again! However, full expeditions are no longer necessary for the Newbreeze Grasslands, as you guys pretty much nailed it *repeatedly.* Instead, we're introducing Journeys, a more rules-lite, writing friendly version of Expeditions that you can undertake alone or in groups!

Rather than being run entirely but random rolls, Journeys let you tell the story you want to - you can pick your pitfalls and your triumphs ... within reason, of course. Want to talk about your trainers tracking and researching a specific pokémon? Want to have a picnic out in the fields? Want to get chased around by a pack of angry scatterbugs who really want to chew you to pieces for looking so tasty? Journeys lets you do that. You can have your characters do anything *feasible* in the unlocked areas, and they even let you roll for wild pokémon and item encounters with a much simpler system. Everything is handled by a few easy rolls, rather than pages and pages of them. Even better, these rolls are totally optional; you earn them just by roleplaying, but you don't have to use them *at all* if you don't want to.

As further areas open and are cleared repeatedly with regular Expeditions (returning soon!), those areas will subsequently be opened for Journeys once they've been explored enough to be considered "safe enough" - like a wilderness route in a more civilized land.

Remember, if you want to plot RP ideas, you are more than welcome to use the Quick Plot post in the Character Corner, or make your own plot and ping the RP roles if you're looking for interest! We'll be posting some technical help for how to better use Discord forums tomorrow, but do know you are totally allowed to make your own posts if you want to, and you are 100% allowed to ping the RP roles (Fairlight, VCA, and URA) - which, if you don't have any, you can acquire by using the `/roles/` command. More information on that tomorrow too!

If you're curious about the ins and outs of Journeys, click here: <link>
 
Last edited:
Top