new chars will not start beyond amateur; most will start at starter or beginner depending on affiliation
pokerole -> shop advancement for ranks
Community Task (CT) = complete 1x expedition, research project, or RP with another player
Training = complete 1x training thread
Battle = discord bot-driven battle
starter
pokerole
get a trainer's license (char sheet)
get a pokemon
shop
get a basic char
get a pokemon, premade basic is fine
beginner
pokerole
understand your pokemon's gestures
train a pokemon
catch a second pokemon
win an official battle against another trainer
shop ideas
Complete an RP involving at least one pokémon (solo allowed)
Complete 1x Training
Obtain a second pokemon OR Complete 1x Training
Complete 1x CT or 2x Battle
amateur
pokerole
evolve a pokemon
win your first badge
increase a pokemon's loyalty + happiness
shop ideas
Complete 5x Battle OR 1x CT
Complete 3x total Training and/or CT (can mix/match)
Increase a pokemon's loyalty
Increase a pokemon's happiness
-- will do others once I work out these for sure to have a good metric
starter
pokerole
get a trainer's license (char sheet)
get a pokemon
shop
get a basic char
get a pokemon, premade basic is fine
beginner
pokerole
understand your pokemon's gestures
train a pokemon
catch a second pokemon
win an official battle against another trainer
shop ideas
complete an rp with at least one of their poges involved
complete a training session thread OR 3x bot battles?
obtain a second pokemon OR complete an expedition task
participate in 2x bot battles OR complete another training session thread OR complete another expedition task
amateur
pokerole
evolve a pokemon
win your first badge
increase a pokemon's loyalty + happiness
shop ideas
dunno what to put in place of evo yet
complete 5x training OR expedition threads
increase a pokemon's loyalty
increase a pokemon's happiness
-- will do others once I work out these for sure to have a good metric
training involves rolling a certain number of successes (need to get) in order to do ONE of the following:
raise a pokemon's rank up to the trainer's
re-train their stat distributions
change their learned moveset (can change 2x moves per Training)
gain +1 loyalty
gain +1 happiness
training requires rolling the dice then writing out 500+ words. words must be written regardless of success. failures and successes both can be claimed for rp points whatever those end up being called.
expeditions and research projects both involve rolling from a list of tasks then overcoming obstacles in the form of dice rolls and documenting progress at each roll
failures can be re-attempted a certain number of times maybe? probably dependent on HP for expeditions and maybe confidence for research projects
players must write a small blurb for each documenting their progress and must reach at least 500 words by the end
pokemon catching of regional premades will happen during expeditions and research projects, probably. alternatively have them as an ap reward where encounter triggers can be used during a CT.
unique arts will be events / games / etc as needed
--PROFILE DISPLAY STATS
Name
Gender? evolutions won't be based on gender but pokes DO have natural sexes so should they be generated with them if they have them?
Dex Number
Nature
Rank
Size
Weight
Height
Abilitywe can add abilities later if enough interest
Number of Battles
Victories
Happiness
Loyalty
Health (base+vitality)
Willpower (insight+2)
Confidence (based on nature)
dex number / species
name
ability (referenced from an ability table?)
hp (base+vitality)
will (insight+2)
initiative mod (dexterity+alert)
?accuracy (may not need since automated)
?damage (probably won't need since automated)
evasion (??)
clash (??)
def/s.def (equal to vit/insight, why is it separate?)
rank
attributes (strength, dexterity, vitality, special, insight, each requires 2 numbers - current & limit)
-MOVE TABLE
Move name
Move typing (like... psychic, fire, etc)
Move type (damage, effect only, heal)
Accuracy pool (two stats that are used to calculate accuracy rolls, like Special + Channel)
Damage pool (what stat/s make up the damage calculation)
Effect type (basic buff type, like stat increase)
Effect amount (how much it buffs)
Effect time (how long)
Effect2 type (basic buff type, like stat increase)
Effect2 amount (how much it buffs)
Effect2 time (how long)
Effect3 type (basic buff type, like stat increase)
Effect3 amount (how much it buffs)
Effect3 time (how long)
Override (the # corresponding to an override for a special effect like Magic Powder changes the user's type to Psychic [while they're in battle])
Field type (overrides field, grants field effects)
Description (what the bot displays - "PIKACHU channels a spark of electricity from his/her/their cheeks!")
Wild Nauwillian torchic (Amateur) :: Fire/--- || 5/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Fire Spin :: Fire :: SPECIAL || Foe || Priority 0
6 To-Hit || 4 Damage Pool || 0 Accuracy Note: 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.
Growl :: Normal :: SUPPORT || All Foes || Priority 0
??? To-Hit || ??? Damage Pool || 0 Accuracy Effects: Lowers the target's Str by 1. Note: This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Special Effects
The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Wild Sentret (Ace) :: Normal/--- || 6/6 HP || 6/6 Will
2 Initiative || 3 DEF || 4 SDEF
Amnesia :: Psychic :: SUPPORT || User || Priority 0
5 To-Hit || ??? Damage Pool || 0 Accuracy Effects: Raises the user's SpDef by 2.
Foresight :: Normal :: SUPPORT || Foe || Priority 0
5 To-Hit || ??? Damage Pool || 0 Accuracy Note: The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Helping Hand :: Normal :: SUPPORT || Target || Priority 5
1 To-Hit || ??? Damage Pool || 0 Accuracy Note: Target gets +2 on accuracy and damage rolls.
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