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  1. Kitsusagi Staff

    Owners List

    Seimei 001: Amori - Koiasi - Earthborn - G1 - 10.26.19 002: Ashfall- Revel1984- Nightmare - G1 - 10.26.19 003: Lilamoin - PZMJNP - Angelic - G1 - 10.26.19 004: Ofira - RozeyBear - Earthborn - G1 - 01.06.20 005: ??? - ??? - ??? - G1 - 00.00.00 006: ??? - Merurulince - Earthborn - G1 - 01.06.20...
  2. Kitsusagi Staff

    Owners List

    Here is where you can find your Kitsu! This is only going to feature Kitsu from the Reboot of the shop. Anything older will be located in a soon to be determined place. Let us know if there are any mistakes. This will be sorted by colorist and then by number. When you click on the number it'll...
  3. Kitsusagi Staff

    Learning Spells

    Level Three Spells Spell Name (requirements) Description. To learn, ....
  4. Kitsusagi Staff

    Learning Spells

    Level Two Spells Healing Song (Kitsu must be a Bard, Cleric, Devote of the gods) One targeted Kitsu may heal 1d6 and may heal that rolled number. May be used on self or others To learn please RP your Kitsu assisting others in healing at least three different kinds of wounds This skill takes one...
  5. Kitsusagi Staff

    Learning Spells

    Level One (or Starting Stats) Spells Weak Telekinesis (any Kitsu can learn) This Spell allows a Kitsu to pick up or otherwise manipulate anything weighing 5lbs or less. To learn, please RP your Kitsu simply... trying to use the Spell, in whatever way they want to do so. This skill takes one...
  6. Kitsusagi Staff

    Learning Spells

    How to Learn a Spell To learn a new spell, a Kitsusagi will need to study, practice, or otherwise do something related to the spell they are trying to learn. This needs to be an RP, though it does not have to be a solo RP, so long as you meet the requirements. For example, if your Kitsu is a...
  7. Kitsusagi Staff

    Advantage/Disadvantage System (optional)

    Available Advantages Physical Prowess - This Advantage allows a Kitsu to add 1 extra point to their Physical Stat. Mental Prowess - This Advantage allows a Kitsu to add 1 extra point to their Mental Stat. Social Prowess - This Advantage allows a Kitsu to add 1 extra point to their Social Stat...
  8. Kitsusagi Staff

    Advantage/Disadvantage System (optional)

    What is the Advantage/Disadvantage system? This is a system where your Kitsu can choose to take an Advantage, which gives them a bonus in one area, in exchange for also taking a Disadvantage, a negative in another area. It is not required to use this system at all, completely up to you as the...
  9. Kitsusagi Staff

    How to Label Threads & Track Discord RP

    Labeling Threads To make it easy to see at a glance what type of thread you are making in this subforum, here are some handy labels to use! [PVP 1v1] - This label is for a one on one battle, where you do not wish for anyone else to join in. [PVP Open] - This label is for a more free for all...
  10. Kitsusagi Staff

    References Credit

    Many things in the battle system (such as class descriptions, abilities and spells) have been copied and slightly modified from the online Pathfinder system reference document. This is a free and open website, but giving credit where its due is important!
  11. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    Druid Companion Beasts Sweet song - The sweet song and lure + Lure in Calope - The resourceful rabbit + Flight Foot or Hidden rush must be picked when pet is tamed. Snyk - Tiny Viper with a shocking mouth + Paralyzing Bite Relyc - The Gentle flower + Night light Mebew - Choncky bird or...
  12. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    Reserved for more Classes if needed
  13. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    These are the Classes currently available for your Kitsu to choose from. More may be added over time! Each Class has a short description and then a list of Class Abilities to choose from. Remember, you may only pick one Ability and that's all you ever get, so choose wisely! For now...
  14. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    Reserved for more Natural Abilities if needed
  15. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    General Natural Abilities (may be chosen by any species) Educated - this ability adds +1 to the Kitsu's Mental Stat Social Butterfly - this ability adds +1 to the Kitsu's Social Stat Buff - this ability adds +1 to the Kitsu's Physical Stat Hardy - this ability adds +1 to the Kitsu's HP...
  16. Kitsusagi Staff

    Abilities, Classes, and Magic Spells

    What is a Natural Ability? This is a type of ability that each and every Kitsusagi automatically has when they are born. Some of these abilities are physical, some are mental or social and some are basically magical abilities; usually less powerful than magic spells. If the ability is physical...
  17. Kitsusagi Staff

    About Battling

    Example Battle For this example, we'll pretend I am sparring with Dante vs Nero. So as not to actually take up a lot of posts, I'll just be using quotes and making up the dice rolls, stats, abilities etc. I'll also add small notes to each "post" to further explain what is going on.[/align]...
  18. Kitsusagi Staff

    About Battling

    Bonuses and Negatives Keep in mind, there are some ways to add bonuses or negatives to dice rolls. Most of the time, this will be through Natural Abilities, Class Abilities, Spells, or the Advantages/Disadvantages system (optional). Abilities and Spells usually add bonuses to your rolls or...
  19. Kitsusagi Staff

    About Battling

    Rolling Dice In order to attack, or defend in any way (physically, mentally, or socially), the die to roll is a d10. Whatever your number is in the stat you are using, that is how many d10's you roll. For example... Your Kitsu is trying to run over and tackle another Kitsu, and their Physical...
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