Controlling AI
Obviously, it's not fair to make a player roll against themselves; it's difficult to try and beat yourself up, even if you're trying your hardest to be fair. For this reason, there is a simple process used for selecting what move a wild pokémon will use.
Wild pokémon moves are...
Pokémon Capture
Obviously, one of the most exciting parts of battling wild pokémon is the opportunity to catch them. A capture is attempted by throwing a pokéball at a pokémon and... hoping for the best! Higher quality pokéballs have higher chances to catch pokémon, denoted by their Catch...
Trainer Actions
Trainers, while not active combatants, still have a place in battle. Apart from simply strategizing and telling their pokémon what to do, a trainer has a short opportunity to act at the end of each round. These should be declared after all pokémon moves and Special Effects have...
Fused Pokémon
Lesser fused pokémon - that is, those with odd colorations caused by fusion shards - do not have any unusual behaviors or patterns in their advancement. They evolve as the species that they are and learn moves in the same way. Standard and greater fused pokémon - those more...
Learning New Moves
As pokémon grow in ranks, they grow in their natural ability to perform different moves as well. These are documented in their pokédex entries and are available for any player to reference at any time. However, pokémon don't usually learn them spontaneously; in the wild, it...
Special Effects
Moves have many Special Effects. There are some that are unique to only one move, but most that have a Special Effect will have one from a standardized selection of happenings. These can be categorized as Status Effects, Stat Changes, and Other Special Effects.
Status Effects...
Elemental Typings
Every pokémon has at least one Type or Typing. Many of these are associated with the elements, though more obtuse Typings do exist, like "Fighting" and "Fairy." These Types indicate what kind of energy a pokémon is most closely aligned with, and they play a heavy part in what...
Evasion and Clashing
An added layer of complexity can optionally be added to your battles through the use of Evasion and Clashing. These abilities are exclusive to trainer pokémon, as wild pokémon do not have trainers to direct them. As you might guess from the name, Evasion lets your pokémon...
Reading and Understanding Moves
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Move
Growl
Type
Normal
Sort
Support
To-Hit
Tough/Cute+Perform
Damage
0
Accuracy
0
Priority
0
Target
One Foe
Special Effects
Lowers the target's Str...
Initiative
Initiative is a representation of who acts faster in a battle. Every pokémon has an initiative value, denoted by the value of dexterity + alert. To roll initiative, the player rolls 1d6 per initative; arrange pokémon by highest successes to lowest successes - this is the turn order...
Example Pokémon Sheet
This is an example of the character sheet you'll be given when getting a new pokémon! Each sheet will also be provided with a code, so you don't need to worry about constructing it yourself. You'll just copy/paste into places it's required. As you can see, your sheet has...
Battle Flow
The core of battling is fairly simple. Each encounter has a set flow that consists of:
Rolling initiative
Pokemon choosing their moves
Resolving moves and evasion/clashes
Resolving status effects
Trainer actions
Initiative is only rolled once per battle, but the rest of the steps...
Profile block:
Character Image:
Pitcrew used one, two
Character Name: Emrys Theodore Smith
Pronoun Choice: He/Him They/Them
Age: 31
Home Region: Hoenn
Personality Overview: Sometimes an a-- is an a--. He can be somewhat sarcastic and like to mess with others but somewhere deep inside he does...
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Hello it's me again the "differentiate your stats" monster.
Athletic trait - covered by high strength, vit, and athletic skills. You note he uses it to help people - maybe change the trait to "helpful" and explain that he often uses his strength to help out? :3
Not dextrous - covered by the...
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I'm not double checking anything to see if it matches with his twin, age wise and so on, so looking good. Debonair is moderately covered by stats but your explanation sets it apart (just telling you this since I know I've poked about stuff being stat driven, this is what makes something pass...
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Looking good except you need to specify what science! That one gets edited - from his history clip, I'd assume you'd change it to "Information Technology," but I'll leave that to you to adjust since he's your character and I want to make sure. "Computer Science" would also work.
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Looking good except for 'stressed' - that's not a personality trait (well, okay maybe it is in HIS case but ... :LOL: ). I get what you're getting at though, so maybe a swap to something like workaholic, since he refuses to JUST STOP FOR A WHILE, OLIVER
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