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  1. astralprogenitor

    Area 00: Beta Test

    #1 ---------------------------------------------------------------------------------------------- Wild Pidgey Primary Type Normal Secondary Type Flying ------------------------------------------- ------------------------------------------- HP 4 Will 3 Confidence ...
  2. astralprogenitor

    Area 00: Beta Test

    Wild Battle Roll: 1-4 RNG 1-4 to determine which pokémon you'll be battling. Typically there will be more pokémon in an area, but since we're testing, we hope you enjoy the classic First Encounters. You can copy the pokémon's data to your thread or keep it open in another tab/window for...
  3. astralprogenitor

    Charts

    Setup/Revealing Pokemon/Items: Replace all pokemon with ???? when setting up the area. When they are revealed, copy the new data to the appropriate slot! Items will be revealed every few days as players find enough of them and should be copied similarly. Chart Base: Copy from editor so as to...
  4. astralprogenitor

    Area 00: Beta Test

    RNG 1-15 to Explore Roll Event Stat Needed Difficulty 1 You encounter something ... Roll a Wild Battle. 2 You find a weird rock? just kind of chilling midair. Neat. Gain weird rock?. 3 You find yourself stuck on a path covered in sprite errors and glitches. Roll for trainer or...
  5. astralprogenitor

    Area 00: Beta Test

    Normally you'd get a description of the area here, but unfortunately it's difficult to describe an area that doesn't exist. This place doesn't exist, even though it does. It isn't real, but we're going to explore it anyway. It's sort of a boundary between worlds, a blank slate on which we'll...
  6. astralprogenitor

    Blank Pokemon Sheet

    🐸 test 🐸 ---------------------------------------------------------------------------------------------- Nameynamenamenamename the PokéSpeciesHere Primary Type Typing Secondary Type Typing ------------------------------------------- -------------------------------------------...
  7. astralprogenitor

    Blank Pokemon Sheet

    ---------------------------------------------------------------------------------------------- Nameynamenamenamename the PokéSpeciesHere Primary Type Typing Secondary Type Typing ------------------------------------------- ------------------------------------------- HP base+vit...
  8. astralprogenitor

    [System] Pokémon Battling & Capture

    Controlling AI Obviously, it's not fair to make a player roll against themselves; it's difficult to try and beat yourself up, even if you're trying your hardest to be fair. For this reason, there is a simple process used for selecting what move a wild pokémon will use. Wild pokémon moves are...
  9. astralprogenitor

    [System] Pokémon Battling & Capture

    Pokémon Capture Obviously, one of the most exciting parts of battling wild pokémon is the opportunity to catch them. A capture is attempted by throwing a pokéball at a pokémon and... hoping for the best! Higher quality pokéballs have higher chances to catch pokémon, denoted by their Catch...
  10. astralprogenitor

    [System] Pokémon Battling & Capture

    Trainer Actions Trainers, while not active combatants, still have a place in battle. Apart from simply strategizing and telling their pokémon what to do, a trainer has a short opportunity to act at the end of each round. These should be declared after all pokémon moves and Special Effects have...
  11. astralprogenitor

    [System] Advancement & Evolution

    Fused Pokémon Lesser fused pokémon - that is, those with odd colorations caused by fusion shards - do not have any unusual behaviors or patterns in their advancement. They evolve as the species that they are and learn moves in the same way. Standard and greater fused pokémon - those more...
  12. astralprogenitor

    [System] Advancement & Evolution

    Learning New Moves As pokémon grow in ranks, they grow in their natural ability to perform different moves as well. These are documented in their pokédex entries and are available for any player to reference at any time. However, pokémon don't usually learn them spontaneously; in the wild, it...
  13. astralprogenitor

    [System] Pokémon Battling & Capture

    Special Effects Moves have many Special Effects. There are some that are unique to only one move, but most that have a Special Effect will have one from a standardized selection of happenings. These can be categorized as Status Effects, Stat Changes, and Other Special Effects. Status Effects...
  14. astralprogenitor

    [System] Pokémon Battling & Capture

    Elemental Typings Every pokémon has at least one Type or Typing. Many of these are associated with the elements, though more obtuse Typings do exist, like "Fighting" and "Fairy." These Types indicate what kind of energy a pokémon is most closely aligned with, and they play a heavy part in what...
  15. astralprogenitor

    [System] Pokémon Battling & Capture

    Evasion and Clashing An added layer of complexity can optionally be added to your battles through the use of Evasion and Clashing. These abilities are exclusive to trainer pokémon, as wild pokémon do not have trainers to direct them. As you might guess from the name, Evasion lets your pokémon...
  16. astralprogenitor

    [System] Pokémon Battling & Capture

    Reading and Understanding Moves ------------------------------------------- ------------------------------------------- Move Growl Type Normal Sort Support To-Hit Tough/Cute+Perform Damage 0 Accuracy 0 Priority 0 Target One Foe Special Effects Lowers the target's Str...
  17. astralprogenitor

    [System] Pokémon Battling & Capture

    Initiative Initiative is a representation of who acts faster in a battle. Every pokémon has an initiative value, denoted by the value of dexterity + alert. To roll initiative, the player rolls 1d6 per initative; arrange pokémon by highest successes to lowest successes - this is the turn order...
  18. astralprogenitor

    [System] Pokémon Battling & Capture

    Example Pokémon Sheet This is an example of the character sheet you'll be given when getting a new pokémon! Each sheet will also be provided with a code, so you don't need to worry about constructing it yourself. You'll just copy/paste into places it's required. As you can see, your sheet has...
  19. astralprogenitor

    [System] Pokémon Battling & Capture

    Battle Flow The core of battling is fairly simple. Each encounter has a set flow that consists of: Rolling initiative Pokemon choosing their moves Resolving moves and evasion/clashes Resolving status effects Trainer actions Initiative is only rolled once per battle, but the rest of the steps...
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