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  1. Kitsusagi Staff

    Bank Accounts

  2. Kitsusagi Staff

    Bank Accounts

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  3. Kitsusagi Staff

    Bank Accounts

  4. Kitsusagi Staff

    Learning Spells

    Daze Mental or Social +3 lv 1 Description Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  5. Kitsusagi Staff

    Learning Spells

    Dark Ray Cleric, Trick lv 1 Description Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  6. Kitsusagi Staff

    Learning Spells

    Crush Claw Fighter, Nightmare lv 1 The user concentrates their magic into their claws and strikes out. Adds +3 dice to your Physical attack dice pool. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Dancing Lights Bard...
  7. Kitsusagi Staff

    Learning Spells

    Create Water Cleric, Druid, Kirin, Mer lv 1 Cast this spell to create 2 gallons (per level) clean, clear, drinkable water. It can be summoned into a vessel big enough to hold it or it can rain down. This water disappears after a day if not drank or absorbed. Writing Prompt...
  8. Kitsusagi Staff

    Learning Spells

    Create Light Cleric, Mage, Angelic lv 1 Touch an object with this spell and it begins to emit a bright light that illuminates a 20ft radius around it for up to 10 minutes per caster level. Infernal Kitsu caught in this light are Blind within this bright space. Stealth gets a -2 dice penalty in...
  9. Kitsusagi Staff

    Learning Spells

    Create Darkness Cleric, Rogue, Nightmare lv 1 Touch an object with this spell and it begins to emit a darkness that consumes a 20ft radius around it for up to 10 minutes per caster level. Celestial Kitsu caught in this darkness are Blind within this dark space. Stealth gets a +2 dice bonus in...
  10. Kitsusagi Staff

    Learning Spells

    Command Devotee lv 1 Issue a single Command to one living creature. It will obey it to the best of its ability at its earliest opportunity. An Easy (2) Mental Check negates this spell. Commands can be one of the following: Approach: On its turn, the subject moves toward you as quickly and...
  11. Kitsusagi Staff

    Learning Spells

    Chill Touch Shaman, Tundra lv 1 With the touch of your paw, the Chill of death creeps over the Target's body adding +2 to your Spell Attack dice pool. The Target must then make an Easy (2) Health check or lose 1 dice from your physical dice pool. Writing Prompt...
  12. Kitsusagi Staff

    Learning Spells

    Charming Look Bard, Rogue lv 1 Use this spell on another Kitsusagi to have them regard you as a trusted ally. If the Charmed Kitsu is threatened by you or your allies it breaks the charm and gives them +2 dice to their defense pool. To resist the charm the target must pass an Easy (2) Mental...
  13. Kitsusagi Staff

    Learning Spells

    Call Instrument Bard lv 1 Summons a handheld size instrument to your hands or at your feet. Only you can play on this basic instrument. Disappears after up to 1 hour per 2 cast levels or can be dismissed. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt...
  14. Kitsusagi Staff

    Learning Spells

    Bubble Mage, Kirin, Mer lv 1 A basic water spell. The user concentrates their magic into the form of water and hurls it at the opponent. Adds the element water and +4 dice to your spell attack dice pool. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt...
  15. Kitsusagi Staff

    Learning Spells

    Blur Fighter, Rogue lv 1 The target's outline becomes blurry and wobbly making it harder to hit them. For the duration of the battle add +2 dice to your defense rolls. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  16. Kitsusagi Staff

    Learning Spells

    Blind Cleric, Angelic, Tenku lv 1 With a touch of your paw, the target is engulfed in darkness and must make a medium Health saving roll or become Blind. The target must roll at the start of every turn for the duration of the battle to regain sight. Once regained, the spell ends. Writing Prompt...
  17. Kitsusagi Staff

    Learning Spells

    Bless Cleric, Devotee lv 1 Bless fills your allies with extra strength and a dose of needed courage. Up to 3 allies gain +2 dice to their attack rolls and rolls against Fear (shaken, frightened , cowering) for one battle or 1 min per caster level. Writing Prompt...
  18. Kitsusagi Staff

    Learning Spells

    Blending Body Alchemist, Kirin lv 1 By blending into the surroundings, the user gains +4 dice to stealth checks when moving at a creeping pace. No Cover or Concealment required. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  19. Kitsusagi Staff

    Learning Spells

    Arcane Mark Alchemist, Bard, Mage lv 1 Creates a permanent magical mark on a surface without damage it. Can be no longer than 6 characters. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  20. Kitsusagi Staff

    Learning Spells

    Amp Up Bard lv 1 Temporarily relieves the target of Exhaustion or Fatigue for up to 10 minutes per caster's level. Writing Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Art Prompt xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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