- 216
- #61
@Jackariah Beckett
You choose to tackle the heavy door, and literally.
You end up pulling something trying to ram this door open, but once you manage to injure yourself, you spot it: a switch.
Oh.
A quick flip, and the door slides seamlessly into the wall, so with a minor inconvenience of a cramp, you get to take in what's on the other side.
It seems like this is where the air for the entire facility is generated, as a giant mechanism takes up the left wall. In front of you, ventilation shafts run the length of the ceiling, with a few closer to floor level.
The whole thing is running smoothly, but you can't help but notice a couple or the vents don't seem to be actually part of the rest of the system...
The vent to your right is just eerily silent and pony-sized, you could crawl thru it if you felt so inclined, and it does seem to have a soft glow coming from within?
The one in front of you at floor level is a bit smaller, but you swear you can hear something crawling around in there...
Or if the whole thing is just a bit much, you could leave the room.
Where will you go?
[Roll 1d100 with your choice!]
You choose to tackle the heavy door, and literally.
You end up pulling something trying to ram this door open, but once you manage to injure yourself, you spot it: a switch.
Oh.
A quick flip, and the door slides seamlessly into the wall, so with a minor inconvenience of a cramp, you get to take in what's on the other side.
It seems like this is where the air for the entire facility is generated, as a giant mechanism takes up the left wall. In front of you, ventilation shafts run the length of the ceiling, with a few closer to floor level.
The whole thing is running smoothly, but you can't help but notice a couple or the vents don't seem to be actually part of the rest of the system...
The vent to your right is just eerily silent and pony-sized, you could crawl thru it if you felt so inclined, and it does seem to have a soft glow coming from within?
The one in front of you at floor level is a bit smaller, but you swear you can hear something crawling around in there...
Or if the whole thing is just a bit much, you could leave the room.
Where will you go?
[Roll 1d100 with your choice!]