- 127
- #22
Dice Rolled:
🎲d6
3
5
8
"Alright Rain Drop Use Ember again!"
Rain Drop :: Fire/--- || 3/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
-1Dex
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
4 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STAB Ember :: Fire || Special || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
Rain Drop :: Fire/--- || 3/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
-1Dex
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
4 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
4 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STAB Ember :: Fire || Special || Foe || Priority 0
2 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 58
- #25
Number Generated:
Min: 1
Max: 20
Res: 16
(-1 energy)
Status:
Trainer: 6/7 HP, 2 Energy
Rain Drop: 3/5 hp, 4/4 will
Rain Drop :: Fire/--- || 3/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
[/QUOTE]
Status:
Trainer: 6/7 HP, 2 Energy
Rain Drop: 3/5 hp, 4/4 will
Gear:
4x Research Balls (CS: 5)
(Add other gear)
4x Research Balls (CS: 5)
(Add other gear)
Rain Drop :: Fire/--- || 3/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 64
- #26
Number Generated:
Min: 1
Max: 20
Res: 7
(-1 energy, +1hp to Zak and Rain Drop)You find, hidden among the weeds, a small patch of bushes that you quickly recognize as wild oran berries! There aren't many ripe fruits, as it's probably quite popular among the local pokémon, but it's also a comforting sight to find something so familiar in such a wild place.
You do manage to find a couple of edible berries. Heal 1HP for up to two pokémon and/or yourself.
Status:
Trainer: 7/7 HP, 1 Energy
Rain Drop: 4/5 hp, 4/4 will
Gear:
4x Research Balls (CS: 5)
(Add other gear)
4x Research Balls (CS: 5)
(Add other gear)
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 91
- #27
Dice Rolled:
🎲d6
5
6
1
12
Zak gets caught in a patch of briars. He carefully moves the thorns out of the way. Doing so he ends up getting out of the thorny mess almost unscathed, continuing on his way.You stumble unwittingly into a patch of briars hidden in the tall grass. You can try and extricate yourself carefully or just rip your way out, but you've got to do something to get out of the thorny mess.
On success, -1 HP. On failure, -2 HP.
(-1Hp)
Status:
Trainer: 6/7 HP, 1 Energy
Rain Drop: 4/5 hp, 4/4 will
Gear:
4x Research Balls (CS: 5)
(Add other gear)
4x Research Balls (CS: 5)
(Add other gear)
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 58
- #28
Number Generated:
Min: 1
Max: 20
Res: 18
(-1 Energy)
Status:
Trainer: 6/7 HP, 0 Energy
Rain Drop: 4/5 hp, 4/4 will
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Status:
Trainer: 6/7 HP, 0 Energy
Rain Drop: 4/5 hp, 4/4 will
Gear:
4x Research Balls (CS: 5)
(Add other gear)
4x Research Balls (CS: 5)
(Add other gear)
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 8
- #29
Number Generated:
Min: 1
Max: 10
Res: 3
Zak cannot suceed so rolling battle right away.A set of tracks you've found in some soft soil quickly turns into a living discovery - you find a pokémon napping in the shade of a gnarled bough of one of the few, sea-breeze-twisted trees on the grasslands. Its sleep isn't too deep though, as your approach causes it to twitch.
On success, battle becomes optional. If you choose to engage, roll a Wild Battle and the opponent begins the battle with Sleep. On failure, roll a Wild Battle.
- 80
- #30
Dice Rolled:
🎲d6
2
2
4
Wild Pidove (Starter) :: Normal/Flying || 5/5 HP || 3/3 Will
2 Initiative || 2 DEF || 1 SDEF
Growl :: Normal :: SUPPORT || All Foes || Priority 0
2 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Note: This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Gust :: Flying :: SPECIAL || Foe || Priority 0
1 To-Hit || 3 Damage Pool || 0 Accuracy
2 Initiative || 2 DEF || 1 SDEF
Growl :: Normal :: SUPPORT || All Foes || Priority 0
2 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Note: This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Gust :: Flying :: SPECIAL || Foe || Priority 0
1 To-Hit || 3 Damage Pool || 0 Accuracy
- 126
- #31
Dice Rolled:
🎲d6
4
1
3
2
6
16
Zak Sends out Rain Drop
Initiative roll
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
Initiative roll
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 131
- #32
Dice Rolled:
🎲d6
3
1
1
2
3
10
Turn Order: Rain Drop, Pidove, Zakiax
"Rain Drop Use Icicle Spear!"
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
Misses
"Rain Drop Use Icicle Spear!"
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
Misses
- 85
- #33
Number Generated:
Min: 1
Max: 2
Res: 1
Wild Pidove (Starter) :: Normal/Flying || 5/5 HP || 3/3 Will
2 Initiative || 2 DEF || 1 SDEF
1. Growl :: Normal :: SUPPORT || All Foes || Priority 0
2 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Note: This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
2. Gust :: Flying :: SPECIAL || Foe || Priority 0
1 To-Hit || 3 Damage Pool || 0 Accuracy
Pidove uses: Growl
2 Initiative || 2 DEF || 1 SDEF
1. Growl :: Normal :: SUPPORT || All Foes || Priority 0
2 To-Hit || ??? Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Note: This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
2. Gust :: Flying :: SPECIAL || Foe || Priority 0
1 To-Hit || 3 Damage Pool || 0 Accuracy
Pidove uses: Growl
- 133
- #35
Dice Rolled:
🎲d6
4
6
1
3
6
20
Turn Order: Rain Drop, Pidove, Zakiax
"Rain Drop Use Icicle Spear! Once more!"
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
-1STR
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 2 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
"Rain Drop Use Icicle Spear! Once more!"
Rain Drop :: Fire/--- || 4/5 HP || 4/4 Will
5 Initiative || 2 DEF || 2 SDEF
-1STR
Growl :: Normal || Support || All Foes || Priority 0
4 To-Hit || 0 Damage Pool || 0 Accuracy
Effects: Lowers the target's Str by 1.
Scratch :: Normal || Physical || Foe || Priority 0
5 To-Hit || 3 Damage Pool || 0 Accuracy
Effects: Nothing
Icicle Spear :: Ice || Physical || Foe || Priority 0
5 To-Hit || 2 Damage Pool || 0 Accuracy
Effects: Successive hits.
STABEmber :: Fire || Special || Foe || Priority 0
3 To-Hit || 4 Damage Pool || 0 Accuracy
Effects: Roll 1 Chance Dice to inflict Burn on the target.
- 47
- #40
Status:
Trainer: 6/7 HP, 0 Energy
Rain Drop: 4/5 hp, 4/4 will
Trainer: 6/7 HP, 0 Energy
Rain Drop: 4/5 hp, 4/4 will
Gear:
3x Research Balls (CS: 5)
(Add other gear)
3x Research Balls (CS: 5)
(Add other gear)
Finds:
+1 Weird Mushroom
+1 Weird Mushroom
+1 N. Scatterbug - Area Chart - In research Ball
+1 Pidove - Area Chart - In research Ball
+1 Weird Mushroom
+1 Weird Mushroom
+1 N. Scatterbug - Area Chart - In research Ball
+1 Pidove - Area Chart - In research Ball