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Familiars
With many familiars starting out as nothing more than normal animals, the leaking of magic from the death of many dragons had a strange effect on the wildlife. Being more susceptible to the changes of magic than people, many of the animals began to change. A lot of this manifested as changes to the coloring and markings on the pelts, having normal animals that were touched by magic able to roam free on Vigala for the first time. Wizards began to notice that familiars were harder to bond with and it wasn't until they found the strange ones that they were able to establish links with them, but they were not the only ones. It seemed that all classes were able to exert some amount of will over the magic touched creatures and create bonds. This opened the flood gates for all adventurers to gain familiars of their own.
All familiars may communicate telepathically with their bonded at no further than 100 feet. They may also communicate with other bonded familiars or other animals like them at the same distance. Their bonded may dismiss them back into a demi plane (a pocket dimension, kind of like pokemon) at any time. Having more than one familiar out at a time can be done, however, if is very taxing on the bonded and may manifest as their magic or body being too weak to fight. Only Wizards seem to be able to have three familiars out at once without it waning their abilities.