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Kitsusagi Realms

Learning Spells

Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Spell Name
Basic Description
Description​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Amp Up
Bard lv 1
Temporarily relieves the target of Exhaustion or Fatigue for up to 10 minutes per caster's level.
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Arcane Mark
Alchemist, Bard, Mage lv 1
Creates a permanent magical mark on a surface without damage it. Can be no longer than 6 characters.
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Blending Body
Alchemist, Kirin lv 1
By blending into the surroundings, the user gains +4 dice to stealth checks when moving at a creeping pace. No Cover or Concealment required.
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Bless
Cleric, Devotee lv 1
Bless fills your allies with extra strength and a dose of needed courage.
Up to 3 allies gain +2 dice to their attack rolls and rolls against Fear (shaken, frightened , cowering) for one battle or 1 min per caster level.
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Blind
Cleric, Angelic, Tenku lv 1
With a touch of your paw, the target is engulfed in darkness and must make a medium Health saving roll or become Blind. The target must roll at the start of every turn for the duration of the battle to regain sight. Once regained, the spell ends.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Blur
Fighter, Rogue lv 1
The target's outline becomes blurry and wobbly making it harder to hit them.
For the duration of the battle add +2 dice to your defense rolls.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Bubble
Mage, Kirin, Mer lv 1
A basic water spell. The user concentrates their magic into the form of water and hurls it at the opponent. Adds the element water and +4 dice to your spell attack dice pool.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Call Instrument
Bard lv 1
Summons a handheld size instrument to your hands or at your feet. Only you can play on this basic instrument. Disappears after up to 1 hour per 2 cast levels or can be dismissed.
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Charming Look
Bard, Rogue lv 1
Use this spell on another Kitsusagi to have them regard you as a trusted ally.
If the Charmed Kitsu is threatened by you or your allies it breaks the charm and gives them +2 dice to their defense pool.
To resist the charm the target must pass an Easy (2) Mental Check.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Chill Touch
Shaman, Tundra lv 1
With the touch of your paw, the Chill of death creeps over the Target's body adding +2 to your Spell Attack dice pool. The Target must then make an Easy (2) Health check or lose 1 dice from your physical dice pool.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Command
Devotee lv 1
Issue a single Command to one living creature. It will obey it to the best of its ability at its earliest opportunity. An Easy (2) Mental Check negates this spell.
Commands can be one of the following:​

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn.

Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn.

Halt: The subject stands in place for 1 round. It may not take any actions.

If the creature can’t carry out your command on its next turn, the spell automatically fails.


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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Create Darkness
Cleric, Rogue, Nightmare lv 1
Touch an object with this spell and it begins to emit a darkness that consumes a 20ft radius around it for up to 10 minutes per caster level.
Celestial Kitsu caught in this darkness are Blind within this dark space.
Stealth gets a +2 dice bonus in this space.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Create Light
Cleric, Mage, Angelic lv 1
Touch an object with this spell and it begins to emit a bright light that illuminates a 20ft radius around it for up to 10 minutes per caster level.
Infernal Kitsu caught in this light are Blind within this bright space.
Stealth gets a -2 dice penalty in this space.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Create Water
Cleric, Druid, Kirin, Mer lv 1
Cast this spell to create 2 gallons (per level) clean, clear, drinkable water. It can be summoned into a vessel big enough to hold it or it can rain down. This water disappears after a day if not drank or absorbed.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Crush Claw
Fighter, Nightmare lv 1
The user concentrates their magic into their claws and strikes out. Adds +3 dice to your Physical attack dice pool.​
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Dancing Lights
Bard, Trickfool lv 1
Summon up to 4 swaying floating, swaying lights that resemble lanterns in an area and stay within a 10 foot radius to one another. The direction of the sway is determined by you. They can move in a group up to 100 ft per round.​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Dark Ray
Cleric, Trick lv 1
Description​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Daze
Mental or Social +3 lv 1
Description​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Dead Speech
Shaman
Description​
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Kitsusagi Staff

Grizzled Veteran
D
Mule Account
Detect Dark
Cleric, Devotee, Angelic lv1
Description​
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