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StoneClan, Opponent: Fox 1. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!) 2. Battle 3. Battle 4. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a frog). If they roll an odd number, they cannot identify any specific prey nearby.) 5. Loner 6. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.) 7. Battle 8. Battle 9. Oops! Encounter (Oh no, you've stumbled upon a buried nest of wasps while patrolling your territory! While the nest was damaged enough to suspect those wasps won't be back, your patrol members sustained some nasty bites and had to return to camp to get them treated.) 10. Battle |