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Warriors: Cats of the Sun

[ Setting ]

Cats of the Sun

Resident
D
Mule Account

Down away from the clan territories and the two-leg place is a stretch of forest long forgotten. Once occupied by the two-legs and their monsters, the forest has reclaimed this place as its own. Thick grass juts up from the cracked and worn thunderpath, and their structures have fallen by the wayside. One monument remains, at the center of the thick trees: an old, tall two-leg nest, stretching into the trees and towards Sunclan.

Around the nest, the woods are thick with overgrown brush and brambles. Wildlife is plentiful here, with smaller prey being the most common. Chipmunks, squirrels and mice make their homes in the lush trees. Birds are not nearly as frequent, with the brush typically too thick to support flight. A straggling wolf or coyote might come through, but the area is generally a peaceful one. Frogs and toads come to the nearby pond, drawn by the gentle waters to make a home here. They make excellent hunting for kits and apprentices trying to get their paws beneath them.
 

Cats of the Sun

Resident
D
Mule Account
Outer Wilds Lifestyle
  1. Battle Encounter (Loose Dog)
  2. Battle Encounter (Fox)
  3. Hunting Encounter (roll 1d20 - on a 14 or higher you catch your prey!)
  4. Danger!! (a loner doesn't have access to twoleg or cat healers. danger stalks a cat who walks alone and its found you today - was it an encounter with an opossum, an unfriendly Twoleg or a falling tree?! Roll 1d20 and on a 13 or higher you're able to live another day. On a 12 or lower, your character is entered into the Death Raffle.)
  5. Battle Encounter (Enemy Loner)
  6. Hunting Encounter (roll 1d20 - on a 14 or higher you catch your prey!)
 
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