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Warriors: Cats of the Sun

[ Setting ]

Cats of the Sun

Long-Term Resident
D
Mule Account

There is a strange place away from the lands of the clans, if one is willing to travel, where the two-legs gather in mass. The cats of the clans call it the Twolegplace, though there are stories on the winds that there are even bigger gatherings of them. They have created great nests that line their thunderpaths, where monsters roam in the morning and the evening. While the lush grasses and gathering wildlife make this place seem idyllic, it holds its own kind of danger. Clan cats are advised to stay well away from this place, lest they draw the unwanted attention of a two-leg!

Most thunderpaths lead down to a circling of two-leg nests, lining both sides and heading around a curve. The monsters sleep out front, or sometimes hide in the nests themselves. Most of note here are the stretches of grass that two-legs have built strange structures around, attaching them to their nests. Here, birds and squirrels come to gather, attracted by the abundance of food the two-legs have to offer them. Some leave out seeds and water, making these tantalizing places for a brave cat to hunt.

Special to the Twolegplace is a rather special kind of cat, the kittypet. Raised in luxury, these fat felines have never had to hunt for food and have not embraced clan life. With strange names and two-leg creations around their necks, they have lead a very different existence. Stranger still is that many of these kittypets don't want to leave their captivity, preferring not to know the warm guidance of SunClan.

One of the greatest dangers of the Twolegplace is dogs. They come in all shapes and sizes, and while most of the two-legs keep them tied up, sometimes they get loose. Smaller dogs aren't scary, but there are plenty of bigger ones who won't hesitate to make a snack out of a cat.
 

Cats of the Sun

Long-Term Resident
D
Mule Account
Suburb Encounters
  1. Accident!! (whether loose neighbor dog, veering car or eating an unknown plant, even a kittypet is not completely safe from harm - roll 1d20 on a 5 or higher your twoleg finds you and rushes you to the vet in time! On a 4 or lower, your character is entered into the Death Raffle.)
  2. Hunting Encounter (a bird has landed on your fence! roll 1d20 and on an 18 or higher you catch it!)
  3. Hunting Encounter (there's a lizard in your garden! roll 1d20 and with a 12 or higher, you catch it!)
  4. Battle Encounter (rat in the garden)
  5. Battle Encounter (raccoon in the trash bins)
  6. Hunting Encounter (there's a mouse in your house! roll 1d20 and on a 10 or higher, you catch it!)
 
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