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Dragon Realms

The Elements

DragonRealms

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Element
Powers (Young Adult)
(Adult)*
Fire
Fire Breath
Fire Manipulation
Water
Water Breath
Water Manipulation
Wind
Breezy Breath
Air Manipulation
Lightning
Lightning Breath
Storm Manipulation
Dark
Acid Breath
Shadow Manipulation
Earth
Mud Breath
Earth Manipulation
Ice
Ice Breath
Snow Manipulation
Light
Healing Breath
Plant Manipulation

* Each adult manipulation will have 3+ spells associated with their element. Adult dragons will only learn one of these spells as they grow, but can learn more through hard work and determination. Dual types can learn the spells between both elements,

Common Elements: Fire, Water, Wind, Earth*
Uncommon Elements: Lightning, Ice*
Rare Elements: Dark, Light*
Legendary Elements: Dual types

*These elements are not available yet as we still are working on their templates. (Dual types of them can be requested however its just their 'pure' version templates that need to be finished)

Each Element has its own likes and dislikes and abilities it can do. Dual types usually take on the abilities of the dominant element, but can make up some of their weaknesses as an adult with their recessive trait spells. There are some rare cases that dual type dragons can have some of the physical traits of their recessive traits.

All breaths will do a certain amount of base damage, although Light dragons breath will heal that amount instead. Dual type dragons take on the breath abilities of their secondary element. So a Fire/Light dragon would have Healing breath.

All Dual type dragons will have larger or extra horns, this is because they need to store two types of magic in them.

If a dragon breaks their horn they lose half of their magics capacity losing all of their horns results in a dragon's death.

There are some Spells that all dragons can learn, however these spells can only be earned through special events. If your dragon has learned one of these spells you will be notified of it.


General Spells:
None known.
 
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Fire:
Physical Traits all pure Fire Dragons have: Short spines with flat head spines, Straight horns
  • Likes warm places, element stronger in warmer temperatures​
  • Dislikes cold, but can tolerate it, intense cold is a no go, they will die if they go to far north​
  • Doesn’t mind getting wet, fire dragons can swim but cannot dive to far depths, fire dragons cannot use their element or muster up their fire breath while submerged in water.​
  • Can see okay in the dark, though their vision is mostly just vague shapes​
  • Great Fliers, can fly fairly high up​
Adult Spells:

Fire Manipulation:
The user can create a small flame and manipulate it in to various shapes. Dragons can often use this spell to create light in dimly lit places. Other may use this spell to tell stories constantly reshaping the flame into new things as they tell their stories.

Fire Ball:
An accumulation of fire into a dense sphere of flame projected from a point on the body, usually the claw, wing, tail or mouth. This technique can be used in battle - Does 200 damage if hits, add +50 damage if used in Ashlands, and Munitions Desert. Subtract 50 damage if used in White Isle, Glacier scar and Dante's Freeze. Can be used once Per battle.

Heat Generation:
User can use this spell to create a heated within a 15 foot radius around them. This spell lasts for 1 day allowing fire dragons to travel to colder temperatures. Can only be used once every other day.

Flame Shield:
Creates a wall of flame in front of the user. This technique can be used in battle - The flame wall lasts for 2 turns and temporarily increases the user's AC by 2. Can be used once per battle.
 
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Water:
Physical Traits all pure Water Dragons have: Wavy horns, Slit Pupils, small wings, Webbed spines and a rounded snout
  • Likes water, and neutral temperatures, doesn’t mind the heat
  • Cannot stand the cold, their horns will shatter if they stay too long in the cold
  • Excellent swimmers can dive to far depths, and their element is stronger in water.
  • Excellent Night vision, perfect vision in the dark
  • Decent Fliers, usually stay closer to the ground, gliding mostly

Adult Spells:
 
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Wind:
Physical Traits all pure Wind Dragons have: Curved Spines and horns, Slimmed body, Nose spike, Large wings
  • Likes open areas
  • Can be found in all temperatures
  • Can swim, but not dive, winds have lighter bone structure so swimming in deep waters will cause their bones to break
  • Can’t see at all in the dark
  • Excellent fliers, wind dragons can fly the highest among all the elemental dragons.


Adult Spells:

Tailwind:
Can be used once per every other day to create a tailwind behind you and 3 other dragons. This spell cuts off a day of travel from your trip, allowing you to get your destination faster.

Wind Slash:
Dragons focus the wind into a thin blade and strike at their opponents. This technique can be used in battle - Does 200 damage if hits, add +50 damage if used in The Floating Isles , and Munitions Desert . Subtract 50 damage if used in Storm Wind, Mt. Malefor, and Isle of Darkness. Can be used once per battle.

Wind Barrier:
Creates a thin barrier of wind around the user. This technique can be used in battle - The Wind Barrier lasts for 2 turns and temporarily increases the user's AC by 2. Can be used once per battle.
 
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Lightning:
Physical Traits all pure Lightning Dragons have: Thick Medium horns, Bulky body, Tall spines, Nose spine, Large wings, webbed checks
  • Often found following storm clouds
  • Can be found in all temperatures
  • Cheek Fins sense changes in humidity/air pressure allowing them to predict storms
  • Cannot swim, as their bodies tend to harness electricity their body tends to discharge that electricity when they touch water
  • Great Night Vision, they can see shapes and details in the dark but not colors
  • Excellent fliers, can fly high, but not as high as wind dragons

Adult Spells:
 
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Dark:
Physical Traits all pure Dark Dragons have: Branching horns, short spines, no pupils
  • Often found in shadowy regions of the lands. Most active during the night time.
  • Can be found in all temperatures
  • Excellent swimmers and can dive to deep depths, just not as deep as water dragons
  • Excellent Night vision, though Dark dragons are practically blinded by intense light because of it.
  • Great Fliers, can fly fairly high up

Adult Spells:
 
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Earth:
Physical Traits all pure Earth Dragons have: Bulky body, Ram like or spiraled Horns, Large tail spiral, rounded spines, small wings. No pupil.
  • Prefers rocky areas and mountain regions
  • Can be found in all temperatures
  • Cannot swim, earth dragons will sink in deep water which will usually cause them to die
  • Excellent Night vision, perfect vision in the dark
  • Cannot fly very well on their own they need wind currents to help them off the ground, they usually just glide from mountain top to mountain top

Adult Spells:
 
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Ice:
Physical Traits all pure Ice Dragons have: Elongated Snouts, with slim straight horns, Jagged/broken Spines, no tail spiral
  • Often found in high mountainous areas or in the snowy plains of the north
  • Prefer colder temperatures, but can survive in warm temperatures. Cannot stand intense heat, will die if exposed for too long.
  • Cannot swim as their cold bodies will freeze the water upon touch
  • Can see okay in the dark, though their vision is mostly just vague shapes
  • Decent Fliers, usually stay closer to the ground, gliding mostly

Adult Spells:
 
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Lights:
Physical Traits all pure Light Dragons have: No spines, Shor horns that slightly curve inwards, no tail spiral
  • Can be found in large open areas, prefer the day time over the night.
  • Can be found in all temperatures
  • Decent swimmer, but light dragons cannot dive
  • Light dragons are practically blind in the dark
  • Great Fliers, can fly fairly high up

Adult Spells:
 
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