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Pokémon Expeditions

[Exploration] Never Ending Baaaattle~ (Pip) [Complete]

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Andraia

Veteran
D
Dice Rolled:
🎲d6 5 2 6 1 3 17
(I forgot to up the number of dice being rolled! I saw that a comment on the discord said to completely reroll the post if you make a dice error.)

Rolling for Wild Sentret's damage...

2 Success - 2 Defense = 0 Total

Wild Sentret's Skratch does 1 Damage to Chingling #118!

Chingling #118
Starter, Chingling

HP: 4 > 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2
Wild Sentret
Beginner, Sentret

HP: 4 (4) | Will: 5 (5) | DEF: 1 | SDEF: 3
WRAP
(Normal | Physical | Foe | Accuracy -1)
To-Hit: 2 (2 DEX + 0 Brawl)
Effect: 2 Damage Pool (1 STR + 1)
Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.
1. DEFENCE CURL
(Normal | Support | User)
To-Hit: 1
Effect: Raises the user's Defense by +1
2. FORSIGHT
(Normal | Support | Foe)
To-Hit: 4
Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.)
3. QUICK ATTACK
(Normal | Physical | Foe | Priority 1)
To-Hit: 1
Effect: 5 Damage Pool
4. SCRATCH
(Normal | Physical | Foe)
To-Hit: 1
Effect: 5 Damage Pool
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 3 5 8
Rolling for Chingling #118's attack...

Chingling #118 uses Wrap!
... their attack misses!

(It's a 25% chance. Eventually this has to hit, right XD ?)
 

Andraia

Veteran
D
Number Generated:
Min: 1
Max: 4
Res: 1
- Round 5 -
Rolling for Wild Sentret's Attack Selection...
... Wild Sentret uses Defense Curl!

 

Andraia

Veteran
D
Dice Rolled:
🎲d6 6 6
Rolling for Wild Sentret's attack...
... Wild Sentret's Defense Curl is successful!

Chingling #118
Starter, Chingling

HP: 4 > 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2
Wild Sentret
Beginner, Sentret

HP: 4 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3
WRAP
(Normal | Physical | Foe | Accuracy -1)
To-Hit: 2 (2 DEX + 0 Brawl)
Effect: 2 Damage Pool (1 STR + 1)
Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.
1. DEFENCE CURL
(Normal | Support | User)
To-Hit: 1
Effect: Raises the user's Defense by +1
2. FORSIGHT
(Normal | Support | Foe)
To-Hit: 4
Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.)
3. QUICK ATTACK
(Normal | Physical | Foe | Priority 1)
To-Hit: 1
Effect: 5 Damage Pool
4. SCRATCH
(Normal | Physical | Foe)
To-Hit: 1
Effect: 5 Damage Pool
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 4 4 8
Rerolling cause I messed up again...

... Chingling's Wrap is a success!
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 3 3 6
Rolling Chingling #118's damage...

0 Success - 2 Defense (1 + 1) = 0 Total

Chingling #118's Wrap does 1 Damage to Wild Sentret!

Chingling #118
Starter, Chingling

HP: 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2
Wild Sentret
Beginner, Sentret

HP: 4 > 3 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3
WRAP
(Normal | Physical | Foe | Accuracy -1)
To-Hit: 2 (2 DEX + 0 Brawl)
Effect: 2 Damage Pool (1 STR + 1)
Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.
1. DEFENCE CURL
(Normal | Support | User)
To-Hit: 1
Effect: Raises the user's Defense by +1
2. FORSIGHT
(Normal | Support | Foe)
To-Hit: 4
Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.)
3. QUICK ATTACK
(Normal | Physical | Foe | Priority 1)
To-Hit: 1
Effect: 5 Damage Pool
4. SCRATCH
(Normal | Physical | Foe)
To-Hit: 1
Effect: 5 Damage Pool
 

Andraia

Veteran
D
Number Generated:
Min: 1
Max: 3
Res: 1
- Round 6 -
Rolling for Wild Sentret's Attack Selection...
... Wild Sentret uses Foresight!

 

Andraia

Veteran
D
Dice Rolled:
🎲d6 5 3 6 4 18
Rolling for Wild Sentret's Attack...
... Wild Sentret's Foresight is successful!
Wild Sentret's attacks on Chingling #118 can not miss!
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 2 4 6
Rolling for Chingling #118's attack...

Chingling #118 uses Wrap!
... their attack misses!

 

Andraia

Veteran
D
Dice Rolled:
🎲d6 2 2 4
Rolling for ongoing Wrap damage...

Wild Sentret continues to be hurt by Wrap (Round 1 of 4)!
0 Successes - 2 Defense = 0 Total
... ongoing Wrap does 1 Damage to Wild Sentret!

Chingling #118
Starter, Chingling

HP: 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2
Wild Sentret
Beginner, Sentret

HP: 3 > 2 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3
WRAP
(Normal | Physical | Foe | Accuracy -1)
To-Hit: 2 (2 DEX + 0 Brawl)
Effect: 2 Damage Pool (1 STR + 1)
Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee.
1. DEFENCE CURL
(Normal | Support | User)
To-Hit: 1
Effect: Raises the user's Defense by +1
2. FORSIGHT
(Normal | Support | Foe)
To-Hit: 4
Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.)
3. QUICK ATTACK
(Normal | Physical | Foe | Priority 1)
To-Hit: 1
Effect: 5 Damage Pool
4. SCRATCH
(Normal | Physical | Foe)
To-Hit: 1
Effect: 5 Damage Pool
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 4 6 5 2 3 20
Rolling for Capture...

Pip uses a Research Ball (CS 5 vs DC 4)
3 Successes + 1 (Half HP) = 4 Total

... Pip successfully captures Wild Sentret (Beginner)!
 

Andraia

Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 20
Rolling for Exploration...

You don't see what causes it, but regardless of where it came from, you know darn well that the rock that just whacked you out of nowhere hurt. Regardless of whether it was some other adventurer being, well, a bit of an ass, or a pokémon trying to drive you away from its nest, you're definitely going to have a bruise tomorrow.

-1 HP for you.

PIP SIRENES | Energy: 6 > 5 (9) | HP: 8 > 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)

 

Andraia

Veteran
D
Number Generated:
Min: 1
Max: 20
Res: 3
Rolling for Exploration...

Inadvertently, you seem to have quite physically stumbled into a pokémon's nest. They're not exactly happy to see you.

Roll a Wild Battle.

After watching the Chingling and Sentret mostly fail to hurt each other for... way too long... Pip tossed a research ball at the wild creature, more out of a desperate hope to make it end than anything else. No one was more surprised than they were that it worked!

Chingling floated back over, chiming happily, clearly pleased with it's performance. Pip tossed it a treat.

When a rock came flying out of nowhere, they knew it was time to move on. This was clearly a cursed location... unfortunately, it seemed that the rock had been thrown by a pokemon that was guarding it's nest, and instead of moving away, Pip had just moved closer...​

PIP SIRENES | Energy: 5 > 4 (9) | HP: 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)

 

Andraia

Veteran
D
Number Generated:
Min: 1
Max: 10
Res: 1
Rolling for Wild Battle...
Little Guy
Beginner, N. Totodile

HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3
Wild Lefmew
Starter, Lefmew

HP: 4 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2
LEER
(Normal | Support | All Foes)
To-Hit: 2 (2 Tough + 0 Intimidate)
Effect: Lower's Target's Def by 1
1. TACKLE
(Normal | Physical | Foe)
To-Hit: 2
Effect: 3 Damage Pool
MUD SLAP
(Ground | Special | Foe)
To-Hit: 2 (2 Tough + 0 Intimidate)
Effect: 2 Damage Pool (1 SPEC + 1) & Lower's Target's Acc by 1
SCRATCH
(Normal | Physical | Foe)
To-Hit: 3 (1 DEX + 2 Brawl)
Effect: 4 Damage Pool (2 STR + 2)
WATER GUN
(Water | Special | Foe)
To-Hit: 3 (1 DEX + 2 Channel)
Effect: 4 Damage Pool (1 SPEC + 2 + STAB)
 
Last edited:

Andraia

Veteran
D
Dice Rolled:
🎲d6 6 1 1 8
Rolling for Little Guy the Totodile's Initiative...

1 DEX + 2 Alert
1 Success

Initiative Order
Little Guy the Totodile (1)
Wild Lefmew (0)
Pip
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 5 6 3 14
Rolling Little Guy the Totodile's attack...

Little Guy used Scratch!
... it's a success!
 

Andraia

Veteran
D
Dice Rolled:
🎲d6 5 2 4 1 12
Rolling Little Guy the Totodile's damage...

2 Success - 1 Defense = 1 Total

Little Guy's Scratch attack does 1 Damage to Wild Lefmew!

Little Guy
Beginner, N. Totodile

HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3
Wild Lefmew
Starter, Lefmew

HP: 4 > 3 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2
LEER
(Normal | Support | All Foes)
To-Hit: 2 (2 Tough + 0 Intimidate)
Effect: Lower's Target's Def by 1
1. TACKLE
(Normal | Physical | Foe)
To-Hit: 2
Effect: 3 Damage Pool
MUD SLAP
(Ground | Special | Foe)
To-Hit: 2 (2 Tough + 0 Intimidate)
Effect: 2 Damage Pool (1 SPEC + 1) & Lower's Target's Acc by 1
SCRATCH
(Normal | Physical | Foe)
To-Hit: 3 (1 DEX + 2 Brawl)
Effect: 4 Damage Pool (2 STR + 2)
WATER GUN
(Water | Special | Foe)
To-Hit: 3 (1 DEX + 2 Channel)
Effect: 4 Damage Pool (1 SPEC + 2 + STAB)
 
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