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- 210
- #22
Dice Rolled:
🎲d6
5
2
6
1
3
17
(I forgot to up the number of dice being rolled! I saw that a comment on the discord said to completely reroll the post if you make a dice error.)
Rolling for Wild Sentret's damage...
2 Success - 2 Defense = 0 Total
Wild Sentret's Skratch does 1 Damage to Chingling #118!
Rolling for Wild Sentret's damage...
2 Success - 2 Defense = 0 Total
Wild Sentret's Skratch does 1 Damage to Chingling #118!
Chingling #118 Starter, Chingling HP: 4 > 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2 | Wild Sentret Beginner, Sentret HP: 4 (4) | Will: 5 (5) | DEF: 1 | SDEF: 3 |
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WRAP (Normal | Physical | Foe | Accuracy -1) To-Hit: 2 (2 DEX + 0 Brawl) Effect: 2 Damage Pool (1 STR + 1) Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee. | 1. DEFENCE CURL (Normal | Support | User) To-Hit: 1 Effect: Raises the user's Defense by +1 |
2. FORSIGHT (Normal | Support | Foe) To-Hit: 4 Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.) | |
3. QUICK ATTACK (Normal | Physical | Foe | Priority 1) To-Hit: 1 Effect: 5 Damage Pool | |
4. SCRATCH (Normal | Physical | Foe) To-Hit: 1 Effect: 5 Damage Pool |
- 172
- #25
Dice Rolled:
🎲d6
6
6
Rolling for Wild Sentret's attack...
... Wild Sentret's Defense Curl is successful!
... Wild Sentret's Defense Curl is successful!
Chingling #118 Starter, Chingling HP: 4 > 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2 | Wild Sentret Beginner, Sentret HP: 4 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3 |
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WRAP (Normal | Physical | Foe | Accuracy -1) To-Hit: 2 (2 DEX + 0 Brawl) Effect: 2 Damage Pool (1 STR + 1) Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee. | 1. DEFENCE CURL (Normal | Support | User) To-Hit: 1 Effect: Raises the user's Defense by +1 |
2. FORSIGHT (Normal | Support | Foe) To-Hit: 4 Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.) | |
3. QUICK ATTACK (Normal | Physical | Foe | Priority 1) To-Hit: 1 Effect: 5 Damage Pool | |
4. SCRATCH (Normal | Physical | Foe) To-Hit: 1 Effect: 5 Damage Pool |
- 184
- #28
Dice Rolled:
🎲d6
3
3
6
Rolling Chingling #118's damage...
0 Success - 2 Defense (1 + 1) = 0 Total
Chingling #118's Wrap does 1 Damage to Wild Sentret!
0 Success - 2 Defense (1 + 1) = 0 Total
Chingling #118's Wrap does 1 Damage to Wild Sentret!
Chingling #118 Starter, Chingling HP: 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2 | Wild Sentret Beginner, Sentret HP: 4 > 3 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3 |
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WRAP (Normal | Physical | Foe | Accuracy -1) To-Hit: 2 (2 DEX + 0 Brawl) Effect: 2 Damage Pool (1 STR + 1) Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee. | To-Hit: 1 Effect: Raises the user's Defense by +1 |
2. FORSIGHT (Normal | Support | Foe) To-Hit: 4 Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.) | |
3. QUICK ATTACK (Normal | Physical | Foe | Priority 1) To-Hit: 1 Effect: 5 Damage Pool | |
4. SCRATCH (Normal | Physical | Foe) To-Hit: 1 Effect: 5 Damage Pool |
- 194
- #32
Dice Rolled:
🎲d6
2
2
4
Rolling for ongoing Wrap damage...
Wild Sentret continues to be hurt by Wrap (Round 1 of 4)!
0 Successes - 2 Defense = 0 Total
... ongoing Wrap does 1 Damage to Wild Sentret!
Wild Sentret continues to be hurt by Wrap (Round 1 of 4)!
0 Successes - 2 Defense = 0 Total
... ongoing Wrap does 1 Damage to Wild Sentret!
Chingling #118 Starter, Chingling HP: 3 (5) | Will: 4 (4) | DEF: 2 | SDEF: 2 | Wild Sentret Beginner, Sentret HP: 3 > 2 (4) | Will: 5 (5) | DEF: 1 + 1 | SDEF: 3 |
---|---|
WRAP (Normal | Physical | Foe | Accuracy -1) To-Hit: 2 (2 DEX + 0 Brawl) Effect: 2 Damage Pool (1 STR + 1) Also does 2 dice of damage to the foe at the end of each round for 4 rounds. The foe cannot swap out or flee. | To-Hit: 1 Effect: Raises the user's Defense by +1 |
To-Hit: 4 Effect: The user's move cannot miss. (Other effects off this move do not apply to this encounter.) | |
3. QUICK ATTACK (Normal | Physical | Foe | Priority 1) To-Hit: 1 Effect: 5 Damage Pool | |
4. SCRATCH (Normal | Physical | Foe) To-Hit: 1 Effect: 5 Damage Pool |
- 114
- #34
Number Generated:
Min: 1
Max: 20
Res: 20
Rolling for Exploration...
PIP SIRENES | Energy: 6 > 5 (9) | HP: 8 > 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)
You don't see what causes it, but regardless of where it came from, you know darn well that the rock that just whacked you out of nowhere hurt. Regardless of whether it was some other adventurer being, well, a bit of an ass, or a pokémon trying to drive you away from its nest, you're definitely going to have a bruise tomorrow. -1 HP for you. |
PIP SIRENES | Energy: 6 > 5 (9) | HP: 8 > 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)
- 183
- #35
Number Generated:
Min: 1
Max: 20
Res: 3
Rolling for Exploration...
PIP SIRENES | Energy: 5 > 4 (9) | HP: 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)
Inadvertently, you seem to have quite physically stumbled into a pokémon's nest. They're not exactly happy to see you. Roll a Wild Battle. |
After watching the Chingling and Sentret mostly fail to hurt each other for... way too long... Pip tossed a research ball at the wild creature, more out of a desperate hope to make it end than anything else. No one was more surprised than they were that it worked!
Chingling floated back over, chiming happily, clearly pleased with it's performance. Pip tossed it a treat.
When a rock came flying out of nowhere, they knew it was time to move on. This was clearly a cursed location... unfortunately, it seemed that the rock had been thrown by a pokemon that was guarding it's nest, and instead of moving away, Pip had just moved closer...
Chingling floated back over, chiming happily, clearly pleased with it's performance. Pip tossed it a treat.
When a rock came flying out of nowhere, they knew it was time to move on. This was clearly a cursed location... unfortunately, it seemed that the rock had been thrown by a pokemon that was guarding it's nest, and instead of moving away, Pip had just moved closer...
PIP SIRENES | Energy: 5 > 4 (9) | HP: 7 (8) | Confidence: 6 (6)
LITTLE GUY | HP: 6 (6) | Will: 5 (5) | Confidence: 10 (10)
CHINGLING | HP: 3 (5) | Will: 4 (4) | Confidence: 4 (4)
- 145
- #36
Number Generated:
Min: 1
Max: 10
Res: 1
Rolling for Wild Battle...
Little Guy Beginner, N. Totodile HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 | Wild Lefmew Starter, Lefmew HP: 4 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2 |
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LEER (Normal | Support | All Foes) To-Hit: 2 (2 Tough + 0 Intimidate) Effect: Lower's Target's Def by 1 | 1. TACKLE (Normal | Physical | Foe) To-Hit: 2 Effect: 3 Damage Pool |
MUD SLAP (Ground | Special | Foe) To-Hit: 2 (2 Tough + 0 Intimidate) Effect: 2 Damage Pool (1 SPEC + 1) & Lower's Target's Acc by 1 | |
SCRATCH (Normal | Physical | Foe) To-Hit: 3 (1 DEX + 2 Brawl) Effect: 4 Damage Pool (2 STR + 2) | |
WATER GUN (Water | Special | Foe) To-Hit: 3 (1 DEX + 2 Channel) Effect: 4 Damage Pool (1 SPEC + 2 + STAB) | |
Last edited:
- 167
- #40
Dice Rolled:
🎲d6
5
2
4
1
12
Rolling Little Guy the Totodile's damage...
2 Success - 1 Defense = 1 Total
Little Guy's Scratch attack does 1 Damage to Wild Lefmew!
2 Success - 1 Defense = 1 Total
Little Guy's Scratch attack does 1 Damage to Wild Lefmew!
Little Guy Beginner, N. Totodile HP: 6 (6) | Will: 5 (5) | DEF: 3 | SDEF: 3 | Wild Lefmew Starter, Lefmew HP: 4 > 3 (4) | Will: 4 (4) | DEF: 1 | SDEF: 2 |
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LEER (Normal | Support | All Foes) To-Hit: 2 (2 Tough + 0 Intimidate) Effect: Lower's Target's Def by 1 | 1. TACKLE (Normal | Physical | Foe) To-Hit: 2 Effect: 3 Damage Pool |
MUD SLAP (Ground | Special | Foe) To-Hit: 2 (2 Tough + 0 Intimidate) Effect: 2 Damage Pool (1 SPEC + 1) & Lower's Target's Acc by 1 | |
SCRATCH (Normal | Physical | Foe) To-Hit: 3 (1 DEX + 2 Brawl) Effect: 4 Damage Pool (2 STR + 2) | |
WATER GUN (Water | Special | Foe) To-Hit: 3 (1 DEX + 2 Channel) Effect: 4 Damage Pool (1 SPEC + 2 + STAB) | |
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