four successes means I deal 2 damage currently to Weedle
Weedle is 3/5 HP
here, I can do a trainer action if I want. such as trying to catch the Poke'mon. No bonuses currently since it's not under a status effect, not past half health, or not 1 health. If I pass the trainer action, I go back to the top of the initiative and roll for Weedles next attack.
let's try to catch this Weedle!
we have 5 research balls, with a catch score of 5. roll 5d6, score a number of successes based on how strong the Weedle is. He is a beginner, so I need 4 successes to catch. Research balls only have a catch score of 5, so I need to roll 4 out of 5 successes to catch the Weedle. Auto successes only apply if it has less than half health, 1 health, or is under a status effect/paralyzed/frozen/asleep.