I need a little help with D&D

PeterPan_da144

Stew Aficionado
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Supporter
Hey kiddos! I could use some help.

I am DM-ing for the first time ever, and I am running it slightly different than most campaigns are typically run.

I am running it like an Adventurer's Guild, where there are different quests on a quest board at a guild for the players to take. This way, it is heavily influenced by the characters who are playing, and doesn't rely on a specific story. Therefore, if someone can't make it a week, the session doesn't have to be postponed, and the party can be altered to fit whatever the quest needs.

Stealthy quest? Switch out your Barbarian for a Rogue.

Gathering mission? Switch out the Paladin for a Druid or a Ranger.

Stuff like that!

So what I need help with is figuring out some more quests for the guild to do.

I know for a fact I want to do things like gathering ingredients for potions that the guild can make for guild members. Gathering special ores for the blacksmiths to make cool weapons. Killing quests because meat is needed for the guild to supply for members. A town needs help. A child is lost.

But I am having issues giving twists to these such things. So I'm hoping for help and suggestions from other people who play D&D, or who play other RPG games.
 

Reoakee

Grizzled Veteran
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So you have a missing "ugly" animal and party goes after it only to find the supposed farm animal is a monster baby and back with it's herd. or conversely a normal farm animal is taken with a herd of monsters because some mommy monster mistook it as a young one and is now guarding it.

Have a party member who is a trouble maker given the a letter quest. Take letter from x to person A. UNFORTUNATELY for you the quest giver is someone the party indirectly offended and the letter has a code that says mug the bearer of this letter and leave them in the wild wood. proceed for ambush fight.

Alternate letter quest have x letter to give to A but then find out X sent you with the wrong letter it was meant for W who he/she is cheating on A with. New counter quest. Gather info on the affair and get the adulterous pair in trouble with the law.

Safe delivery. The party has to take animal, or a replaceable but fragile object across a long trek in woods or mountain to a location only to see the end effect was something really small they would have had a heck of an easier time carrying. like rather then having to take a stubborn horse who bolts and fights them the whole way all the alchemist really needed was a lock of the horse's tail kind of deal.

Love triangle. In the town have two men after the same woman or two woman after the same man. make each suitor part of a large group to help the party like one a merchant who if they help they get better prices but the other an armor or something else that benefits the party. Who ever they help will like them and who ever they don't will make it a bit harder for the group in town.

and
-Removed this one because I want to use in a shop for a quest- (I will explain in DM but not here)
 

Zakiax

Stew Aficionado
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so it sounds like each session you want to run like a mini one shot. so basically 'dungeon crawlers sessions' with minimal story line to them.

So quests like farm animals going missing in the middle of the night and the party has to figure out and kill the source

or farms or villages being destroyed or pillaged by bandits/goblins and the party has to hunt down their hid outs

escort missions where the party has to escort a merchant and their wares from one town the the next through monster infested lands

Exploration missions were the party has to explore ruins and bring back articles/artifacts from it.

dnd doesn't really have much for gathering missions aside from killing creatures and taking their parts for materials. dnd has pick axes and stuff so mining missions can be a thing its just setting a ac on how easily you want the party find things ect.
 

PeterPan_da144

Stew Aficionado
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Supporter
Effectively! Think kinda like uh.... Konosuba, if you know that Manga/Anime. The party members are all a part of a guild with a quest board that they can take quests from. I've got general ideas I'm just trying to narrow down and pair up things. Like, on the escort mission, what kind of trouble should they come across? (not necessarily asking you, just giving an example)

I'm very open to a lot of things, and the current players I have (some are cycling characters) are all experienced players, with two of them being experienced DMs, and a third being an experienced writer. So they are also actually helping me through a lot of the like, making sure everything is fun and a good experience. The first two sessions were the beginning of the Lost Mines of Phandelver, because I found a way to make the goblin encounter a single quest. The third session was a lost chicken quest that I didn't expect them to take, so I had to pull that out of my ass really quickly. To make it interesting I made the chicken a blink chicken (gave it the abilities of a blink dog), and the rogue took over and.......... dude it was a wild ride xD
 

Zakiax

Stew Aficionado
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escort missions trouble they could come across would depend on where they are escorting them. Like in our campaign we went through two towns in zombie infested lands and it took several days to cross it. THere are different types of zombies/undead you could throw at your players as well. Also in our campaign we had a thief attempt to steal the cargo of one of our escorts so we had to deal with that. Another escort mission could be say escorting some important person from one place to another who is constantly targeted by assasins ect.

dnd has a lot of different creatures with a lot of differnt natures/ablitlites that are very flexible so its fairly easy imo to figure things out depending on the situation in your land.

Another thing could be is they are searching for some missing ppl only to find clues that lead them to another realm so they have to then figure out how to get to that realm ect.

Puzzle dungeons are also awesome more so then just constant combat

espionage missions could work for the more sneaky parties. Like go infiltrate and spy on this person cause the government suspects them of [insert reason here].
 

Reoakee

Grizzled Veteran
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Have players list three enimies they love and three they hate. Have all papers the same size. Do the same yourself.

Next list three odd things a girl, a chair, a whatever. Have players do this. Take slips home dont add them right away that night. And three random strips of things for every member of your party. I typically use things i think of when thinking of them or their character. Booze, bar flirt, great axe, farm boy ect..


Put in a hat and shake and pull out 1-3 slips you wanna use. The quest on the board has to be made of those things.

Save the girl beholder from a poisoned cup.

Or get the cup from the beholder and save a girl along the way who can help.

Or save the girl from thr beholder and reward is a magic cup

Or save the baby beholder from an evil girl mastermind who is using it to get everythibg she wants and the key to a door puzzle is a cup.

Or save the girl from becoming a beholder at night by breaking the cursed cup.


Rnadom quest generation is evil and odd.
 
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