- 224
- #1
Hey kiddos! I could use some help.
I am DM-ing for the first time ever, and I am running it slightly different than most campaigns are typically run.
I am running it like an Adventurer's Guild, where there are different quests on a quest board at a guild for the players to take. This way, it is heavily influenced by the characters who are playing, and doesn't rely on a specific story. Therefore, if someone can't make it a week, the session doesn't have to be postponed, and the party can be altered to fit whatever the quest needs.
Stealthy quest? Switch out your Barbarian for a Rogue.
Gathering mission? Switch out the Paladin for a Druid or a Ranger.
Stuff like that!
So what I need help with is figuring out some more quests for the guild to do.
I know for a fact I want to do things like gathering ingredients for potions that the guild can make for guild members. Gathering special ores for the blacksmiths to make cool weapons. Killing quests because meat is needed for the guild to supply for members. A town needs help. A child is lost.
But I am having issues giving twists to these such things. So I'm hoping for help and suggestions from other people who play D&D, or who play other RPG games.
I am DM-ing for the first time ever, and I am running it slightly different than most campaigns are typically run.
I am running it like an Adventurer's Guild, where there are different quests on a quest board at a guild for the players to take. This way, it is heavily influenced by the characters who are playing, and doesn't rely on a specific story. Therefore, if someone can't make it a week, the session doesn't have to be postponed, and the party can be altered to fit whatever the quest needs.
Stealthy quest? Switch out your Barbarian for a Rogue.
Gathering mission? Switch out the Paladin for a Druid or a Ranger.
Stuff like that!
So what I need help with is figuring out some more quests for the guild to do.
I know for a fact I want to do things like gathering ingredients for potions that the guild can make for guild members. Gathering special ores for the blacksmiths to make cool weapons. Killing quests because meat is needed for the guild to supply for members. A town needs help. A child is lost.
But I am having issues giving twists to these such things. So I'm hoping for help and suggestions from other people who play D&D, or who play other RPG games.