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Warriors: Cats of the Sun

[ Setting ]

Tigeria

Grizzled Veteran
D

Lostclan has found their home among the shadowed pines, making their nests from the ferns in the undergrowth of clearings. Their camp is located in a small clearing bisected by a rolling stream.
The Leader's Den is on the ground floor on the left side of a large stump named Warbler's Call, the den itself is intertwined twigs, ferns, rabbit down, and clumps of hawk feathers.
Beneath the Warbler's Call is the Warbler's Hollow, the nesting ground for nursing Queens and Elders. A hollowed out stump hides an abandoned badger den naturally lined with moss.
Warriors and Apprentice bed down together in entangled fern dens off to the right of the Medicine den with nests of moss and grass, the ferns are bolstered with twigs and fallen leaves in Leaf Bare.
The Medicine Cat's den is hidden within the stone wall near the Warbler's Call stump, inside the small cavern there are three spaces, one area is for the medicine cats to rest, keep their herb storage, and to treat sick and wounded cats. The other area is a small cavern that has a tiny pool of water and a patch of earth that gets just enough sunlight to grow a little patch of water mint.

On the other side of camp's bisecting stream is a shallow sandy area used for training and for sun bathing, as it is the only place in camp not fully shadowed by the trees.
Outside the camp, the pine trees upper canopy nearly blocks the sun. The territory spans nearly the entire pine forest with key locations being; The Sun Tree, a large tree that is seemingly never shadowed by other trees. The Hollow, where the clan has set up camp, have very little light thanks to the tall trees surrounding it. The Two-Leg Lake, a lake made by large creatures with huge monsters, the area has been silent since the two-legs stopped coming regularly.
 
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Tigeria

Grizzled Veteran
D

LostClan Patrols
  1. Battle Encounter (Rogue - NPC)
  2. Hunting Encounter (roll 1d20 - on a 10 or higher you successfully catch your prey!)
  3. Battle Encounter (Badger)
  4. Battle Encounter (Rat Pack)
  5. Battle Encounter (Fox)
  6. Hunting Encounter (roll 1d20 - on a 10 or higher you successfully catch your prey!)


Apprentice Training
  1. Battle Training (mock battle between mentor and apprentice)
  2. Hunting Practice (roll 1d20 - on a 17 or higher, you're able to sneak up on your mentor!)
  3. Hunting Practice ( roll 1d20 - on a 10 or higher, you successfully catch the leaf you've been trying to sneak up on!)
  4. Territory Investigation (roll 1d20 - on a 1 or 20, your cats find an herb they can bring back to the medicine cat! A 20 is a rare find, a 1 is a poisonous herb! But that's still useful... right?)
  5. Battle Training (mock battle between mentor and apprentice)
  6. Accident! (Something went wrong during your training, did an injury occur or did you get rained out? Describe what happened and how you and your mentor/apprentice got through it together.)




The Pine Shadows holds plenty of prey, unlike the mountain many cats once called home.
Mice, Rabbits, and Salamanders are the land prey that can be found in and under rotting logs and rocky outcrops. Minnows can be found commonly in the streams that span the territory, in the Two-leg lake Bass, Bluegill, and Carp are only available in New-Leaf through Leaf Fall, as the Two-Legs cover it in Leaf-Bare. If a hunting patrol deem themselves fit Hawks can be hunted.
Hunting in LostClan territory is done by rolling 1d20. On a 14 to 19, a normal hunt is Successful, On a 20 a Hawk Hunt is Successful.
In a very lush forest herbs are nearly everywhere for this clan. Borage, Chickweed, Fennel, and Chervil are just a few of the herbs found in Lostclans territory, growing in the sparse sunlight environment.
Finding herbs in the LostClan Territory is done by rolling 1d20. On a 10 or higher, a few (1 or 2) herbs are collected.
Predators, much like the cats have also been drawn in by the abundant prey year round. Two-Legs and their dogs can be seen abundantly during Leaf-Bare with loud thundersticks that chase away prey and the large deer in the forest. Foxes and Raccoons are also a danger to the cats out on patrols.
If you would like the chance of danger in your roleplay, please add the [DANGER!] tag to the end of your title.
There is a 20% chance of a cat running into a predator in this area. Roll 1d20, on a 4, danger is found and a staff member will roleplay the fight with you.
 
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