Elphyme [Elph]
Physical
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Elphyme have no shapeshifting ability.
They are small, fuzzy, and humanoid, with their smallest members being around only one foot tall, and their largest around three. They have no discernible nose, but extremely large, sensitive ears, capable of hearing large distances away and the most threadbare of whispers, and their eyes are wide and ever alert, presumably scanning for those that might hunt them. Each elphyme has a set of wings with an insectoid appearance being the most common, and with three fingers and a thumb on each hand and teeny, pawed feet, some might find them incredibly adorable.
Unfortunately, it isn’t likely many humans will come across these fae-esque creatures – or at least not in the manner they might believe. On top of most of these illusive creatures having the ability to cloak themselves from human perception, all elphyme have the ability to project their will into the form of what amounts to a fluffy ball sort of figure, with their hands and feet barely visible. Most of this illusion is comprised of little more than face and wings, and while it is not solid, it is seen commonly enough that most believe this is their real form.
This projection cannot actually be harmed, though many that have mastered their innate ability alter or fake it in order to maintain the illusion.
This illusion doubles as a defense mechanism as well, as their true bodies are not healing receptive, and difficult to mend. The likely cause is their overabundance of energy, as they are the most magically-inclined race to haunt the Endless. It is to note that an exceptionally talented individual may press through this issue, and several elphyme’s lives have been saved by the stalwart.
The members of this race are so magically-inclined they are born into an associated Providence, though whether through laziness or lack of proper inspiration few go on to master it. It can and often does, however, affect their appearance, mutating small aspects like their wing or ear shapes, or various colours.
Elphyme are omnivores. Many of them enjoy the biological foods humanity offers, while others find nothing more delicious than pure, magical energy condensed into a physical form. At their core, they can break down practically anything small enough to fit into their mouths.
Mental
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Elphyme tend to be extremely protective and secretive of their true forms. Most are also, however, cheerful and good-natured.
Their penchant for playing pranks and teasing others without a second thought if any opportunity presents itself makes judging their intelligence difficult, and their secretive nature only makes it more so. It is a subject of debate in the magical communities whether these jokers are extremely smart or incredibly ignorant, but more true it might be that they’re simply alien in thought.
One grounding clue to this mystery is the undisputed fact that these creatures simply get bored easily. Consistently, their minds require a near-constant stimulation, and due to this they are unlikely to be lazy in whatever hobby they may pursue. Likewise, these crafty creatures will almost undoubtedly take up some profession or craft, despite their lighthearted nature regarding the same.
It might take several endeavors for an elphyme to find their calling, but they cling to their interest when they finally do, becoming quite formidable masters with that particular skill or burnt out in the process.
Reproduction
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Full of energy, elphyme reproduce magically, with several concentrating the collective of their entire wills on a glamour shaped in their image until it pops into life.
Culture
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Whether the elphyme are a mortal or endless race is hotly debated in several communities, including their own. The nature of that argument is they simply seem to be everywhere. Every settlement in the Void, upon Earth, near portals – practically any place another race is present.
In the Endless, Elphyme have a central home, a great and bustling miniature city built stretching high up and yawning wide both, filled with spiraling, confused pathways and seemingly impossible architecture accented with bright lights and ample decoration. Many elphyme return to this central core on a regular basis, traveling out to other areas in search of food and trade … or individuals to pull pranks on.
Their central city, affectionately referred to simply as Labrys, is ruled over by a council of Queens, though typically this is just a title and the actual identity of the elphyme filling the position is of little consequence. The council, from there, is made up of individuals from the ten most populace Providences in elphyme numbers (earth, air, fire, water, metal, light, dark, joy, and sorrow), chosen by other queens from promising individuals once their predecessor has fallen.
These Queens will rule for life unless the others vote to remove them from their position. Each of these is advised by their own small council, which in turn listens to the complaints and concerns of those who would petition them. Overall this means very little changes in the day to day of the city, but when it does it is exceptionally democratic.
Portal-dwelling elphyme in many instances have forgotten about Labrys. Those that maintain contact often have only small colonial encampments.
Earth dwelling elphyme are one of these disconnected groups, and live in a city constructed in deeply obscured, underground caverns. Their style and architecture is much the same as their origins, though they've had to adjust such that the physics of their home do not send their construction crashing to the ground.
This city is, for better or worse, ruled over by only one Queen who has seized total power, though for the past several centuries nothing of terrible importance has changed. Many believe their Queen to be dead and simply functions as a figurehead to keep the others from being too misbehaved. Many of those same elphyme just don't care, eschewing their past and flittering about wherever their wings might take them, relying on themselves and their glamour abilities to remain unseen by the ‘bigfolk’ nearby.
Rumours and stories of faeries and their ilk are often simply elphyme, with the wide variety of appearances owed to misconception or actual magical glamours, depending on that particular elphyme's proclivities.