Animal Country: Big City

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Big City follows all of the forum rules as they are written.
In addition, we have the following rules regarding usage rights of citizens.
1. Users must be a member of this forum, the Discord server, the DeviantArt group, or Toyhou.se world to trade/sell any citizens. Any citz not registered to a user on one of these platforms are not eligible to be sold, traded, or given away.
2. Citizens have restrictions on how they may be sold. Only citz originally obtained for RLC may be sold for RLC. Non-RLC citz may not be swapped for anything with a direct cash value except other citz; vouchers, cash, gift cards, and cash currency are all prohibited, as is any other exchange that represents something worth real world money being traded. Trading non-RLC citz for RLC cits is allowed but must be clearly stated in the trade offer.
3. RLC citizens may be sold for any amount, but you must disclose the original purchase value in your sale. We believe in a free market, and if you think your citizen is worth more than you paid for, great! However, to help people make informed decisions, the original price of any citizen will be listed on its profile, and this must be disclosed when you are putting citz up for sale. You do not have to give any in-between costs if you don't want, only the original.
4. You may freely rehome citizens at your discretion. However, if we find you using this privilege to make under the table sales of non-RLC citizens, you will be banned with no further warning. This is a serious offense.
5. Co-owning is not allowed, ever. Under no circumstances are you allowed to co-own a citizen, for any reason.
6. The shop may blacklist any user for failing to follow rules or for attempting to create drama in the community, whether on Basilisk Stew, Discord, or any other outlets. If you have a problem with another user, just don't interact with them. This is not the place for your personal drama.
7. Blacklisting does not relinquish your citizens from your possession, but you will no longer be able to use them in any shop capacity. If you are banned from the shop, you still hold rights to any designs you have. However, you will not be allowed to participate in the shop; you may not use them for wishing or events, and you may not obtain any new citizens. All of your citizens will immediately become non-tradable as well; you may choose to hand them over to the shop to give out as we see fit, but you may not trade or sell any citizen once you are blacklisted.
8. In order to track ownership, we must keep a record of at least one of your identities. We keep a database of citizens and each is linked to either your Discord, your Basilisk Stew, your Touhouse, or your deviantArt ID (or a combination of those four). We don't keep any other information on you, and you may ask to have any of those taken off our record at any time. However, please note that if we don't have at least one verified record of who you are, you may not trade or resell your citizens or obtain new ones!
9. You are only allowed to trade citizens on a platform you are verified with. If you purchase, win, or otherwise obtain a citizen on a given platform (Basilisk Stew, deviantArt, Toyhouse, or Discord) you will be considered verified there. However, your names are considered separate unless you link them (i.e, if you win on BS, you will not be publicly listed as the owner under your DA account, so you'll need to make all trades for that cit on BS). If you choose to join our Discord, we have a channel to allow you to verify you're you on all of our different sites. This will list your name as the owner under the appropriate section in your citizen's profile and will allow you to freely trade or sell your citizen where you'd like. Certain events may allow you to link your accounts without joining Discord, but this service is not available outside of the chat otherwise.
If you have any questions, you can ask by posting in this thread, private messaging @polliwoggi or @ֆɦǟʀӄɮɛʀʀʏ🍕 on any site we're active on, or popping into our Discord and dropping us a line in #questions-and-answers!


 
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Big City, the setting and focus of our shop, resides on the continent known generally as Animalia. The world is very much like our own, with wilds stretching between long roads to other townships and settlements. The people are not human, however - they've never even heard of one! Rather, the world is populated by sapient, anthropomorphic animals (and plants, and fungi too!) known collectively as "citizens." These citizens live their lives much like we do - taking on jobs and bragging about their profits on their socials, working to make their community the best, playing (and getting frustrated at) games and getting lost in their hobbies! Residents in Big City have all the amenities you might expect from a place with such a name, too, from high-speed internet to smartphones and all of the fast n’ free delivery services, life is good - if a little crowded - in the City.


Animalia itself is a supercontinent, divided up by several very different biomes, and more often than not one can find a single, larger city that houses that biome’s unique Wishing Well (detailed later on!) - the magical source where citizens for that region are born. Each of those, in turn, is typically dotted with outlier cities and smaller settlements forged by citz that wanted a more idyllic sort of life. The largest well on the whole of Animalia resides in Big City’s main park, but that doesn't mean that life isn't important elsewhere! The currently known areas of Animalia are:



Big City

The biggest and best city on the whole continent - or so its mayor will tell you. Big City is a massive metropolis, sprawling close to the nearby tropical waters of So Deep’s coastline and surrounded by an even larger spread of twisting, interconnected suburbs. At the edges of its territory lay numerous farms growing deliciously fresh food to feed happy, hungry mouths.

Natives: Cats, Corvids, Dogs, Pigs, Rabbits, Rats, Small Birds


Flat Place

North of Big City is the territory of Flat Place, an area of verdant flatland and wide savanna. Known for such wide, open space, it's no surprise that many animals who live here love running and racing on its broad plains. Flat Place is dotted with numerous campsites along its coast, and it boasts a number of exciting fishing holes and surprisingly deep, underground caverns for the adventurous. Residents like to claim that the skies in Flat Place are so clear you can even see Far, Far Away in the stars at night!

Natives: Chickens, Cows, Giraffes, Horses, Ostriches, Sheep


Innawoods

Northeast of Big City lays Innawoods, a thickly lush city built into the ancient trees that swell towards the skies in its forested biome.Much of the region is unmapped, and some people say the heart of the place is so thick, there's barely an inch between tree trunks! Most residents of Innawoods, especially of its prime city, are fiercely protective of their woodland home, and they go to great lengths to protect its heart. Homes are built from concrete and stone, if not wished into the very fabric of the trees themselves by lucky citizens. If there are settlements in the woods, they are secretive and well-hidden, as even the most intrepid of adventurers are lucky if they don't get lost in the dizzying depths of the forest.

Natives: Beetles, Cubs, Deer, Fireflies, Kitsune, Millipedes, Owls, Spiders, Tanuki


So Deep

Just west of Big City, built into the famously fabulous coral reefs of the area, is the township of So Deep. Numerous aquatic animals call this area their home, making their living both under the waves and floating atop the glittering jewel of the sea. So Deep is a loose community, with many residents often commuting between the bay, Big City and So, So Deep. Their primary offerings are a number of resorts and casinos dotted along the coast, as well as an excellent seafood industry. Many citizens from outside the region view natives of So Deep as extremely relaxed or even lackadaisical; in turn, many of those natives think the outsiders should just, like, chill out, man.

Natives: Karp, Octopuses, Sharks, Sirens, Whale Sharks


So, So Deep

Further north and west of So Deep is the creatively named So, So Deep. Less a city and more a twisting labyrinth of underwater caverns, So, So Deep is the nightmare of many of Animalia's land dwelling people, but a paradise for its natives. Bioluminescent fauna cling to its many walls, giving an eerie and ethereal light to the seemingly endless depths far below the waves. While the inhabitants might get a bad rap from some citizens for being a bit creepy, they're often just as relaxed as their shallower neighbors. Visitors take caution, though; scuba gear or a good set of gills is required to even set fin in the strange, underwater world, and absolutely waterproof electronics are a must!

Natives: Isopods, Jellyfish, Nudibranchs, Sea Dragons


Swampy Bog

From the south of Big City stretches an expansive and impressive marshland, rolling from swamp to bog, from bog to bayou, and from bayou to beyond. Nestled along one of those shallower stretches of water is the half-submerged city of Swampy Bog. The buzzing city, yawning out the mire in all of its soggy pride, is an eclectic mix of buildings raised on stilts and sunken stone homes, mingled and interlaced with old-fashioned lights and lamps often strung up between tall poles in a charming, yet haphazard manner. Massive mangroves and water oaks thickly laden with hanging moss offer haven to a wide variety of fauna, and it's not uncommon for the air itself to seem alive with the songs of insect and bird alike late into the evening. Many of Animalia's best entertainers hail from Swampy Bog and its long tradition of celebrating just about any event they can!

Natives: Frogs, Moff, Salamanders


Tall Mountain

In the stony peaks of Animalia's great mountain range, the tallest mountain of them all claims a Well and a city of its own. With super-modern homes built right into the rock face, Tall Mountain boasts the second largest population in the land - and quite possibly the most advanced technology, too. The winding mines throughout the range offered an excellent source of supply for quick innovation since the Beginning of All Time, and the same remains true today as its centralized location gives a wonderful starting point for the industries' logistics. Citizens of Tall Mountain are always on the go, and it might just give Big City a run for its money in terms of pep and productivity!

Natives: Alpacas, Angoras, Chinchillas, Goats, Lindwurmes


Ancient Valley

In stark contrast to the ultra-advanced citizens of Tall Mountain, the residents of Ancient Valley seem to be part of a land that time forgot. In truth, maybe it did! Nestled in the middle of the Animalia mountain range, Ancient Valley was only recently uncovered by a particularly astute, exploratory mining team. As such, their level of civilization was quite primitive! While older natives of the misty land are suspicious of these strange newcomers, new citizens adapt quite quickly to the welcoming and outreach crews that visit the valley, and many of them have already integrated quite well into modern society. Those that choose to stay in Ancient Valley have begun to make it more known to the outside, however, as it offers regional delicacies, games - well, an entire culture totally unknown anywhere else in the world!

Natives: Axolotls, Pachies, Quetzals, T-Rexes


Dankville

Deep within the catacombs of twisting, labyrinthian caverns under Tall Mountain, another Well can be found, and alongside it a most unusual settlement. Built in a series of massive, open caves and cut through the middle by an underground river, Dankville is an utterly dark and damp establishment - perfect for the natives who reside there! Much of the city is entirely lightless, and areas that do cater to the seeing have low, barely there illumination - though even that might be blinding in such overwhelming inkiness! The residents are anything but “wet rags,” however; while outsiders might be put off by their seemingly alien way of life, there’s no denying there’s always something going down in Dankville. From a hopping night club scene - open twenty-four hours a day, of course - to comedy bars and artisan beer gardens with local acts, there’s always some way to party down in the dark.

Natives: Bats, Boo, Eyeballs, Mushrooms


Cloudy Cover

Drifting high over Tall Mountain is a mystical place of wonder known as Cloudy Cover. Resting on magical clouds, precious little about this strange place is known to most land-dwelling citizens, and natives of it aren't quick to let its secrets out! One thing the mythical animals descending from the skybound town do share, however, is its highly coveted cloud cotton; woven from strands of pure, mystical clouds. Unsurprisingly, this fabric is all the rage in the land below, and as such, Cloudy Cover is known first and foremost for its haute fashion and high level of aesthetics, often pictured as a haven for its beautiful citizens. How much of that is true, however, no one but the residents really know for certain.

Natives: Fancies, Dragons, Sprytes, Fraeco, Lungs


Under There

In contrast to Cloudy Cover, deep under Tall Mountain is another land; some argue whether or not it should be considered a part of Animalia at all, but since the mine crew that dug too deeply fell quite literally into the middle of a town meeting, that's really just semantics. The twisted halls below the mountains are accessible now, and from it have come creepy and strange animals of all sorts; each a mockery of some other race on the land above, these "monsters" have faced a bit of trouble integrating into society above. Despite their sometimes horrific appearance, however, the “monsters” of the dark and damp land of Under There are every bit the same sort of normal citizens as those above. Their regional offering to Big City has been their odd meat plants, and with the ability to grow rows of tasty roast or steak with the ease of an apple orchard or watermelon patch, these citizens have single-handedly wiped out most all other forms of red meat and poultry production in just a few years!

Natives: It is a mystery ...


Heck

Some people thought Under There was too deep. Some people, possibly, might have been right. Some people might also have been sticks in the mud, so of course further expeditions were mounted with the aid of the monsters of Under There. What they sought, of course, were minerals and wealth; what they found, however - well, there were plenty of minerals and gems to fill their pockets, but as they dug deeper, drilling deeply into the heart of the world below, what they found was something wholly alien. Locked in a massive cave system unlinked to the surface above was a fiery, sweltering land - and a new Well. The natives that came from this one, however, were unlike anything the animals above had ever seen; calling themselves “demons” rather than “animals,” each one of these odd beings was entirely unique! Even the monsters from Under There resembled the people above, but no - not these. No two seem to be even a little bit alike, apart from at least further than having some familiar combination of arms, legs, and a head. Beyond that, it seems, only the wildest of imagination is the limit! Few demons reside in Animalia proper, as the culture contacts are still learning about each other - and they find the weather quite cold! - but more and more of them are appearing over time.

Natives: DEMONS??????????????????


Frosty Falls

In the icy reaches of the north, at the base of a great waterfall frozen for all but one or two months of the year, sits the main township of Frosty Falls, permanently coated in a thick layer of chilly permafrost. In this neverending winter wonderland, the thick-skinned and heavy-furred natives make a jolly home amidst powdery ski slopes and a plethora of hot-chocolate stands. Cheerful decorations adorn the heart of artistry in Animalia, as the city boasts a wonderful selection of often reclusive artists and writers, some would claim from the boredom so much snow and ice brings.. Indeed, while some take inspiration directly from their frozen environment, even more popular are the sprawling, high-fantasy tales and scenes of sci-fi adventures made popular by many of the various cities’ residents from all corners!

Natives: Foxes, Narwhals, Penguins, Wolves


Sandy Ridge

Under the blistering hot sands of the eastern desert, Sandy Ridge emerges from the heat like a shimmering oasis. Life here is slow, often falling to nocturnal schedules, though some residents still face the blinding sun with a certain resolution; after all, it's a common part of their lives. Everyday activities hang in a precarious balance, resting between getting things done and the ever present threat of overheating and dehydration. Even so, its natives have a great fondness for its open-planned buildings and great wind and solar farms, and even if it's hard to beat the heat, there's always cool drinks and icy treats to be found on most every street.

Natives: Fennecs, Spritz


Rainy Plateau

Along the southern coast of Animalia stretches a humid jungle teeming with rich wildlife and luscious flora. From its edge along the Swampy Bog to the coastal line surrounding its borders, Rainy Plateau boasts the greatest variety of life of any region on the continent. The star of this area is the city around its Well; twisted among heavy greenery and sometimes within the ancient trees themselves, this settlement rarely even touches the floor of the jungle, instead strung up in the canopy itself. Life in Rainy Plateau is an adventure, with every step outside of the town proper risking running into some new or unusual, potentially dangerous critter, but residents often embrace it with gusto. After all, if you're not going to escape it, you might as well enjoy it, right?

Natives: Bees, Elephants, Flowers, Peafowl, Speets


Far, Far Away

Does Far, Far Away even exist? It's the debate of many great scholars, and while it's claimed that you can see it if you look with just the right telescope, no one is quite certain. What is certain that is if does exist, whatever lives there must certainly be pretty alien to Animalia.

Natives: Homuns, Pomani


 
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Citizens are the people of this land; they are the cogs in the machine, the wheels that keep it running smoothly, and the ties that bind it all together. More specifically, however, citizens are the people born from the wells; their very existence is tied to those magical founts, and without them they would be nothing.

Citizens, also colloquially known as just animals, are, as you might imagine... anthropomorphic animals. Different than the less sapient 'beasts' that roam the countryside, citizens are every bit as intelligent and capable as a human might be, although their abilities might differ depending on their form. As you might have noticed, after all, not all citizens look the same; there are a great number of races that spring forth from the wells, and it's not uncommon for new ones to pop up over time, either! This flow of new bodies is just an accepted way of life in Animalia, and it's extremely rare to find someone holding prejudice over body structure.

Shopwise, citizens are the thing you're here to collect! You can have as many citizens as you can get your hands on, and you can use them as you'd like; from roleplaying to simply hoarding away, your designs are here for your enjoyment.

For the purposes of the game, citizens are broken up into rarities based on how far away from Big City their natural home is, which is chosen from the regions listed above. A few citizens defy this rule as natives to the City, of course, because the Big Well wouldn’t do to not have its natives! With our expansion, all future rarities will be based on the creature's natural habitat, with the owners dictating the origin of creatures that may be extinct, mythical, or extraterrestrial in origin and inspiration.


Common
Big City
Cats, Corvids, Dogs, Pigs, Rabbits, Raccoons, Rats, Small Birds

Uncommon
Flat Place, Innawoods, So Deep, Tall Mountain, Swampy Bog
Alpacas, Angoras, Beetles, Chickens, Chinchillas, Cows, Cubs, Deer, Fireflies, Frogs, Giraffes, Goats, Horses, Karp, Kitsune, Lindwurmes, Millipedes, Moff, Octopuses, Ostriches, Owls, Salamanders, Sharks, Sheep, Sirens, Spiders, Tanuki, Whale Sharks

Rare
So So Deep, Ancient Valley, Sandy Ridge, Rainy Plateau, Frosty Falls, Dankville
Axolotls, Bats, Bees, Boo, Elephants, Eyeballs, Fennecs, Flowers, Foxes, Isopods, Jellyfish, Mushrooms, Narwhals, Nudibranchs, Pachies, Peafowl, Penguins, Quetzals, Sea Dragons, Speets, Spritz, T-Rexes, Wolves

Super Rare
Cloudy Cover, Far Far Away
Dragons, Fancies, Fraeco, Homuns, Lungs, Pomani, Sprytes

Legendary
Doll Festival, *Under There
Dolls, Monsters

Heckin' Amazing
*Heck
Demons


* While Under There and Heck are classified appropriately in terms of their lore-based rarity in the world, their RLC pricing is calculated differently than other regions due to their uniquely heavy edits and artwork.

You can see individual information about all the races by clicking here to visit our race thread!


 
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Wishing is perhaps one of the most important aspects of citizen life, but to understand it one must understand what the wishing wells are. The wells are founts of magical power dotted throughout Animalia; while no one knows where they came from, or even what they are, it is very common knowledge that they are the source of life for every citizen, and many theorize they are the source of all life.

You see, wishing wells have the ability to spontaneously create just about anything they want to - if they truly "want" at all, which is also heavily debated - but they have a tendency to create living beings. It isn't wholly uncommon for passers by to see a dazed, newly born citizen simply sitting or standing near a well waiting for guidance; in fact, it's common enough that every town with a well - that is, the major cities of each region - also has a group, collection, or task force of individuals always at the ready to help guide these blank slates into their new life.

What a citizen knows at creation seems to be a bit mystifying even to scholars. Many of them know nothing but how to speak - a trait that unifies all citizens of Animalia - but many too may be born with some kind of pre-existing understanding of some skill or desire to learn. Ultimately, there's no real pattern to it; one cat might be born knowing nothing at all, and another might be a fully educated pharmaceutical chemist! As such, part of the welcoming initiation is often an in-depth questionnaire attempting to figure out just where to start the new individual's fresh education.

However, citizens don't just have to wait for new people to appear, at least not in Big City! While the other wells seem to act mostly on their own accord, the well in Big City actively seems to grant wishes for companions. For this reason, even non-natives may make pilgrimages to the Big Well in order to make wishes, whether they want new family, friends, or even just co-workers! While it doesn't always work, it's consistent enough that it's pretty common knowledge - if you want someone new in your life, just go to Big City!

For shop purposes, wishing is, essentially, what "breeding" is in other places. However, there are no restrictions accounting for any kind of family lines, as none of the citizens are genetically related and there is no such thing as sexual reproduction lore-wise. Citizens also do not understand the concept of having or raising children, as all of them are born fully grown; the closest idea to such would be the education of new people, which many citizens do devote themselves to doing!

In terms of "how to wish," it's really simple. Look for a thread or event offering wishing, fill out a form, post it, and boom! Just wait and see if your wish gets taken and what you get. The only thing to really remember is you can only keep one citizen from any wish that you're involved in. Others must be given away or given back to the shop to give out. If we find out that you're abusing this to keep multiples (that is, having people give the citizen back to you after giving it to them) you will be warned and then blacklisted!

It's also advised you make sure to read the requirements behind any round of wishes. It's very common to see that a wish requires lower rarity citizens to be involved! The Well seems to like making things it's more familiar with, and this mechanic represents that.


The mechanics behind wishing are convoluted, but you can find a full description of how they actually work in the spoiler below. For the most part, knowing that Floran (our Discord bot) makes magic happen and announces wishing results is more than enough!

Wishing involves 2-4 citizens "wishing" for friends at the well. Mechanically, the process starts as a weighted, random selection. Two lists are made, one for race types and one for edit types.

For each citizen, their race is added to the list a set number of times based on how rare it is. The breakdown is as follows:
Common = 10
Uncommon = 8
Rare = 6
Super Rare = 4
Legendary = 2
Heckin' Amazing = 1


The process is repeated for edit levels, with a heavy slant towards unedited citizens if they exist in the wishing:
Unedited = 10
Light = 5
Heavy = 1


Once that occurs, the system rolls for how many citizens are created in a wish. Originally, we only had a set number of citizens created, based on the number of owners, but now it is entirely variable. Since we don't limit how many times a citizen can wish (either at one time or ever), it is possible to get as little as one new cit in a wish - though it's also now possible to get as many as (citz+2) - so in a four citizen wish, that means a max of 6 citizens!

For each citizen created, the system randomly picks from the total list; this essentially means the odds for any given race dynamically change per the input. For instance:

Two commons = 100% common; every entry is common, so the result will definitely be a common race.

One common + one uncommon = the list has 10 common, and 8 uncommon entries, so your odds look like:
common = 10/18 = 55.56%
uncommon = 8/18 = 44.44%


Simple wishes are easier to visualize, but the odds continue to change depending on any individual wish composition. For instance, one common and three legendaries looks like this:
common = 10/16 = 62.5%
legendary = 6/10 = 37.5%


Whereas something like uncommon + rare + super rare + legendary pans out like:
uncommon = 8/20 = 40%
rare = 6/20 = 30%
super rare = 4/20 = 20%
legendary = 2/20 = 10%


Edits are chosen the same way, though with the caveat that it can only go up to what that designer is authorized to do; a designer that can take only light edit levels will never roll heavy edits. Likewise, designers that can't do monsters will never roll monsters for a race selection.

Quirk usage depends on the wishers; if only one of a race is present in a wish and has a quirk (for instance, a deer with antlers), then all wishlings of that race that are created should have the quirk. If a race has no quirk, then no quirk may be used. If both are present in a wish, the designer can opt to use quirks as they see fit!

This is all compounded by two additional variables; the first is that only polliwoggi is allowed to create demons. The race won't affect the roll at all if a demon is entered into a wish for any other creator. The second is dolls; a doll will randomly select a race that it is standing in as for any given wish. That race is entered into the race list two times, no matter what it is, and the race that is chosen will be random every time that doll wishes. Want a truly random chance at citizen races? Wish with multiple dolls!

The final piece of the whole puzzle isn't involved in the calculations at all; each citizen in a wish has a special "heart's desire" wish that is recorded. At their inspiration, designers can use this special want to add new features or colors to what would otherwise be a straightforward combination of traits. They may not use this to up the edit level on any citizen, but they can use it to create new edits rather than adapting the wisher edits for the wishling.

 
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Citizens can be acquired in a number of ways.
Here you'll find common definitions for events you might see pop up in the future!

RLC Sale

Any form of "real life currency" sale. These can vary from custom orders, blind boxes, presales, wishes, anything you can think of, really! Any form of sale that involves the exchange of cash from buyer to designer is an RLC sale. These are the only citizens that can be resold; all others can only be traded.


Flatsale

A set amount of citizens are offered for sale at a certain time for a certain credit cost in a first-come, first-serve basis. The person holding the sale will announce the sale, then a short time later make a "GO" post. Please note that editing your posts during a flatsale is considered cheating and will be grounds for grey or blacklisting.


Flaffle

Like a flatsale, there are a set number of citizens for sale, each costing a set amount, but instead of being based on speed, it is based on luck. Once the flaffle, or "flatsale raffle," is posted, people may enter for a set amount of time. Once that time is up, the individual running the flaffle will randomize the winners. You do not have to pay for a flaffle unless you win it!


Raffle

A raffle is... a raffle! Rather than paying at the end if you win, like a flaffle, a raffle can either be a paid raffle (where you purchase as many tickets as you have credits for), or it can be a free raffle (where you can gain tickets based on the instructions given). At the end of the event, winners will be randomized from all tickets!


Franken

Most common in livestreams, though certainly runnable through forums or Discord, a franken, or "frankensteined pet," is made up of rounds where the designer takes suggestions on how to build a citizen. They may request things like species suggestions, palettes, pattern inspiration, and so forth. Whether or not the designer randomizes each of these or goes with the majority suggestion is totally up to them! At the end of the event, the winner is typically randomized from everyone who offered input into the franken.


Auction

A designer picks a specific time frame, starting bid, and optional autobuy/autobid, and then opens an auction. Users may bid amounts of currency in an effort to be the highest offer, and at the end of the auction the highest bidder wins the citizen! These are typically for rarer or more unusual citizens, such as monsters or edited sets. Please note that bidding more than you are actually willing to pay is grounds for grey or blacklisting.


Events

Any number of other sorts of events might pop up, so be sure to read the instructions! It's impossible to cover everything here, so don't hesitate to ask questions if you're confused.

 
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