- 187
- #21
@Tigeria
The front door doesn't want to budge at first, but after giving it a good shove it opens with an eerie creak. You're instantly met with a fine layer of dust, and coughing through it, you can finally take in the rest of the building.
The tile floor is much darker than it seemed outside, with noticeable old stains littering the floor and a scattering of old coupon papers and game tickets.
It's a lot smaller than you'd expect, but there do seem to be multiple things you can check out in here.
Tucked away in the right corner of the room is a toy vending machine, and your flashlight bounces off what could be a spare token or two laying on the floor around it...
Looks like there's also a security room down here as well, and the restrooms are just to the right of the security door.
Then again, that main stage right in front of you at the back of the room is pretty tempting too, with doors on either side of it...
Which way will you go?
[Roll 1d100 with your choice!]
The front door doesn't want to budge at first, but after giving it a good shove it opens with an eerie creak. You're instantly met with a fine layer of dust, and coughing through it, you can finally take in the rest of the building.
The tile floor is much darker than it seemed outside, with noticeable old stains littering the floor and a scattering of old coupon papers and game tickets.
It's a lot smaller than you'd expect, but there do seem to be multiple things you can check out in here.
Tucked away in the right corner of the room is a toy vending machine, and your flashlight bounces off what could be a spare token or two laying on the floor around it...
Looks like there's also a security room down here as well, and the restrooms are just to the right of the security door.
Then again, that main stage right in front of you at the back of the room is pretty tempting too, with doors on either side of it...
Which way will you go?
[Roll 1d100 with your choice!]