- 456
- #1
[Only those quoted may respond!]
An elevator? In a pizzeria? It's too good to resist.
As you leave the security room, you take a quick glance at a map pinned to the wall, so you know the kitchen is just inside the building to the right.
It's a little bit of a walk, but the reward should surely be worth the trek, and it takes you no time at all to push past the turnstiles and a giant golden statue displayed in the center of the main entrance.
You barely spare it a glance, as an arrow on the wall marks your destination as just ahead, and the entryway for the food court looms over you with the silhouette of one of the pizzeria mascots over the doors along the wall on the left side.
You wrinkle your nose, not really amused by the kiddie display, but that's usually who they're made for right?
The food court is barren, and it shocks you to see most of the tables and chairs have been stacked against the wall.
Though in hindsight better for you, since the food counter is dead ahead and the kitchen door is in sight.
You move past the abandoned food in the glass displays and quickly push open the kitchen door for your prize; the elevator in all its glory is lit up like a beacon, ready to be used.
You peer inside and its surprisingly clean for an elevator, much more sleek in design than most of the pizzeria.
A glance at the panel also tells you it only has one button. Whether it goes up and down, you decide, you are going to find out right now, and you press it with little to no hesitation.
The doors slide shut effortlessly, and when it starts to move you can't help but feel weirded out by how functional it is, as if it's up-to-date mechanically despite everything else being defunct.
When the doors finally slide open, you notice there's a layer of water on the floor... and you're at a crossroads, in a very skinny room surrounded by high tech equipment.
To the left of you, the door is shut, but you can hear the soft tinkling of music just beyond it.
To the right, the door is also shut, but you hear something almost like static, but it comes and goes periodically.
Straight ahead, the only doorway that's open, you can see light, but it doesn't seem to be coming from the room itself, maybe another room further in?
Which way should you go?
[Roll 1d100 along with your choice!]
Responses must be in by the 23rd, 11:30 PM EST
This will be your thread for the remainder of the game!
An elevator? In a pizzeria? It's too good to resist.
As you leave the security room, you take a quick glance at a map pinned to the wall, so you know the kitchen is just inside the building to the right.
It's a little bit of a walk, but the reward should surely be worth the trek, and it takes you no time at all to push past the turnstiles and a giant golden statue displayed in the center of the main entrance.
You barely spare it a glance, as an arrow on the wall marks your destination as just ahead, and the entryway for the food court looms over you with the silhouette of one of the pizzeria mascots over the doors along the wall on the left side.
You wrinkle your nose, not really amused by the kiddie display, but that's usually who they're made for right?
The food court is barren, and it shocks you to see most of the tables and chairs have been stacked against the wall.
Though in hindsight better for you, since the food counter is dead ahead and the kitchen door is in sight.
You move past the abandoned food in the glass displays and quickly push open the kitchen door for your prize; the elevator in all its glory is lit up like a beacon, ready to be used.
You peer inside and its surprisingly clean for an elevator, much more sleek in design than most of the pizzeria.
A glance at the panel also tells you it only has one button. Whether it goes up and down, you decide, you are going to find out right now, and you press it with little to no hesitation.
The doors slide shut effortlessly, and when it starts to move you can't help but feel weirded out by how functional it is, as if it's up-to-date mechanically despite everything else being defunct.
When the doors finally slide open, you notice there's a layer of water on the floor... and you're at a crossroads, in a very skinny room surrounded by high tech equipment.
To the left of you, the door is shut, but you can hear the soft tinkling of music just beyond it.
To the right, the door is also shut, but you hear something almost like static, but it comes and goes periodically.
Straight ahead, the only doorway that's open, you can see light, but it doesn't seem to be coming from the room itself, maybe another room further in?
Which way should you go?
[Roll 1d100 along with your choice!]
Responses must be in by the 23rd, 11:30 PM EST
This will be your thread for the remainder of the game!