This is another guide basically copied from our staff guide for transparency's sake. The below guide is entirely focused on non-RLC breedings.
Every breeding will be handled by inputting information into the generator. The generator will decide the number of children, what breeds are present, and how used charms are activated. All breedings, unless otherwise specified or noted, will follow the generator strictly.
Every successful roll should be documented within #staff-rolling on the public Everchange Discord.
Up to 4 parents can breed together. The number of kids is based on the parents, but each player can still only keep 1 basket by default. The proper charm can change this number.
The max amount of baskets allowed in a breeding is 6. If a charm is used to add more baskets that limit still remains, so discuss with the customer which charm they're using and refund the others back to them.
If a customer uses several add basket charms, the generator will actually note what part of the roll was influenced by luck and what was the charm -- which means it'll tell the artist what charms to refund back to the customer since they were not used.
The generator will accurately tell the artist how many children to color, but for those who are curious, the numbers are:
Number of Parents | Children Possible |
1 | 1-2 |
2 | 2-3 |
3 | 3-4 |
4 | 4-5 |
Up to 3 breeds can carry from hybrid parents; those with more will carry their most 'obvious' breeds. The artist should choose the 3 most 'obvious' breeds for input. This does mean the 'lesser' breed edits will not carry. If there are more than 3 'obvious' breeds it is left up to the artist's discretion.
Hybrid parents can throw non-hybrid children, and in return, non-hybrid parents can throw hybrid children! Magic is weird.
For those curious about how the generator distributes hybrid traits: if all parents are hybrids, there is a 75% chance per kid to be a hybrid. If one or more parents are hybrids but not all, there is a 50% chance per kid to be a hybrid. If no parents are hybrids, there is a 25% chance per kid to be a hybrid.
Parents that are of the same breed will never have random parent/breed hybrids without being a surprise/corrupted breeding, so something like earth x earth will only have earth kids.
If you're curious about the numbers for mystic children, they are as: if all parents are mystic, then all kids will be mystic (100%). If one or more parents are mystic but not all, there is a 50% chance of mystic kids. If no parents are mystic, no kids will be mystic.
Once called rogue breedings, these breedings add a mystery parent into the mix. The generator will act as if a random breed is present, which may influence the resulting children. Random colors/markings will also join the breeding, although what they are is up to the artist.
If there are any awakened parents in the breeding, there is a 25% chance of an awakened kid. This number does not go up with more awakened parents involved, meaning they can throw non-awakened children. The generator will adjust if the awakened charm is added to the generator.
If there are any alicorns in the breeding, there is a 25% chance of an alicorn kid. This number does not go up with more alicorn parents involved, meaning they can throw non-alicorn children. The generator will adjust if the alicorn charm is added to the generator.
Charms will only be used if the RNG is unfavorable! If a breeding rolls full hybrids, the generator will return any hybrid charms, for instance.
Random breed charms and breed specification charms will not overwrite hybrids, so it's possible those will be rejected as well and refunded.
If a charm is used please remove it from their AP Journal. Let a staff member know if they forgot to!
It's possible for these chances to combine, so you could roll an awakened hybrid from non-hybrid parents, or a pure kid from two hybrid parents. Again, magic is weird, especially in Everchange.