- 178
- #1
Dice Rolled:
🎲d10
4
4
TreeClan, Opponent: Raccoon 1. Battle 2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the rain before they can try going out again.) 3. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!) 4. Battle 5. Battle 6. Battle 7. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.) 8. Battle 9. Loner 10. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a finch). If they roll an odd number, they cannot identify any specific prey nearby.) |