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Pokémon Expeditions

🞿 Training Turn In

Andraia

Veteran
D
Retrain Stats/Powerwell Rehabilitation
Pokemon: Chingling #118
Total Needed: 1 (Starter)
Successes: Three

Stat Allocation:
Base Stats: STR 1 / DEX 2 / VIT 2 / SPEC 2 / INS 2
STR 2 / DEX 2 / VIT 2 / SPEC 2 / INS 1
Tough 1 / Cool 1 / Beauty 3 / Clever 1 / Cute 1
Brawl 1 / Alert 1 / Allure 1 / Etiquette 1 / Perform 1
(Athletic 0 / Nature 0)


Happiness/Loyalty Up
Pokemon: Chingling #118
Happiness/Loyalty: Happiness
Total Needed: 4
Successes: Three, One


Rank Up
Pokemon: Chingling #118
New Rank: Beginner
Total Needed: 4
Successes: One, Four

Where to put new stats:
Strength +1, Dexterity +1
Tough +2
Brawl +1, Channel+1, Intimidate +1, Perform +1
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Retrain Stats
Pokemon: Christmas
Powerwelled To: n/A
Total Needed: 3
Successes:
1 -X
1 - X


Stat Allocation:
str 2, dex 2, vit 3, special 2, ins 3
1 tough, 2 cool, 1 beauty, 3 clever, 2 cute
2 brawl, 2 channel, 2 alert, 2 allure, 1 perform

Beginner - 2 / 4 / 9 / 2


Happiness/Loyalty Up
Pokemon: Christmas
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 -X
2 - X
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Retrain Stats/Powerwell Rehabilitation
Pokemon: Breccia the Scatterbug
Total Needed: 1
Successes:
3 - 6/30/22 training

Stat Allocation:
Attribute:
Str 1, Dex 1, Vit 1
Spec 1, Ins 1

Social:
Tough: 1, Cool 2, Beauty 1, Clever 2, Cute 1

Skill Points:
Brawl 1, Channel 1
Alert 1, Athletic 1
Nature 1

Rank Up
Pokemon: Breccia the Scatterbug
New Rank: Beginner
Total Needed: 4
Successes:
5 - 6/24/22 training

Where to put new stats:
Str +1, Dex +1
Clever +1, Beauty +1
Brawl +1, Channel +1
Alert +1, Nature +1

Move Relearning
Pokemon: Breccia the Scatterbug
Total Needed: 3
Successes:
3 - 6/26/22 training

New Moves:
Tackle: keeping
String Shot: Keeping
Empty slot: replacing with Lick
Empty slot: keeping

Happiness/Loyalty Up
Pokemon: Breccia the Scatterbug
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
2 - 6/24/22 training
2 - 6/25/22 training

Happiness/Loyalty Up
Pokemon: Breccia the Scatterbug
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
3 - 6/26/22 training
2 - 6/30/22 training
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Retrain Stats/Powerwell Rehabilitation
Pokemon: Suevite the Pidove
Total Needed: 1
Successes:
3

Stat Allocation:
Attribute points
Str 2, Dex 1, Vit 2
Spec 1, Ins 1

Social points
Tough: 2, Cool 2, Beauty 1, Clever 1, Cute 1

Skill points
Brawl +1, Channel +1
Alert +1, Athletic +1
Intimidate +1


Rank Up
Pokemon: Suevite the Pidove
New Rank: beginner
Total Needed: 4
Successes:
5 - 6/24/22 training

Where to put new stats:
Dex +1, Vit +1
Tough +1, Cool +1
Brawl +1, Channel +1, Alert +1, Athletic +1

Move Relearning
Pokemon: Suevite the Pidove
Total Needed: 3
Successes:
3 - 6/26/22 training

New Moves:

Growl: keeping
Empty slot: replacing with Leer
Gust: Replacing with Air Cutter
Empty slot: replacing with Quick Attack

Happiness/Loyalty Up
Pokemon: Suevite the Pidove
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - 6/24/22 training
2 - 6/25/22 training
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Rank Up
Pokemon: Blodwyn the Scatterbug
New Rank: beginner
Total Needed: 4
Successes:
4 - 6/24/22 training

Where to put new stats:
Rank - Attribute points / Social points / Skill points / Maximum skill level

Beginner - 2 / 2 / 4 / 2
Str +1, Dex +1
Tough +1, Clever +1
Brawl +1, Channel +1, Alert +1, Nature +1

Move Relearning
Pokemon: Blodwyn the Scatterbug
Total Needed: 4
Successes:
1 - 6/29/22
1 - 6/30/22
2 - 7/1/22

New Moves:
Tackle: keeping
String shot: keeping
Empty slot: replacing with Lick
Empty slot: keeping

Happiness/Loyalty Up
Pokemon: Blodwyn the Scatterbug
Happiness/Loyalty: happiness
Total Needed: 4
Successes: l
1 - 6/29/22
2 - 6/30/22 training
1 - 7/1/22 training
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Rank Up
Pokemon: Purslane the weedle
New Rank: beginner
Total Needed: 4
Successes:
4 - 6/24/22 training

Where to put new stats:
Str +1, Ins +1
Clever +2
Brawl +1, Channel +1, Alert +1, Stealth +1

Move Relearning
Pokemon: Purslane the weedle
Total Needed: 3
Successes:
1 - 6/29/22 training
1 - 6/30/22 training
1 - 7/1/22 training

New Moves:
Tackle: Keeping
String Shot: keeping
Empty slot: replacing with Bug Bite
Empty slot: keeping

Happiness/Loyalty Up
Pokemon: Purslane the weedle
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
2 - 6/24/22 training
2 - 6/30/22 training
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Retrain Stats/Powerwell Rehabilitation
Pokemon: Leaf the lefmew
Total Needed: 1
Successes:
1 - 6/24/22 training

Stat Allocation:
Str - 1, Dex - 2, Vit - 1, Spec -1, Ins - 2
Tough - 1, Cool -1, Beauty - 1, Clever - 3, Cute - 1
Brawl +1, Channel +1, Alert +1, Perform +1, Nature +1


Rank Up
Pokemon: Leaf the lefmew
New Rank: beginner
Total Needed: 4
Successes:
2 - 6/25/22 training
3 - 6/29/22 training

Where to put new stats:
Dex +1, Spec +1
Clever +1, Cute +1
Channel +1, Nature +1, Perform +1, Alert +1

Move Relearning
Pokemon: Leaf the lefmew
Total Needed: 3
Successes:
1 - 6/30/22 training
2 - 7/1/22 training

New Moves:
Tail Whip: keeping
Tackle: keeping
Empty slot: replacing with Synthesis
Empty slot: replacing with Gust


Happiness/Loyalty Up
Pokemon: Leaf the lefmew
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
2 - 6/24/22 training
3 - 6/29/22 training

Happiness/Loyalty Up
Pokemon: Leaf the lefmew
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
3 - 6/25/22 training
2 - 6/30/22 training
 
Last edited by a moderator:

KisaValkyrie

Grizzled Veteran
D
Retrain Stats/Powerwell Rehabilitation
Pokemon: Hirschfeld
Powerwelled To: //
Total Needed: 1
Successes: link all rolls with how many successes that post got, ie:
1 - link


Stat Allocation: first, find your pokemon in the pokedex in documents and make note of its base stats. you do not need to pay for these stats - they come with the pokemon! note that all socials start at 1 - you don't pay for those single points either. then, distribute the appropriate number of stats based on rank - check your pokemon's registry to see their maximum for attributes, indicated by a X marker. please list ALL attributes and socials, even if you're leaving them at minimum. You CAN list only skills that you're giving points to - all others will be set to 0.


Rank - Attribute points / Social points / Skill points / Maximum skill level

Str 1 | Dex 2 | Vit 2 | Spec 2 | Ins 2
Tough 1 | Cool 1 | Beauty 2 | Clever 1 | Cute 2
Evasion 1| channel 1 | Alert 1 | Allure 2 |
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Happiness/Loyalty Up
Pokemon: Sunny
Happiness/Loyalty:Happiness
Total Needed: 4
Successes:
1 - X
2 - X
3- X
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Happiness/Loyalty Up
Pokemon: Sprout
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - X
2 - X
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Happiness/Loyalty Up
Pokemon: Ringo
Happiness/Loyalty: Happiness
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
1 - X
2 -X
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Happiness/Loyalty Up
Pokemon: Mothra
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - X
1 - X
4 -X
 
Last edited by a moderator:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
🐸

X
🐸
Rank Up
Pokemon: Azula
New Rank: Beginner
Total Needed: Bug Fix
Successes:
Bug Fix

Where to put new stats:

+1 Vitality
+1 Clever +1 Cute
+1 Athletic +1 Brawl +1 Alert +1 Nature


Move Relearning
Pokemon: Azula
Total Needed: Bug fix
Successes: Bug fix

New Moves:

Growl: replacing with Peck
Scratch: Keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember




Happiness/Loyalty Up
Pokemon: Azula
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
2 - Two
1 - One
1 - One
Azula gets two points for attributes, not just one - please add another attribute point (other than +1 Vit) and repost this form with it added!
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Move Relearning
Pokemon: mago
Total Needed: 3
Successes:
1 -X
1 - X


New Moves:

Growl: keeping
Peck : Keeping
Empty slot: replacing Rock smash
Empty slot: empty
🐸

Codes for you!
🐸

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Peck[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 144, 240)]Flying[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Rock Smash[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(235, 72, 63)]Fighting[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 5 Chance Dice to lower the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Rank Up
Pokemon: Bonbon the Sentret
New Rank:
beginner
Total Needed: 4
Successes:
2 - 6/15/22 training
3 - 6/16/22 training

Where to put new stats:
Dex +1, Vit +1
Cool +1, Clever +1
Brawl+1, Perform +1, Alert +1, Nature +1

Move Relearning

Pokemon: Bonbon the Sentret
Total Needed:
3
Successes:
2 - 6/20/22
2- 6/21/22

New Moves:
Foresight: Keeping
Scratch: Keeping
Empty Slot: Replacing with Defense Curl
Empty Slot: Replacing with Quick Attack


Happiness/Loyalty Up
Pokemon: Bonbon the Sentret
Happiness/Loyalty:
Happiness
Total Needed: 4
Successes:
1 - 6/15/22 training session
3 - 6/16/22 training session

Happiness/Loyalty Up
Pokemon: Bonbon the Sentret
Happiness/Loyalty:
Loyalty
Total Needed: 4
Successes:
2 - 6/17 session
2 - 6/18/22 training session
🐸

Be careful with your links - I found the proper roll but one of your links for proof is incorrect.

Codes for moves:

🐸

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Foresight[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+ALERT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Defense Curl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
VIT+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Raises the user's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Quick Attack[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
1[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Move Relearning
Pokemon: Sundrop the Lefmew
Total Needed: 3
Successes:
2 - 6/20/22
2 - 6/21/22

New Moves:
Tackle: keeping
Tail whip: Keeping
Empty slot: replacing with Synthesis
Empty slot: replacing with Gust
🐸

Codes!

🐸

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Synthesis[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(120, 200, 80)]Grass[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
SPEC+NATURE[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
User[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Costs 1 Will.

The target recovers 3 HP, up to their max.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Gust[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 144, 240)]Flying[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Retrain Stats/Powerwell Rehabilitation
Pokemon: Breccia the Scatterbug
Total Needed: 1
Successes:
3 - 6/30/22 training

Stat Allocation:
Attribute:
Str 1, Dex 1, Vit 1
Spec 1, Ins 1

Social:
Tough: 1, Cool 2, Beauty 1, Clever 2, Cute 1

Skill Points:
Brawl 1, Channel 1
Alert 1, Athletic 1
Nature 1

Rank Up
Pokemon: Breccia the Scatterbug
New Rank: Beginner
Total Needed: 4
Successes:
5 - 6/24/22 training

Where to put new stats:
Str +1, Dex +1
Clever +1, Beauty +1
Brawl +1, Channel +1
Alert +1, Nature +1

Move Relearning
Pokemon: Breccia the Scatterbug
Total Needed: 3
Successes:
3 - 6/26/22 training

New Moves:
Tackle: keeping
String Shot: Keeping
Empty slot: replacing with Lick
Empty slot: keeping

Happiness/Loyalty Up
Pokemon: Breccia the Scatterbug
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
2 - 6/24/22 training
2 - 6/25/22 training

Happiness/Loyalty Up
Pokemon: Breccia the Scatterbug
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
3 - 6/26/22 training
2 - 6/30/22 training
New move codes!

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]String Shot[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(193, 212, 27)]Bug[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+NATURE[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Dex by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Lick[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(135, 112, 173)]Ghost[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 3 Chance Dice to inflict Paralyze on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 
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