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Pokémon Expeditions

🞿 Training Turn In

Shaddaling

Grizzled Veteran
D
Pokemon: Mimic
New Rank:Beginner
Total Needed: 4
Successes: x

Where to put new stats:
+1 Dex +1 Strength
+1 tough +1 Clever
+1 brawl, +1 alert + 2 channel

Rank - Attribute points / Social points / Skill points / Maximum skill level

Beginner - 2 / 2 / 4 / 2
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Pokemon: Ghost
Powerwelled To: na
Total Needed: 1
Successes:
1 -x

Stat Allocation:

str 1 dex 1 vit 1 ins 1 spe 1
tough 1 cool 1 beauty 3 clever 1 cute 1
Brawl 1, Channel 1, alert 1, athletic 1, allure 1

Rank - Attribute points / Social points / Skill points / Maximum skill level

Starter - 0 / 2 / 5 / 1
 
Last edited by a moderator:

astralprogenitor

late to the party
D
Staff member
Admin
Designer
🐸

You cannot put 2 points into brawl as Firewall already has 1, and the max for skills at Beginner rank is 2! Please repost and move that point somewhere else. :3
🐸
Pokemon: Firewall the Torchic
New Rank: beginner
Total Needed: bug fix
Successes: link all rolls with how many successes that post got, ie:
bug fix

Where to put new stats:
Not sure we get to pick for the bug fix but if we do


Beginner - 2 / 2 / 4 / 2

Dex 1| Vit 1|
Cute 2
Brawl 2| Channel 1| Alert 1|
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
🐸

New moves code for you!
🐸
Pokemon: n. torchic
New Rank: Beginner
Total Needed: bug fix
Successes: n/a

Where to put new stats:
Vitality +1, Special +1
Clever +1, Beauty +1
Alert +1, Allure +2, Channel +1

Pokemon: n. torchic
Total Needed: bug fix
Successes: bug fix


New Moves:
Growl - replacing with Peck
Scratch - Keeping
Empty Slot - replacing with Icicle Spear
Empty Slot - replacing with Ember
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Peck[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 144, 240)]Flying[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Pokemon: Sundrop the Lefmew
New Rank: beginner
Total Needed: 4
Successes:
3 - Training from 5/27
2 - Training from 5/30


Where to put new stats:

Vitality +1, Special +1
Clever +1, Cute +1
Nature +1, Alert +1, Stealth +1, Brawl +1

Pokemon: Sundrop the Lefmew
Total Needed: how many successes you needed
Successes: link all rolls with how many successes that post got, ie:
1 - One success
1 - Second Success
2 - Final Success needed

New Moves:

Tackle: keeping
Empty slot: replacing with Tail Whip
Empty slot: keeping
Empty slot: keeping


Pokemon: Sundrop the Lefmew
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - First
1 - Second
3 - Last 2 needed

Pokemon: Sundrop the Lefmew
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
3 - 3 in one
1 - last needed
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Pokemon: Rain Drop
Total Needed: n/a
Successes: Bug Fix

New Moves:

Growl: keeping
Scratch: Keeping
Empty Slot: Replacing with Ember
Empty Slot : Replacing with Icicle Spear
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Pokemon: N. Torchic
New Rank: Beginner
Total Needed: Bug Fix!
Successes: Bug Fix!

Where to put new stats:
When ranking into a new rank, you get these bonus points to distribute; list only the points you want to increase, i.e "Strength +1" or "Allure +2":

Strength + 1 | Vitality + 1
Cool + 1 | Tough + 1
Brawl + 2 | Intimidate + 2


Pokemon: N. Torchic
Total Needed: Bug Fix
Successes: Bug Fix
New Moves: list ALL your moves, indicating which ones you want to replace/keep. regular pokemon can learn any move listed on their dex for their current rank. standard and greater fusions can learn any move from their base and their fusion. you cannot learn moves from a previous evolution; if you delete a move that is from a previous evo, it's gone forever! mons can only learn 4 moves unless they've been given a special item. example move list:

Growl: keeping
Scratch: keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember
Brawl cannot have 2 points put into it, as it already has 1 and the max skill rank at Beginner is 2! Please redistribute your points then repost the corrected form.

However, I did update + get you your new move codes for when that's done!

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
🐸

X
🐸
Pokemon: Ignis the N. Torchic
Total Needed: 3
Successes: link all rolls with how many successes that post got, ie:
1 success - link
2 successes - link

New Moves:
Growl: Keeping
Scratch: Keeping
Empty slot: replacing with Ember
Empty slot: replacing with Icicle Spear

~~~

Pokemon: Ignis the N. Torchic
Happiness/Loyalty: Happiness
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
2 succeses - link
2 succeses - link
New move codes!

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.

Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Pokemon: Sunny
Total Needed: 3
Successes:
1 -One
1 -two


New Moves:

Growl: replacing with Tail whip
Tackle: keeping
Helping hand : keeping
Sand Attack :keeping
🐸

New moves for Sunny!
🐸

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Helping Hand[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
5[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Target[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Target gets +2 on accuracy and damage rolls.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Sand Attack[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(224, 192, 104)]Ground[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Acc by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

astralprogenitor

late to the party
D
Staff member
Admin
Designer
Pokemon: Mothra
Total Needed: 3
Successes:
1 - One
2 - Two


New Moves:
Baby doll eyes: replacing with tackle
Disarming voice: keeping
fake out: Keeping
Foresight: keeping
🐸

Codes!
🐸

Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Disarming Voice[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 182, 188)]Fairy[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+PERFORM[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High accuracy.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Fake Out[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
1[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
If this move is used in the first turn the user is in battle, Flinch the target. 

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Foresight[/B][/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+ALERT[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]

[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.

Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
 

Reoakee

Grizzled Veteran
D
Pokemon:
Firewall the Torchic
New Rank: beginner
Total Needed: bug fix
Successes: link all rolls with how many successes that post got, ie:
bug fix

Where to put new stats:
Not sure we get to pick for the bug fix but if we do


Beginner - 2 / 2 / 4 / 2

Dex 1| Vit 1|
Cute 2
Brawl 1| Channel 1| Alert 1| Stealth 1
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Rank Up
Pokemon: Sprout
New Rank: Beginner
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
1 -X
1 - X


Where to put new stats:
1 str 1 vit
2 cute
1 brawl, 1 channel, 2 alert

Rank - Attribute points / Social points / Skill points / Maximum skill level

Beginner - 2 / 2 / 4 / 2
 
Last edited by a moderator:

DavyJnah

Grizzled Veteran
D
Rank Up
Pokemon: Azula
New Rank: Beginner
Total Needed: Bug Fix
Successes:
Bug Fix

Where to put new stats:

+1 Vitality
+1 Clever +1 Cute
+1 Athletic +1 Brawl +1 Alert +1 Nature


Move Relearning
Pokemon: Azula
Total Needed: Bug fix
Successes: Bug fix

New Moves:

Growl: replacing with Peck
Scratch: Keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember




Happiness/Loyalty Up
Pokemon: Azula
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
2 - Two
1 - One
1 - One
https://basiliskstew.com/forum/threads/training-session-adette-canmore.4567/post-230136
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Move Relearning
Pokemon: mago
Total Needed: 3
Successes:
1 -X
1 - X


New Moves:

Growl: keeping
Peck : Keeping
Empty slot: replacing Rock smash
Empty slot: empty
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Rank Up
Pokemon: Bonbon the Sentret
New Rank:
beginner
Total Needed: 4
Successes:
2 - 6/15/22 training
3 - 6/16/22 training

Where to put new stats:
Dex +1, Vit +1
Cool +1, Clever +1
Brawl+1, Perform +1, Alert +1, Nature +1

Move Relearning

Pokemon: Bonbon the Sentret
Total Needed:
3
Successes:
2 - 6/20/22
2- 6/21/22

New Moves:
Foresight: Keeping
Scratch: Keeping
Empty Slot: Replacing with Defense Curl
Empty Slot: Replacing with Quick Attack


Happiness/Loyalty Up
Pokemon: Bonbon the Sentret
Happiness/Loyalty:
Happiness
Total Needed: 4
Successes:
1 - 6/15/22 training session
3 - 6/16/22 training session

Happiness/Loyalty Up
Pokemon: Bonbon the Sentret
Happiness/Loyalty:
Loyalty
Total Needed: 4
Successes:
2 - 6/17 session
2 - 6/18/22 training session
https://basiliskstew.com/forum/threads/training-session-eulalio.4467/post-230439
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Happiness/Loyalty Up
Pokemon: Torchic the torchic
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
3 - 6/18/22 training session
2 - 6/19/22 training session

Happiness/Loyalty Up
Pokemon: Torchic the torchic
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
4 - 6/20/22 training session

Happiness/Loyalty Up
Pokemon: Torchic the torchic
Happiness/Loyalty: Happiness
Total Needed: 8
Successes:
1 - 6/21/22
3 - 6/24/22 training
2 - 6/25/22 training
2 - 6/30/22 training
https://basiliskstew.com/forum/threads/training-session-fei-lang.4586/page-3#post-233028
 
Last edited by a moderator:

Rano713

Grizzled Veteran
D
Move Relearning
Pokemon: Sundrop the Lefmew
Total Needed: 3
Successes:
2 - 6/20/22
2 - 6/21/22

New Moves:
Tackle: keeping
Tail whip: Keeping
Empty slot: replacing with Synthesis
Empty slot: replacing with Gust
 
Last edited by a moderator:

Shaddaling

Grizzled Veteran
D
Retrain Stats
Pokemon:Fat Kevin
Powerwelled To: N/A
Total Needed: 1
Successes:
1 - X


Stat Allocation:
str- 2, dex -1, vit -2, special 1, insight 1
tough 2, cool 2, beauty 1, clever 1, cute 1,
brawl 1, channel 1, evasion 1, alert 1, 1 etiquette

Starter - 0 / 2 / 5 / 1

Happiness/Loyalty Up
Pokemon: Fat Kevin
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - X
 
Last edited by a moderator:
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