- 1
- #22
Pokemon: Ghost
Powerwelled To: na
Total Needed: 1
Successes:
1 -x
Stat Allocation:
str 1 dex 1 vit 1 ins 1 spe 1
tough 1 cool 1 beauty 3 clever 1 cute 1
Brawl 1, Channel 1, alert 1, athletic 1, allure 1
Rank - Attribute points / Social points / Skill points / Maximum skill level
Starter - 0 / 2 / 5 / 1
Powerwelled To: na
Total Needed: 1
Successes:
1 -x
Stat Allocation:
str 1 dex 1 vit 1 ins 1 spe 1
tough 1 cool 1 beauty 3 clever 1 cute 1
Brawl 1, Channel 1, alert 1, athletic 1, allure 1
Rank - Attribute points / Social points / Skill points / Maximum skill level
Starter - 0 / 2 / 5 / 1
Last edited by a moderator:
- 33
- #23
You cannot put 2 points into brawl as Firewall already has 1, and the max for skills at Beginner rank is 2! Please repost and move that point somewhere else. :3
Pokemon: Firewall the Torchic
New Rank: beginner
Total Needed: bug fix
Successes: link all rolls with how many successes that post got, ie:
bug fix
Where to put new stats:
Not sure we get to pick for the bug fix but if we do
Beginner - 2 / 2 / 4 / 2
Dex 1| Vit 1|
Cute 2
Brawl 2| Channel 1| Alert 1|
- 106
- #24
New moves code for you!
Pokemon: n. torchic
New Rank: Beginner
Total Needed: bug fix
Successes: n/a
Where to put new stats:
Vitality +1, Special +1
Clever +1, Beauty +1
Alert +1, Allure +2, Channel +1
Pokemon: n. torchic
Total Needed: bug fix
Successes: bug fix
New Moves:
Growl - replacing with Peck
Scratch - Keeping
Empty Slot - replacing with Icicle Spear
Empty Slot - replacing with Ember
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Peck[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 144, 240)]Flying[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 51
- #25
Pokemon: Sundrop the Lefmew
New Rank: beginner
Total Needed: 4
Successes:
3 - Training from 5/27
2 - Training from 5/30
Where to put new stats:
Vitality +1, Special +1
Clever +1, Cute +1
Nature +1, Alert +1, Stealth +1, Brawl +1
Pokemon: Sundrop the Lefmew
Total Needed: how many successes you needed
Successes: link all rolls with how many successes that post got, ie:
1 - One success
1 - Second Success
2 - Final Success needed
New Moves:
Tackle: keeping
Empty slot: replacing with Tail Whip
Empty slot: keeping
Empty slot: keeping
Pokemon: Sundrop the Lefmew
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - First
1 - Second
3 - Last 2 needed
Pokemon: Sundrop the Lefmew
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
3 - 3 in one
1 - last needed
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 123
- #26
Pokemon: Rain Drop
Total Needed: n/a
Successes: Bug Fix
New Moves:
Growl: keeping
Scratch: Keeping
Empty Slot: Replacing with Ember
Empty Slot : Replacing with Icicle Spear
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 169
- #27
Brawl cannot have 2 points put into it, as it already has 1 and the max skill rank at Beginner is 2! Please redistribute your points then repost the corrected form.Pokemon: N. Torchic
New Rank: Beginner
Total Needed: Bug Fix!
Successes: Bug Fix!
Where to put new stats:
When ranking into a new rank, you get these bonus points to distribute; list only the points you want to increase, i.e "Strength +1" or "Allure +2":
Strength + 1 | Vitality + 1
Cool + 1 | Tough + 1
Brawl + 2 | Intimidate + 2
Pokemon: N. Torchic
Total Needed: Bug Fix
Successes: Bug Fix
New Moves: list ALL your moves, indicating which ones you want to replace/keep. regular pokemon can learn any move listed on their dex for their current rank. standard and greater fusions can learn any move from their base and their fusion. you cannot learn moves from a previous evolution; if you delete a move that is from a previous evo, it's gone forever! mons can only learn 4 moves unless they've been given a special item. example move list:
Growl: keeping
Scratch: keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember
However, I did update + get you your new move codes for when that's done!
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 129
- #28
X
New move codes!Pokemon: Ignis the N. Torchic
Total Needed: 3
Successes: link all rolls with how many successes that post got, ie:
1 success - link
2 successes - link
New Moves:
Growl: Keeping
Scratch: Keeping
Empty slot: replacing with Ember
Empty slot: replacing with Icicle Spear
~~~
Pokemon: Ignis the N. Torchic
Happiness/Loyalty: Happiness
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
2 succeses - link
2 succeses - link
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Scratch[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Growl[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
+[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
This move’s To-Hit is the user’s Perform + Tough or Cute, whichever is higher.
Lowers the target's Str by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Icicle Spear[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(152, 216, 216)]Ice[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+1[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Successive hits.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Ember[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 128, 48)]Fire[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Roll 1 Chance Dice to inflict Burn on the target.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 116
- #29
New moves for Sunny!
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tail Whip[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
CUTE+PERFORM[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Def by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Helping Hand[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+PERFORM[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
5[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Target[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Target gets +2 on accuracy and damage rolls.
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Sand Attack[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(224, 192, 104)]Ground[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+CHANNEL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Lowers the target's Acc by 1.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 142
- #30
Codes!
Code:
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Tackle[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Disarming Voice[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(240, 182, 188)]Fairy[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SPECIAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+PERFORM[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
SPEC+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
All Foes[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
High accuracy.
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Fake Out[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
PHYSICAL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
DEX+BRAWL[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
STR+2[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
1[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
If this move is used in the first turn the user is in battle, Flinch the target.
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[TD][CENTER][COLOR=rgb(106, 106, 106)]-------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Move[/COLOR]
[B]Foresight[/B][/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=5][COLOR=rgb(158, 158, 158)]Type[/COLOR]
[B][COLOR=rgb(168, 168, 120)]Normal[/COLOR][/B][/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Sort[/COLOR]
SUPPORT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]To-Hit[/COLOR]
INS+ALERT[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Damage[/COLOR]
0[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Accuracy[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Priority[/COLOR]
0[/SIZE][/CENTER][/TD]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Target[/COLOR]
Foe[/SIZE][/CENTER][/TD]
[/TR]
[/TABLE]
[TABLE]
[TR]
[TD][CENTER][SIZE=14px][COLOR=rgb(158, 158, 158)]Special Effects[/COLOR]
The user’s moves cannot miss and its normal and fighting type moves can affect ghost type pokemon and its ghost type moves can affect normal type pokemon for this battle.
Nothing
[/SIZE][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][COLOR=rgb(106, 106, 106)]--------------------------------------------------------------------------------------------[/COLOR][/CENTER][/TD]
[/TR]
[/TABLE]
- 1
- #31
Pokemon:
Firewall the Torchic
New Rank: beginner
Total Needed: bug fix
Successes: link all rolls with how many successes that post got, ie:
bug fix
Where to put new stats:
Not sure we get to pick for the bug fix but if we do
Beginner - 2 / 2 / 4 / 2
Dex 1| Vit 1|
Cute 2
Brawl 1| Channel 1| Alert 1| Stealth 1
New Rank: beginner
Total Needed: bug fix
Successes: link all rolls with how many successes that post got, ie:
bug fix
Where to put new stats:
Not sure we get to pick for the bug fix but if we do
Beginner - 2 / 2 / 4 / 2
Dex 1| Vit 1|
Cute 2
Brawl 1| Channel 1| Alert 1| Stealth 1
Last edited by a moderator:
- 1
- #32
Rank Up
Pokemon: Sprout
New Rank: Beginner
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
1 -X
1 - X
Where to put new stats:
1 str 1 vit
2 cute
1 brawl, 1 channel, 2 alert
Rank - Attribute points / Social points / Skill points / Maximum skill level
Beginner - 2 / 2 / 4 / 2
New Rank: Beginner
Total Needed: 4
Successes: link all rolls with how many successes that post got, ie:
1 -X
1 - X
Where to put new stats:
1 str 1 vit
2 cute
1 brawl, 1 channel, 2 alert
Rank - Attribute points / Social points / Skill points / Maximum skill level
Beginner - 2 / 2 / 4 / 2
Last edited by a moderator:
- 1
- #33
Rank Up
Pokemon: Azula
New Rank: Beginner
Total Needed: Bug Fix
Successes:
Bug Fix
Where to put new stats:
+1 Vitality
+1 Clever +1 Cute
+1 Athletic +1 Brawl +1 Alert +1 Nature
Total Needed: Bug fix
Successes: Bug fix
New Moves:
Growl: replacing with Peck
Scratch: Keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember
Happiness/Loyalty UpPokemon: Azula
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
2 - Two
1 - One
1 - One
New Rank: Beginner
Total Needed: Bug Fix
Successes:
Bug Fix
Where to put new stats:
+1 Vitality
+1 Clever +1 Cute
+1 Athletic +1 Brawl +1 Alert +1 Nature
Move Relearning
Pokemon: AzulaTotal Needed: Bug fix
Successes: Bug fix
New Moves:
Growl: replacing with Peck
Scratch: Keeping
Empty slot: replacing with Icicle Spear
Empty slot: replacing with Ember
Happiness/Loyalty Up
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
2 - Two
1 - One
1 - One
Last edited by a moderator:
- 1
- #34
Last edited by a moderator:
- 1
- #36
Rank Up
Pokemon: Bonbon the Sentret
New Rank: beginner
Total Needed: 4
Successes:
2 - 6/15/22 training
3 - 6/16/22 training
Where to put new stats:
Dex +1, Vit +1
Cool +1, Clever +1
Brawl+1, Perform +1, Alert +1, Nature +1
Pokemon: Bonbon the Sentret
Total Needed: 3
Successes:
2 - 6/20/22
2- 6/21/22
New Moves:
Foresight: Keeping
Scratch: Keeping
Empty Slot: Replacing with Defense Curl
Empty Slot: Replacing with Quick Attack
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - 6/15/22 training session
3 - 6/16/22 training session
Happiness/Loyalty: Loyalty
Total Needed: 4
Successes:
2 - 6/17 session
2 - 6/18/22 training session
New Rank: beginner
Total Needed: 4
Successes:
2 - 6/15/22 training
3 - 6/16/22 training
Where to put new stats:
Dex +1, Vit +1
Cool +1, Clever +1
Brawl+1, Perform +1, Alert +1, Nature +1
Move Relearning
Pokemon: Bonbon the Sentret
Total Needed: 3
Successes:
2 - 6/20/22
2- 6/21/22
New Moves:
Foresight: Keeping
Scratch: Keeping
Empty Slot: Replacing with Defense Curl
Empty Slot: Replacing with Quick Attack
Happiness/Loyalty Up
Pokemon: Bonbon the SentretHappiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - 6/15/22 training session
3 - 6/16/22 training session
Happiness/Loyalty Up
Pokemon: Bonbon the SentretHappiness/Loyalty: Loyalty
Total Needed: 4
Successes:
2 - 6/17 session
2 - 6/18/22 training session
Last edited by a moderator:
- 1
- #37
Happiness/Loyalty Up
Pokemon: Torchic the torchic
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
3 - 6/18/22 training session
2 - 6/19/22 training session
Happiness/Loyalty: loyalty
Total Needed: 4
Successes:
4 - 6/20/22 training session
Happiness/Loyalty: Happiness
Total Needed: 8
Successes:
1 - 6/21/22
3 - 6/24/22 training
2 - 6/25/22 training
2 - 6/30/22 training
Happiness/Loyalty: happiness
Total Needed: 4
Successes:
3 - 6/18/22 training session
2 - 6/19/22 training session
Happiness/Loyalty Up
Pokemon: Torchic the torchicHappiness/Loyalty: loyalty
Total Needed: 4
Successes:
4 - 6/20/22 training session
Happiness/Loyalty Up
Pokemon: Torchic the torchicHappiness/Loyalty: Happiness
Total Needed: 8
Successes:
1 - 6/21/22
3 - 6/24/22 training
2 - 6/25/22 training
2 - 6/30/22 training
Last edited by a moderator:
- 1
- #39
Retrain Stats
Pokemon:Fat Kevin
Powerwelled To: N/A
Total Needed: 1
Successes:
1 - X
Stat Allocation:
str- 2, dex -1, vit -2, special 1, insight 1
tough 2, cool 2, beauty 1, clever 1, cute 1,
brawl 1, channel 1, evasion 1, alert 1, 1 etiquette
Starter - 0 / 2 / 5 / 1
Happiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - X
Powerwelled To: N/A
Total Needed: 1
Successes:
1 - X
Stat Allocation:
str- 2, dex -1, vit -2, special 1, insight 1
tough 2, cool 2, beauty 1, clever 1, cute 1,
brawl 1, channel 1, evasion 1, alert 1, 1 etiquette
Starter - 0 / 2 / 5 / 1
Happiness/Loyalty Up
Pokemon: Fat KevinHappiness/Loyalty: Happiness
Total Needed: 4
Successes:
1 - X
Last edited by a moderator:
- 1
- #40
Happiness/Loyalty Up
Last edited by a moderator: