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[CYOA] The Second Floor

ChexaRain

Grizzled Veteran
D
@ArtificialJellyfish

Yup, there's still multiple things you can check out in here.
Uhhh.... including a new friend?



Welp, guess that stays with you...
[Hold the link for the end of the game, this isn't your official link just yet!]

Tucked away in the right corner of the room is a toy vending machine, and your flashlight bounces off what could be a spare token or two laying on the floor around it...
Looks like the restrooms are just to the right of the security door.
Then again, that main stage right in front of you at the back of the room is pretty tempting too, with doors on either side of it...

Which way will you go?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Bittersweet Contradiction

You set off for the Security Room, and the door seems to be solid? A cursory glance of the walls reveals a button, and you press it with a small glimmer of hope as the door slides open with a resounding thud.
Despite the outdated equipment, the room itself is pretty clean, despite the state of disrepair of the rest of the building.
A few monitors sit on the desk, with a rolling chair tucked neatly underneath and a few filing cabinets to the left side of the room, with a small lidded trash can.
The lid is in motion, which is odd considering there's no wind in this room to make it move....
The space is a bit cramped, but you can see switches on the desk that might turn on the monitors.
You can check out the trash, who knows, maybe there's something to find in there, or maybe you should try to just turn on the monitors?
Going back and trying a new direction is always an option too...

What will you do?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Tigeria

The main stage, being the focal point for the establishment, is little more than a semicircle of wood with a few lights around the trim; definitely a sign the building is significantly older than the one upstairs.
Despite that, the curtains haven't fallen into the same state of aging as the rest of the place, and the red velvet texture looks almost brand new.
The stage itself, however, is pitted and marked from years of use and left in a significant state of disrepair.
Getting this close, however, you do notice a little light trickling from behind the curtain.
Maybe if you pulled it aside there might be something of interest?
But then those doors on the left and right side of the stage, upon closer inspection, have faded lettering on them.
The left seems to say "Party Room", while the door to the right side seems to say "Maintenance".

Which direction will you go?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Nym

You yank the curtain aside, the sound reminding you of shower curtain rings on a metal rod and-
Oh, a new buddy!



Guess they're coming with us then.
[Hold the link for the end of the game, this isn't your official link just yet!]

Unfortunately, that little trickling of light you saw is just completely gone, and you don't know if maybe your eyes had been playing tricks on you...
You give the stage a good once-over, but there doesn't seem to be anything else back here either. Well that's a bummer.
I suppose that leaves those two doors from before then, Party Room or Maintenance was it? Or you can always turn back and try a different direction...

What will you choose?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@astralprogenitor

The Party Room is everything you hoped it would be... you think?
The floor is made up of giant foam tiles in primary colors, with a tiny ferris wheel for smaller foals in the middle of the room, surrounded by tiny tables and chairs meant for little colts and fillies.
To the left wall, however, there does seem to be a prize counter, with an assortment of toys on display covered in a nice layer of dust.
Seems like you can check out either the ferris wheel up close, or maybe look behind the prize counter and see what's over there?
Where will you go?
[Roll 1d100 with your choice!]​
 

ArtificialJellyfish

Grizzled Veteran
D
jin glanced at her new friends and turned to look at the main stage. She had already looked at it once and encountered a spook that way. Maybe there was another over that way? The toy counter could wait a moment.
 

Nym

signed an NDA
D
Staff member
Mod
Dice Rolled:
🎲d100 14 14
It’d be woefully unlike Jaxx to avoid the party room, so off he went to inspect.
 

Nym

signed an NDA
D
Staff member
Mod
Dice Rolled:
🎲d100 65 65
prog proxy—

We’re checking behind the prize counter!
 

Tigeria

Grizzled Veteran
D
Dice Rolled:
🎲d100 86 86
Esme and her entourage behind her move towards the curtain.

She uses her magic smoke to push aside the curtain.
 

ChexaRain

Grizzled Veteran
D
@ArtificialJellyfish

The main stage, being the focal point for the establishment, is little more than a semicircle of wood with a few lights around the trim; definitely a sign the building is significantly older than the one upstairs.
Despite that, the curtains haven't fallen into the same state of aging as the rest of the place, and the red velvet texture looks almost brand new.
The stage itself, however, is pitted and marked from years of use and left in a significant state of disrepair.
The curtain is still pulled to the side from last time, and the light hasn't returned...
There does seem to be someone sitting on the stage now though.



Aaand now they're following you...
[Hold the link for the end of the game, this isn't your official link just yet!]

But those doors on the left and right side of the stage still linger tauntingly just before you.
The left seems to say "Party Room", while the door to the right side seems to say "Maintenance".

Which direction will you go?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Bittersweet Contradiction

You have every intention of rooting in the trash, but movement out of the corner of your eye catches your attention.
"Hmmm?"
The stranger inches their way into the room.



Oh, oh dear.
Possibly a new friend to talk to? Or maybe you can run for it to the main hall?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Nym

The Party Room is everything you hoped it would be... but you didn't expect this??



Let's just... tuck that one away then...
[Hold the link for the end of the game, this isn't your official link just yet!]

The floor is made up of giant foam tiles in primary colors, with a tiny ferris wheel for smaller foals in the middle of the room, surrounded by tiny tables and chairs meant for little colts and fillies.
To the left wall, however, there does seem to be a prize counter, with an assortment of toys on display covered in a nice layer of dust.
Seems like you can check out either the ferris wheel up close, or maybe look behind the prize counter and see what's over there?
Where will you go?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@astralprogenitor

Upon approaching the toy counter, the tinkling of a music box catches your attention, and you're instantly drawn to the melodic tune.
You inch closer, and it suddenly stops, but a shadow is cast over both you and the box.
You turn around quickly, and find out why...



Well, someone else seems to have been drawn to the music.
Did you want to confront them? Or maybe run off into the Maintenance Room to lose them?
[Roll 1d100 with your choice!]​
 

ChexaRain

Grizzled Veteran
D
@Tigeria

You yank the curtain aside, the sound reminding you of shower curtain rings on a metal rod and-



Uhhh.... a new friend? They stare you down a little ominously though...
Did you want to confront them or make a run for the Party Room?

What will you choose?
[Roll 1d100 with your choice!]​
 
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