- 181
- #1
Dice Rolled:
🎲d10
8
8
LostClan, Opponent: Badger 1. Loner 2. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.) 3. Battle 4. Battle 5. Battle 6. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any number over a 13+ indicates a successful catch!) 7. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as a vole, mouse or squirrel. If they roll an odd number, they cannot identify any specific prey nearby.) 8. Battle 9. Oops! Encounter (Oh my, with spring has come many beautiful flowers - it's impossible not to feel like frolicking upon them in such fine weather! The members of your patrol get distracted practicing their playfighting with one another. By the time they're ready to move on, it's time to return home. Oops.... don't tell Lostsun!) 10. Battle |