Prompt Five!
Results:
A. Look around the living room. +1 raffle ticket, and +2 Specter Tickets
B. Go into the bathroom. +2 raffle tickets, and +2 Specter Tickets
C. Attempt to lift the rug, +1 raffle tickets, and +3 Specter Tickets
D. Go upstairs. +1 raffle ticket, and +1 Specter Tickets
The living room is large. Large, old, and smells faintly like dust, although almost artificial in nature. Probably to keep the room safe but maintain an atmosphere, someone mutters. You don't catch who it was. Examining doesn't provide much but behind you something thuds; a heavy sound as if a body has fallen onto the floor. Turning provides no answers, as there's quite literally nothing there to be seen.
The crying from the bathroom, while concerning to some, also sounds painfully sad. As the first pony enters it stops, revealing a small Gboulie/Dragon hybrid, crouched against the bathtub. She looks up, dark black hair wet and pooling around the edge of the tub behind her, as if she had crawled out of it moments ago. The tub looks bone dry despite her apparent damp state.
"Please," she cries out, reaching out to the small group. "My child, you have to save them." She lets out another sob, covering her face with paws. It sounds genuine, but remember, this is only an actress! "They've been awfully cruel, I know, but they're still my child. Nothing calms them, not since the accident. Their father didn't mean to -- I swear!" She grabs at someone, falling short and instead slamming her paws into the tile floor.
"They'll calm down once they know they aren't alone. Please, under their bed is a small stuffed animal. A bear. I gave it to them when they were just an infant. If you could grab it and bring it downstairs.... into the basement where they flee to every night... I'm sure they'll find peace."
Any attempts to speak to her provides no further information. She just cries. Cries and cries and cries and cries.
Lifting the rug reveals a solid trap door. It'll open if pulled, but the sound of angry screams emits immediately. "GET OUT GET OUT GET OUT GET OUT GET OUT GE-" It's the child, from earlier, and the door is shut abruptly in answer. Someone from the bathroom group turns the corner, gesturing at the door.
"We need to find a teddy bear, upstairs!"
The group upstairs is met with a sudden chill. No matter the size of the group the feeling of isolation seeps through. Upstairs is two bedrooms, one locked and one wide open -- a children's room with two beds. One is close to the ground, with no gap, but the other is raised. The pitch blackness under the bed seems eerie, but one can see the leg of a stuffed animal poking out.
"If you see a teddybear, grab it! It should be under the bed!"
The group has only one path now, with a direction ordered. Find the teddybear, give it to the child. Any attempt to enter the basement door only results in screaming so intense it would make anyone flinch, and also it seems the door doesn't open fully. A clever trick to ensure you play the game right.
There are two sounds, separate from the wailing. A soft rustle by the front door, which if one inspects they'll see something shifting within a pair of shoes -- small and probably harmless. The other sound is under one of the floorboards in the hallway between the locked bedroom and children's room.
What do you do?
Remember to RP out your response, and indicate which option you took. The round ends on October 16th, 5pmEST.
A. Join the group grabbing the teddybear.
B. Inspect the sound in the shoe.
C. Inspect the sound in the floorboard.
D. Something unique! (You will receive a personal response, but do not enter the basement).