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  1. belloblossom

    [CLOSED] Spooky Seasons Greetings Raffle

    To kick off our spooky event, we've got a 24 hour raffle with a ghostly beauty as the prize to take home! To enter merely post your username and post a spooky gif or picture to welcome in the Cats of the Sun into the season of the dark and mysterious! All members of the guild, staff, newbies...
  2. belloblossom

    [CLOSED] What the Future Holds (Personality Contest!)

    Four out of five kittens from Barb and Hunter's litter have found homes. Now it's time for the first born of the litter to find their way home with one of you fine feline folks! In order to win this kitten, I'll be asking you all to bestow this kit with a name, a personality and two ideas for...
  3. belloblossom

    [CLOSED] Kitt'en Caboodle

    The brown kitten (right) is the prize for this game! Red and Lin have been close friends for a while now, so it's not impossible to think that, eventually, they would have a litter of their own. Rather than being romantically involved with one another, however, they acknowledged they were...
  4. belloblossom

    Bello's Eternal Equines

    Reboot of my journal, because that had gotten pretty chaotic between new lines and new swaps. 1. Introduction Post 2. Spring Ponies 3. Summer Ponies 4. Autumn Ponies 5. Winter Ponies 6. Alicorns 7. Awakened 8. Pets 9. Pony Breeding Agreements 10. Pet Breeding Agreements 11. Single Ponies 12...
  5. belloblossom

    [PATROL] Lynxstride/Harebound/Jayfeather

    TreeClan, Opponent: Raccoon 1. Battle 2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the...
  6. belloblossom

    [PATROL-FIN] Thunderfoot/Thornstrike/Bearwhisker

    StoneClan, Opponent: Fox 1. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!) 2. Battle 3. Battle 4. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to...
  7. belloblossom

    [PATROL] Badgerstripe/Pollenpaw

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
  8. belloblossom

    [PATROL] Aspenswirl/Salmonstripe/Sequoia

    LostClan, Opponent: Badger 1. Loner 2. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.) 3. Battle 4...
  9. belloblossom

    [PATROL] Parents Play With the Kits Away (Pinedapple/Elmripple)

    TreeClan, Opponent: Raccoon 1. Battle 2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the...
  10. belloblossom

    [PATROL] Priderunner/Dandelionclaw/Sweetpaw

    StoneClan, Opponent: Fox 1. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!) 2. Battle 3. Battle 4. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to...
  11. belloblossom

    [PATROL-FIN] Troublesome Twins (Lynxstride x Harebound)

    TreeClan, Opponent: Raccoon 1. Battle 2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the...
  12. belloblossom

    [PRP] I Can Do It Better! (Firekit/Tanglekit)

    Firekit had been born in the wild - the proper wild, not the trees that surrounded her now, but try as she might, she couldn't actually remember what the proper wild looked like - her eyes had only just opened when her parents took her and Kindlekit to their new home in TreeClan. For a brief...
  13. belloblossom

    [PATROL-FIN] Mother n' Son (Salmonstripe/Burnetdew)

    LostClan, Opponent: Badger 1. Loner 2. Stealth Training (all apprentices roll 1d10, if they land on an odd number, they're able to sneak up on their mentors successfully. If they land on an even number, they make too much noise and alert anything nearby to the patrol's location.) 3. Battle 4...
  14. belloblossom

    [PATROL-FIN] Battle Positions! (Sunflight/Creamnose/Branchtail/Riversong)

    TreeClan, Opponent: Raccoon 1. Battle 2. Oops! Encounter (while out on patrol, an abrupt cloudburst rolled in, causing the branches to become too slippery and difficult to traverse safely. Your patrol has to return to camp on the ground, which takes longer. The patrol will need to wait out the...
  15. belloblossom

    [PATROL-FIN] Rematch Madness (Sparrowfeather/Stagleap)

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
  16. belloblossom

    [PATROL] Dreamwalker/Badgerstripe/Goldenfreckle

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
  17. belloblossom

    [PATROL-FIN] Life Lessons (Siltwater/Twistpaw)

    StoneClan, Opponent: Fox 1. Hunting Training (apprentices roll 1d20 to determine if they are able to catch the prey or not, any numbers 13+ indicate a successful catch!) 2. Battle 3. Battle 4. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to...
  18. belloblossom

    [PATROL] (Sandstripe/Palestorm)

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
  19. belloblossom

    [PATROL] A Day in the Woods (Fawndance/Tigersun)

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
  20. belloblossom

    [PATROL-FIN] Double Up (Fawndance/Sandpaw & Flickerfly/Stagpaw)

    MountainClan, Opponent: Eagle 1. Battle 2. Battle 3. Scent Identification (all apprentices roll 1d10, if they land on an even number, they're able to correctly identify the scent as (insert prey type here, ex: a mouse). If they roll an odd number, they cannot identify any specific prey nearby.)...
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